Topic, ya it buffs you but it's not getting cured. I got no % bar on it and she's had it for weeks, it's wasting tons of meds and making her boarder line break.
-10 Pain
-5 Sick
+50% Moving/Manipulation/Blood pumping... NOT WORTH IT.
Edit:
Well this is the first time I've considered modding something out of the game. This makes me not wanna play, stupid random diseases that last for months and use up insane numbers of meds.
Disease related:
Meds shouldn't be auto used if they don't improve treatment, in this case I have no reason to believe the meds speed us the recovery process. Can anyone confirm?
Update:
Just flat out disappear from her after 45 days of it, used nearly 30 meds.
Update 2:
Everyone just keeps getting diseases and parasites. Playing is not what I'd describe as enjoyable. edit: Extreme Desert biome for reference.
I suggest a new name for the game. Sim Hospital: Rimworld
Hate to break it to your pal, but I hear it takes months in game for it to cure and hundreds of meds. Not sure if it's true, but if it is you might have a long time before it's gone....
Quote from: Mr.Cross on April 09, 2016, 12:26:39 AM
Hate to break it to your pal, but I hear it takes months in game for it to cure and hundreds of meds. Not sure if it's true, but if it is you might have a long time before it's gone....
If that's true why on Earth was that added to the game, that's not remotely balanced.
I suppose you could make the best out of it and install a Pain Inhibitor in her and make her melee :P. Use alcohol to improve her mood.
Quote from: ChJees on April 09, 2016, 12:36:56 AM
I suppose you could make the best out of it and install a Pain Inhibitor in her and make her melee :P. Use alcohol to improve her mood.
She can't fight it's disabled... I wish I could even make alcohol, I still only have the 3 ppl I started with.
Just don't give her meds, they aren't required to treat infections like that.
Quote from: brucethemoose on April 09, 2016, 01:39:38 AM
Just don't give her meds, they aren't required to treat infections like that.
Why do they use them then?
You can set the option to not give her meds in the health tab.
using meds improves the treatment, and meds are only required during operations, no non painkiller ops here. I am not sure here, but the quality of treatment for regular diseases improved the rate of recovery so an infection in an young can be cured without the meds but for old people, not using them might kill them as their imune system is slower
This reminds me of the issues that came up with too many prisoners with ridiculous recruitment thresholds.
They're a burden that simply is not worth keeping. They suck up alot of a rough-to-obtain resource and there is literally no agency in the onset or the cure. Kinda like brain damage or something, they may as well just be dead.
they are a source of a good amount of med xp from all those wound healing and the pain causes them to berserk on each other if kept in barracks so even more healing
Xerigium people, Xerigium.
Sorry, "healroot"
Put a plot of healroot down. You can treat any disease forever with a cheap, easily replaceable resource. Set all your colonists to "herbal medicine only". Works on gunshots too btw. Only thing you need medkits for are operations.
1) you can set the colonist to be treated and NOT use meds at all. it will probably need treatments more often, but at that point its just free medicine xp.
2) +50 moving, manip is AMAZING...you do everything faster and better...including shooting. It beats the hell out of the "sensory mechanites" which just hit my colony: +50% talking, sight, and hearing...
3) people do get randomly debilitatingly ill...its a fair simulation. Find something they have a passion for and put them exclusively on it. with +50% manipulation, a crafter or artist will churn out some serious quantity of work.
I guess someone will make a mod later that make mechanites play nicely with your colonists. At least nullify their negative effects.
Could be a bionic which acts like a "hive" for the mechanites which relays orders that are not random. Without orders i guess mechanites try to do their best but fail doing it perfectly thus causing pain and nausea.
Quote from: Shurp on April 09, 2016, 07:27:11 AM
Xerigium people, Xerigium.
Sorry, "healroot"
Put a plot of healroot down. You can treat any disease forever with a cheap, easily replaceable resource. Set all your colonists to "herbal medicine only". Works on gunshots too btw. Only thing you need medkits for are operations.
Exactly. One of the first things I do is to start growing herbal medicine. The earlier you have it the better.
Quote from: ChJees on April 09, 2016, 10:41:19 AM
I guess someone will make a mod later that make mechanites play nicely with your colonists. At least nullify their negative effects.
Could be a bionic which acts like a "hive" for the mechanites which relays orders that are not random. Without orders i guess mechanites try to do their best but fail doing it perfectly thus causing pain and nausea.
I was assuming basically they were directly related, I wonder what would have happened without treatment.
Quote from: Nickvr628 on April 09, 2016, 11:05:00 AM
Quote from: Shurp on April 09, 2016, 07:27:11 AM
Xerigium people, Xerigium.
Sorry, "healroot"
Put a plot of healroot down. You can treat any disease forever with a cheap, easily replaceable resource. Set all your colonists to "herbal medicine only". Works on gunshots too btw. Only thing you need medkits for are operations.
Exactly. One of the first things I do is to start growing herbal medicine. The earlier you have it the better.
Yeah that doesn't last through the winter, if that.
My colonist Mike had these, and it made him an utter badass. And he was a masochist so the pain was good :). But, eventually it went away. A real shame for me though.
Im confused, its changing my pawns body parts to bionic. WHY? She never had any body parts other then the normal human ones, but now its changing her to be a robot is it true?
its a temp bionic upgrade with pain. installing a bionic gives the same amount of benefit with no pain but they cost like hell to outfit 2 bionic arms AND legs
I went into debug mode and took a look at how many ticks were left for my colonist to get rid of "Sensory mechanites."
There are this many ticks left. Here you go.
(http://i.imgur.com/Z0Oqqco.png)
#Balanced
Now, if you want to REMOVE THE SENSORY/FIBROUS DISEASE by using DEV MODE just do the following:
1. Open your savefile with C++
2. Look for your name disease (Mine was Sensory Mechanites.)
3. When you find the disease, look for a value that's called "Ticks to dissappear" or such, it's not difficult to find.
4. Change the value of the ticks to "10" or so.
5. Save your file and reload your game.
6. The disease will disappear in a matter of seconds.
I've done this because it's just annoying the way how a pawn goes into shock with this kind of disease and it doesn't dissapear until a season or such. Hope it works for ya'.
Quote from: Mathenaut on April 09, 2016, 03:19:32 PM
Quote from: Nickvr628 on April 09, 2016, 11:05:00 AM
Quote from: Shurp on April 09, 2016, 07:27:11 AM
Xerigium people, Xerigium.
Sorry, "healroot"
Put a plot of healroot down. You can treat any disease forever with a cheap, easily replaceable resource. Set all your colonists to "herbal medicine only". Works on gunshots too btw. Only thing you need medkits for are operations.
Exactly. One of the first things I do is to start growing herbal medicine. The earlier you have it the better.
Yeah that doesn't last through the winter, if that.
frozen, spoils never. :)
"hundrets of meds wasted"!!!???
"grow tons of healroot"!!!???
"use dev mode"!!!???
really?
geez, go into the colonist info, click on health tab, click on second icon ("doctor care, no medicine") and PROBLEM SOLVED
even more: i straight away disallow all medicine right away (specially at the start) because it makes no sense to waste crapload of meds on a few bruises obtained while hunting a bunny.
only allow meds and allow higher doctor/med care when a colonist has something that could actually kill him/her
mechanites... what a joke...
Just got this disease with 10 colonists (advanced colony). Eek! So, should I just leave it untreated or send them to hospital for treatment. It's my short growing season so I'm not sure how I want to handle this.
I just set them to no-medicine treatment and let them stop by the hospital whenever they need treatment and want to train up my doctors.
I haven't tried to prolong it by denying them medical treatment, though I did get it on one of my soldiers once and with the enhanced Movement and Manipulation he became REALLY good at kiting and shooting Centipedes with a sniper rifle. Was a little disappointed when he recovered, since he was Sanguine and could handle the mood penalty.
But as diseases go, it's not bad. It's not fatal, and the worst effect is just having a colonist be unhappy for a season or so, similar to the death of a friend or relative. Ok, that probably didn't make it sound any better, but I've been playing a bunch of harsh scenarios and so my mentality has become: "Not fatal? Not a problem!"
I have lots of herbal medicine so I just let them pop into the hospital when they like and it's been no problem at all except for my one guy that was already in a lot of pain. In fact, I might go invade someone now!
honestly, its really not that bad. it wont kill your colonist, and at the cost of a few debuffs, makes them immune to other things faster, and makes them better workers (I guess depending on what they do)
Mechanized only have one or two severities, and the type of medicine you use doesn't make a difference if I remember correctly.
Some diseases just take forever to go away, others require you to build immunity, and a few require a certain number of treatments. Only the one regarding immunity depends on medicine type used, I believe.
This system is rather unintuitive to the user, and frustrating for new players. There just needs to be more transparency in the overview health tab.
cause of this much fibrous base meal i think(rice,corn,poteto), when you move your curse to meal you can see ingredients. lavish meal is the solution probably, meat base simple food, fine food, animal ingredients .
berries
<disappearsAfterTicks>
<min>900000</min>
<max>1800000</max>
</disappearsAfterTicks>
tending have no effect and just waste medicine
It does reduce severity, and thus pain levels however. But as for curing, no it's a waste.
pawns still get -15 from sick and pain