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RimWorld => Ideas => Topic started by: Negocromn on April 11, 2016, 05:55:03 PM

Title: Chance of being hit in melee linked to melee skill (v2)
Post by: Negocromn on April 11, 2016, 05:55:03 PM
My idea here is to introduce a new mechanism that is as reasonable and as conservative as possible, to help combat the issue of frantic trading of shots in melee, making high skilled close combatants more durable, capable and cheaper overall and also more distinguishable from their low skill counterparts. The Melee skill itself would greatly increase in value with this change.

Alright, for this, we are not considering atribute or brawler bonuses, we are going to assume the hit chance derived from melee skill is the only variable and that the numbers given are completely accurate. We are also going to assume the method used itself is possible.

When a pawn attempts to melee attack another pawn that is not using a ranged weapon, it suffers a penalty on its hit chance per the following formula:
FHC = BHC - EMS²/1000
FHC ≥ 33%

FHC = Final Hit Chance
BHC = Base Hit Chance
EMS = Enemy Melee Skill


Which means pawns with 0 skill, pawns that are using ranged weapons, animals and so on will be hit with no penalties same as before. Also, the penalty is very very low in low levels and only starts to be actually powerful in the last top levels that are very hard to reach and maintain in unmodded RW.
Chances to hit of attacker of skill 0, 1, 5, 10, 15 and 20 using this system:
    0       1       2       3       4       5       6       7       8       9      10   
0   33%     33%     33%     33%     33%     33%     33%     33%     33%     33%    33%   
1   72%     71,9%   71,6%   71,1%   70,4%   69,5%   68,4%   67,1%   65,6%   63,9%  62%
5   82%     81,9%   81,6%   81,1%   80,4%   79,5%   78,4%   77,1%   75,6%   73,9%  72%
10  88%     87,9%   87,6%   87,1%   86,4%   85,5%   84,4%   83,1%   81,6%   79,9%  78%
15  93%     92,9%   92,6%   92,1%   91,4%   90,5%   89,4%   88,1%   86,6%   84,9%  83%
20  97%     96,9%   96,6%   96,1%   95,4%   94,5%   93,4%   92,1%   90,6%   88,9%  87%

    11      12      13      14      15      16      17      18      19      20
0   33%     33%     33%     33%     33%     33%     33%     33%     33%     33%
1   59,9%   57,6%   55,1%   52,4%   49,5%   46,4%   43,1%   39,6%   35,9%   33%
5   69,9%   67,6%   65,1%   62,4%   59,5%   56,4%   53,1%   49,6%   45,9%   42%
10  75,9%   73,6%   71,1%   68,4%   65,5%   62,4%   59,1%   55,6%   51,9%   48%
15  80,9%   78,6%   76,1%   73,4%   70,5%   67,4%   64,1%   60,6%   56,9%   53%
20  84,9%   82,6%   80,1%   77,4%   74,5%   71,4%   68,1%   64,6%   60,9%   57%
Title: Re: Chance of being hit in melee linked to melee skill (v2)
Post by: Limdood on April 11, 2016, 06:39:28 PM
you already made this topic and it died out.

The developers either saw or have access to it, and the community has already commented to its fullest extent.
Title: Re: Chance of being hit in melee linked to melee skill (v2)
Post by: Negocromn on April 11, 2016, 07:15:26 PM
Quote from: Limdood on April 11, 2016, 06:39:28 PM
you already made this topic and it died out.

The developers either saw or have access to it, and the community has already commented to its fullest extent.

I made the original topic without any actual suggestion, just a one liner with the general idea to discuss the subject, and the topic was discussed. Then some days later I updated the OP of that thread with the suggestion I reposted now, but no one responded; I thought it was pretty confusing and decided to start fresh to see if anyone is interested in my idea, that simple.

And my vision must be failing me or something, because I don't see your moderator tag, who are you to say what people can post or not? How has the community commented on it to its full extent if no one commented on my actual suggestion?
And btw, what community? there are probably hundreds of returning/new forum users since my original thread because alpha 13 was released in the meantime.
Title: Re: Chance of being hit in melee linked to melee skill (v2)
Post by: Limdood on April 11, 2016, 07:57:33 PM
so what you're saying is that a random citizen shouldn't stop someone about to cross the street and say "you shouldn't cross there, it'd be jaywalking"...only a police officer should do that?

I'm trying to help you.  Your original thread WAS updated with your new idea...you then bumped it a few times and still got no replies.  I'm trying to help by pointing out that you've now broken rules 8, 9, and 10 in the forum rules WITHOUT actually reporting you.  Before you jump down my throat, you may want to not assume that people are being jerks.

Your original post was a good idea...most people thought so.  It GOT the attention the topic needs.  With that kind of feedback, you can be pretty sure the devs are probably considering it or have at least made a note to consider it for later review.

You obviously have good, useful ideas...no sense in getting yourself disciplined on the forums for something avoidable.
Title: Re: Chance of being hit in melee linked to melee skill (v2)
Post by: Negocromn on April 11, 2016, 10:53:09 PM
Yeah thanks man, I was about to ruin the forums trying to find people interested in an idea of mine on a very niche topic.
Title: Re: Chance of being hit in melee linked to melee skill (v2)
Post by: Mathenaut on April 12, 2016, 02:01:58 AM
Looking at these revised numbers for the chart, I'm actually on board with this.

It doesn't make all the difference in the world, just enough difference to make a little difference. That's a good balance, I think.