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RimWorld => Releases => Mods => Outdated => Topic started by: Jakub k. on April 13, 2016, 03:52:59 PM

Title: [A13] Starting with children mod
Post by: Jakub k. on April 13, 2016, 03:52:59 PM
um..yes i know the title is extremely clickbait-ey..

Bring your children to Rimworld mod!

Features
♣ allows children from the age of 4 to join/crash into your colony
♣ these children are fully grown,but i'll fix that.
♣ complete overhaul of children, custom walk speeds included


Don't expect much of this mod,i mean,all i did was edit something here and there.

also,help appreciated.The children's skills are supposed to be even lower,but it doesn't seem to be working.all that works right now is the ability to have fully grown adult children in your colony.so,if you got experience,and want to introduce children into the game,please look into the mod and tell me whats wrong :P

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Title: Re: [A13] Starting with children mod
Post by: something776 on April 13, 2016, 04:03:38 PM
Nice, I knew that you could make colonists pregnant with dev commands, but I'm glad someone is making a mod that incorporates children more smoothly into the game.

I look forward to seeing what you do with this.   
Title: Re: [A13] Starting with children mod
Post by: Kolljak on April 13, 2016, 07:17:11 PM
Does lovin lead to pregancy in this game?
Title: Re: [A13] Starting with children mod
Post by: Facade on April 13, 2016, 08:13:58 PM
Quote from: Kolljak on April 13, 2016, 07:17:11 PM
Does lovin lead to pregancy in this game?

No. Only animals can get pregnant without the use of the dev tools.
Title: Re: [A13] Starting with children mod
Post by: Kadrush on April 13, 2016, 09:01:28 PM
Colonists crash with pre made attached condoms  ::) ::) ::)
Title: Re: [A13] Starting with children mod
Post by: Alcarinus on April 13, 2016, 10:30:04 PM
No! Colonist can be pregnant without dev commands in A13, just got a baby yesterday lol but the baby is like a adult colonist but with less age and slower,but still can do anything
Title: Re: [A13] Starting with children mod
Post by: Kolljak on April 14, 2016, 12:04:31 AM
So technicaly a human reporduction mod ispossible but you would have to find a way to make it "Some sort of Animal or NEW entity until maturity"
Title: Re: [A13] Starting with children mod
Post by: Lennbolt7 on May 29, 2016, 02:14:38 PM
Has anyone else had issues with no child colonists ever appearing? I think this may be some sort of conflict, but I can't imagine what might possibly conflict with this. Is there just a low chance for colonists to be that young?
Title: Re: [A13] Starting with children mod
Post by: Jakub k. on May 29, 2016, 02:40:16 PM
i really dont know how to fix your problem.try to see which other mods affect the same aspect of the game as mine does.
Title: Re: [A13] Starting with children mod
Post by: Killaim on May 29, 2016, 02:52:38 PM
humanity was once affected by a devious nanomachine infestation brought on by a scientist who hated children.

any born children would grow at a amazing rate even being implanted with knowlegde and skills to quickly progress past childhood.
even during childhood all their phases and annoyingly loud voice and music interest was muted or even blocked completely.

the scientist was both hailed a great hero and later murdered most violently.