Ludeon Forums

RimWorld => Mods => Topic started by: Reve on April 21, 2016, 08:36:51 AM

Title: [Mod request] Moveable everything
Post by: Reve on April 21, 2016, 08:36:51 AM
Hi. :) I would love to see a small mod allowing me to move ("unistall" option, just like in beds, batteries etc) every furniture without deconstructing it. Am I the only one who thinks that this really doesn't make sense to deconstruct a whole working bench (and loosing some % of materials) just to construct it again in another room?
I was planning to write something like this myself, but I have some important exams in a few weeks in my school and I don't have time to this right now. So if you wrote something like this, I would be really thankfull :)
Title: Re: [Mod request] Moveable everything
Post by: dragoduval on April 21, 2016, 09:03:18 AM
Easy to do, just add the moveable line in all other object. Not sure if it work for workshop.
Title: Re: [Mod request] Moveable everything
Post by: Reve on April 21, 2016, 10:35:02 AM
Yeah, I guess that would be easy, but I have only about 1 hour every day to play (or do something else). I know some programming, but I know nothing about modding rimworld and have no time right now to learn. :/ It's just an idea, because I know it would be useful not only for me, but if no one will be fancy making that mod, I would do it anyway, but no sooner than in June. ;)
Title: Re: [Mod request] Moveable everything
Post by: dragoduval on April 21, 2016, 12:12:46 PM
Hey, i was planning doing that for my personal mod, so why not share it. Ill post it tomorrow if no one done it before :D.

The everything moveable, not my mod. I will share what you asked.
Title: Re: [Mod request] Moveable everything
Post by: dragoduval on April 22, 2016, 09:57:23 AM
Here if you still wanted it, should work :D.  Else say it and i will repair it.

https://ludeon.com/forums/index.php?topic=19344.msg211015
Title: Re: [Mod request] Moveable everything
Post by: Reve on April 22, 2016, 04:32:02 PM
Works great, thank you a lot!!! :) I haven't noticed any bugs (but also didn't have much time to test), if I find any, I'll let you know!