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RimWorld => General Discussion => Topic started by: Zombra on April 30, 2016, 08:47:14 PM

Title: Does anyone else feel weird about having 15 types of stone?
Post by: Zombra on April 30, 2016, 08:47:14 PM
I've been breaking down all the stone lying around into nice, easy-to-construct-with bricks, and I seem to have piles of construction-ready stone all over the place, but putting up even one stone building is a pain in the ass.  I try to build a sandstone wall ... and run out of sandstone 25% of the way in.  So I cancel the rest of that construction and redo the rest as granite.  Guess what, only enough granite to get another 30% of the way done.  How about limestone then?  Slate?  Marble?  Am I a bad person for wishing that there was just "Stone"?  Should I be waiting until I have thousands of all kinds before trying to build something from a single type?
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Kelvas on April 30, 2016, 09:04:22 PM
I agree that there are too many types, but only one would feel too shallow. Maybe 2 low-grade stones, 2 mid-grade stones, and 2 high-grade stone types? Significantly fewer varieties, but still preserves the depth of multiple stone types. Thoughts?
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Robovski on April 30, 2016, 09:13:14 PM
I like having the different stone types as they have different attributes and looks, and generally a map only has really 2-3 native stone types. Yeah,  the ruins may introduce other stone not native to the map but then you use that stuff in with the rest or for jobs good for the quantity (like a sarcophagus or a shelf) or just sell the blocks from the walls you brought down for some fast cash.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: cultist on April 30, 2016, 09:21:12 PM
Huh?

There are 5 stone types, but each map has a maximum of 3 represented. Not sure where you are getting 15 from. If you have more than 3 types available, you bought the bricks from a trader or deconstructed a random wall on the map.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: pdxsean on April 30, 2016, 09:48:53 PM
Quote from: Zombra on April 30, 2016, 08:47:14 PM
I've been breaking down all the stone lying around into nice, easy-to-construct-with bricks, and I seem to have piles of construction-ready stone all over the place, but putting up even one stone building is a pain in the ass.

You can specify which type of chunk to break down at the stone table. If you feel there's too much of a variety, just instruct your masons to focus on the one type of chunk you prefer.

Personally, I'd love it if there were 15 types of stone instead of the 5 that currently exist. Having walls made of patches of different stone is a good reflection of the struggling economy of my early game. Only later in the game when I am feeling invincible do I have enough resources to focus on making walls a consistent stone type. The patchwork of different materials from early in the colony days - or repairs along the way - provides a good bit of flavor imo.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Zombra on April 30, 2016, 10:38:43 PM
Quote from: cultist on April 30, 2016, 09:21:12 PMThere are 5 stone types, but each map has a maximum of 3 represented. Not sure where you are getting 15 from.

Hyperbole for effect :)

Quote from: pdxsean on April 30, 2016, 09:48:53 PMYou can specify which type of chunk to break down at the stone table.

This is valuable information; thanks.

And thank you all for your comments.  Still learning how the game works and this seemed weird to me, but it makes a bit more sense now.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Too-DAMN-Much on April 30, 2016, 10:48:34 PM
i think you might be overestimating the need to conserve steel, it's plentiful, i've had colonies last years and not run out.

it's also a good building material.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: keylocke on April 30, 2016, 11:04:10 PM
i usually just choose a map with only granite and marble stones.

i only craft granite for building walls, marble is reserved for statues.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Zombra on April 30, 2016, 11:16:46 PM
Quote from: Too-DAMN-Much on April 30, 2016, 10:48:34 PMi think you might be overestimating the need to conserve steel, it's plentiful, i've had colonies last years and not run out.
Not me.  I've had a few colonies seriously scranking for steel already.  Of course I'm still learning the game.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: PotatoeTater on April 30, 2016, 11:56:01 PM
Quote from: keylocke on April 30, 2016, 11:04:10 PM
i usually just choose a map with only granite and marble stones.

i only craft granite for building walls, marble is reserved for statues.

I uses marble for walls and slate for floors, I always go for the maps that have my two favorite types alone lol.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Negocromn on April 30, 2016, 11:57:29 PM
Steel in A13 is definitely not plentiful lol. I don't know what game t-d-m is playing.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Too-DAMN-Much on May 01, 2016, 12:08:41 AM
Quote from: Negocromn on April 30, 2016, 11:57:29 PM
Steel in A13 is definitely not plentiful lol. I don't know what game t-d-m is playing.

you can't be serious? it depends on the biome anyway, mountains should have a lot more chances for ore to spawn due to more rock, i'm playing a rainforest and it'll be a LONG time before steel is a concern.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Negocromn on May 01, 2016, 12:16:44 AM
Quote from: Too-DAMN-Much on May 01, 2016, 12:08:41 AM
Quote from: Negocromn on April 30, 2016, 11:57:29 PM
Steel in A13 is definitely not plentiful lol. I don't know what game t-d-m is playing.

you can't be serious? it depends on the biome anyway, mountains should have a lot more chances for ore to spawn due to more rock, i'm playing a rainforest and it'll be a LONG time before steel is a concern.

By mid of year 3 of my last colony I was essentially out of steel, had like ~1200 and nothing left to mine. Everything that could be built out of stone and wood was built out of stone and wood, I didn't use turrets and I didn't craft anything with steel either. I never got to build the component bench because it wouldn't be worth it. Never even considered crafting weapons or power armor as well. Granted it was a flat map, but I'm pretty sure mountains don't have multiple times more steel.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: keylocke on May 01, 2016, 12:26:07 AM
Quote from: PotatoeTater on April 30, 2016, 11:56:01 PM
Quote from: keylocke on April 30, 2016, 11:04:10 PM
i usually just choose a map with only granite and marble stones.

i only craft granite for building walls, marble is reserved for statues.

I uses marble for walls and slate for floors, I always go for the maps that have my two favorite types alone lol.

i thought marble walls have low HP? but i guess it's ok if you have double layers and use marble for the inner layers.

iirc, granite have the highest HP for walls.

----

as for steel. i just smelt plenty of raider guns and weapons. most of it are crap anyways.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Andy_Dandy on May 01, 2016, 12:31:55 AM
I love the different stone type, and their different strenghts. I'm trying to build every single wall in granite and it takes planning, as it should. Double walls in defensive areas and arround geothermals. Only stone would severly make the game less interesting for me.

Other stone types are used basically for flooring and artworks, and perhaps some furniture if I'm out of wood. I usually buy those stone types my map lacks from traders. You can make some interesting looking floors by combining the different coloured stones.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: b0rsuk on May 01, 2016, 12:47:40 AM
The differences between slate wall and granite wall are marginal. Tynan says he doesn't like adding superflous resources, but he did just that. Marble doesn't even have a beauty bonus when you use it for floors or walls.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Andy_Dandy on May 01, 2016, 01:34:00 AM
Quote from: b0rsuk on May 01, 2016, 12:47:40 AM
The differences between slate wall and granite wall are marginal. Tynan says he doesn't like adding superflous resources, but he did just that. Marble doesn't even have a beauty bonus when you use it for floors or walls.

I agree there could be abit more diversity in their bonuses. If abit (like +1) more beauty on flooring and walls is too OP I'd like at least to see marble being slightly better then the rest for sculptures.

When it comes to walls every single extra hitpoint counts. Better safe then sorry. I even use my precious plasteel for walls sometimes, the strongest walls in the game.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: b0rsuk on May 01, 2016, 04:54:00 AM
It's softer, but I'm not sure if it translates into lower "work to make" because my map has granite and limestone.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Robovski on May 01, 2016, 08:47:05 PM
Smelting gives you an on-going income of steel. You can melt down raider weapons and those drop pods leave plenty of smeltable fragments and they just rain down from the sky. Still not loads, but it certainly helps.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Coenmcj on May 02, 2016, 12:01:53 AM
Quote from: pdxsean on April 30, 2016, 09:48:53 PM
Quote from: Zombra on April 30, 2016, 08:47:14 PM
I've been breaking down all the stone lying around into nice, easy-to-construct-with bricks, and I seem to have piles of construction-ready stone all over the place, but putting up even one stone building is a pain in the ass.

You can specify which type of chunk to break down at the stone table. If you feel there's too much of a variety, just instruct your masons to focus on the one type of chunk you prefer.


Friendly warning, Don't use "Make until x" unless you're only manufacturing a single stone type, Doing it with multiple stone types does not work very well. Tynan is Aware of this bug. :)
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: makapse on May 02, 2016, 01:52:37 AM
there is a nice mod that only adds 5 recipes for each stone so that we can craft until x for all the diff types of stones we need directly. I dont think thats changing the game much, just a better way of life
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Zombra on May 04, 2016, 03:36:22 PM
Quote from: Coenmcj on May 02, 2016, 12:01:53 AMFriendly warning, Don't use "Make until x" unless you're only manufacturing a single stone type, Doing it with multiple stone types does not work very well. Tynan is Aware of this bug. :)
Seems like it would be weird to do it that way anyway.  Now that I know how it works (thanks guys), I make separate bills for each type.  Build stone blocks until you have 500, limestone only, and also build stone blocks until you have 500, slate only.  Seems to be working OK so far.
Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: Nadrac on May 04, 2016, 07:09:32 PM
I don't really mind it, but it's pointless. They are basically identical.

Title: Re: Does anyone else feel weird about having 15 types of stone?
Post by: b0rsuk on May 05, 2016, 04:18:22 AM
You used to be able to smelt stone from stone clubs. Is that still the case ? I was unable to pull that off in A13, maybe a glitch or I messed something up.