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RimWorld => Stories => Topic started by: Mufflamingo on May 07, 2016, 11:39:19 AM

Title: Hm. You sir are a genius.
Post by: Mufflamingo on May 07, 2016, 11:39:19 AM
Errr. Look at my pawn. He is a genius. Be like him.

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Title: Re: Hm. You sir are a genius.
Post by: Gaiboru on May 11, 2016, 08:31:22 AM
such smart, much genius  :o
Title: Re: Hm. You sir are a genius.
Post by: The-MathMog on May 11, 2016, 02:56:56 PM
That right there is the cause of most of my rages! They do it soooo often...
Title: Re: Hm. You sir are a genius.
Post by: Vaporisor on May 11, 2016, 03:22:54 PM
Quote from: The-MathMog on May 11, 2016, 02:56:56 PM
That right there is the cause of most of my rages! They do it soooo often...

Yeah, and it happens in so many games!  Out of habit, I know only do one direction of wall at a time.  So east/west then the north/south!
Title: Re: Hm. You sir are a genius.
Post by: Reddeath96 on May 13, 2016, 11:26:07 AM
Warden: In our kingdom the very foundation of our walls are built on top of our fallen.

Prisoner: Wow, you guys really honor your dead.

Warden: Not really.
Title: Re: Hm. You sir are a genius.
Post by: harpo99999 on May 13, 2016, 04:59:17 PM
that so reminds me of 'george of the jungle', perhaps 'george' needs to be IN a jungle or perhaps a junkle
Title: Re: Hm. You sir are a genius.
Post by: Zombra on May 13, 2016, 06:39:15 PM
Alert: 1 colonist idle.
Title: Re: Hm. You sir are a genius.
Post by: milon on May 17, 2016, 08:46:57 AM
This thread, ;D

It would be great if the game alerted us in the case that a pawn can't path to their bed or food.  That would go a long way to resolving these cases.
Title: Re: Hm. You sir are a genius.
Post by: DoktorDoh on May 17, 2016, 09:11:52 AM
Still better than dismantle a small mountain and leave the middle block till the end. RIP Roberta aka "tomato ketchup". :o :'(
Title: Re: Hm. You sir are a genius.
Post by: ruddthree on July 27, 2016, 07:56:48 AM
I build the corners first specifically so that that doesn't happen...it's really annoying to have to deconstruct the walls and waste resources so you don't starve to death, when I'm in the middle of executing my master plan.
Title: Re: Hm. You sir are a genius.
Post by: That Homeless Guy on July 27, 2016, 09:17:11 AM
Quote from: milon on May 17, 2016, 08:46:57 AM
This thread, ;D

It would be great if the game alerted us in the case that a pawn can't path to their bed or food.  That would go a long way to resolving these cases.

The post before yours literally tells you the alert given for a trapped colonist.
Title: Re: Hm. You sir are a genius.
Post by: milon on July 27, 2016, 12:52:23 PM
No it doesn't.  And mine is a suggestion, not an in-game-fact.
Title: Re: Hm. You sir are a genius.
Post by: That Homeless Guy on July 27, 2016, 01:22:37 PM
Quote from: milon on July 27, 2016, 12:52:23 PM
No it doesn't.  And mine is a suggestion, not an in-game-fact.

Alert: 1 colonist idle.

Fact: means either the colonist is stuck or has genuinely run out of jobs.
Fact: Clicking on the message focuses the view on the colonist in question.

Title: Re: Hm. You sir are a genius.
Post by: Zombra on July 27, 2016, 01:38:29 PM
"Literally"  ::)
Title: Re: Hm. You sir are a genius.
Post by: ToXeye on July 27, 2016, 03:09:01 PM
We need a sacrifice! Bring us a corner! Ni!

*addition* Actually, the corner was used to make the sacrifice. kind of like /dev/null
Title: Re: Hm. You sir are a genius.
Post by: That Homeless Guy on July 27, 2016, 08:18:43 PM
I was actually thinking about this and the pathing system should be able to handle this check at less than the cost of pathing a single job nearby. Considering the game also registers rooms, there are checks for if a room is created somewhere which would also make navigation a pinch. Almost seems like it is something I would build in early and by default otherwise I would consider the navigation system critically broken. I don't know how the game is written or structured under the hood but as a programmer and game dev I can take an educated guess and say that if it is structured the way I think it is it would be a 4 hour job tops to just remove this errm "oversight?"
I mean no disrespect to the devs either they have done a great job. I was just chewing on that thought so I thought I'd spit it out here.