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Neolithic Technology
Because we really kind of have enough guns and space armor.
Me am Caveman John's son. Me am make weapons for tribe long time. Tribe no longer hunt with pits. Tribe very success! Me am now present tribe in-nuh-vashuns in sharpy pointy things. Ask not of fire lemons. We am not talk of fire lemons. Fire lemons big mistake in hindsight.Download Here (https://www.dropbox.com/s/whk2o0c3v9mdciv/NeoTech.rar?dl=0)Features!
New work-bench: Unlock with stonecutting to access all neoteksSome regular neolithic weapons.- Some new neolithic weapons.
- Some decidedly unthemely neolithic weapons.
Flint stone! (The mineral, not the Hanna Barbera Cartoon).- A turtle shell helmet!
Fire lemons! NO! NO FIRE LEMONS! FIRE LEMONS BAD!
Updated for Alpha 13: Some 'features' disabled for mod stability.
I can not for the life of me get the tribal factions to use the neolithic melee weapons. If anyone can work out why, send me a PM or post below.
Dont you just add weapontags to the faction pawnkinddefs.
Well I did. But for whatever reason they only bring the new ranged weapons. But none of the new melee weapons.
(Thassaid: the new ranged weapons may be a bit op)
Is the cost of the melee inside the money value they are allowed to bring?
/curious about fire lemons.
Could it be the tech level in their base or the lack of any cost or material used in the melee weapons?
Quote from: pktongrimworld on May 10, 2016, 01:50:22 PM
/curious about fire lemons.
also super curious about fire lemons....
I have no doubt that "Caveman John" and the fire lemons are a reference to Portal 2's Cave Johnson and his mentions of combustible lemons.
Very clever, Kyos, very clever. :P
Comic Sans is amazing