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RimWorld => Ideas => Topic started by: Mufflamingo on May 17, 2016, 05:41:05 PM

Title: Fishes?!
Post by: Mufflamingo on May 17, 2016, 05:41:05 PM
I know a way how to introduce fishes to the game, its simple.

Add a school of fish in a water area. It should act like a plant, where you may harvest or destroy the school of fish. Harvesting gives you an amount of fish to be caught in that school and the school will return to 1% and let the fishes breed again. If you want to grow fishes, you need to make an aquarium perhaps?

What u guys think?
Title: Re: Fishes?!
Post by: Songleaves on May 17, 2016, 05:51:10 PM
This may or may not be considered a "frequent suggestion". Either way here are my thoughts:

* Fish is plural, fishes isn't a word :P
* I presume fishing would utilize the hunting skill?
* Would be a good way to introduce more meat to the ice sheet biome
* Aquariums would need to be given food? Maybe use animal kibble or introduce a "make fishfood"? Would giving food count as a growing task?
* Might imbalance the collection of meat, make it easier to gain meat in a campy sort of way (although chicken breeding already does that)
Title: Re: Fishes?!
Post by: Mufflamingo on May 17, 2016, 06:01:04 PM
1. Sorry, I'm not perfect in English. :P
2. Animal skill perhaps? The higher the skill the higher amount of fishes to be harvested? Just like the growing skill affects how much crops you can harvest.
3. Ikr, we need more sources of food.
4. Well, the schools in the wild can just eat on their own. The aquarium perhaps will need hoppers to put their fishfood (kibble, fruits whatever~)
5. Well, let Tynan or the modders do the balancing. ^-^
Title: Re: Fishes?!
Post by: paja338 on May 25, 2016, 12:09:50 AM
I like this idea a lot. My colony is located near the sea on a rather open piece of land so I have no problem with farming, but with meat its a different thing. Being able to fish from water sources or building aquariums to keep a low but steady supply of meat is an appealing idea.

Not to mention it could also be considered a joy activity for colonists in case of fishing. And who wouldn't want an aquarium in their room to make it more impressive? Being able to build a pier to allow for easier access on deep waters would also be good.
Title: Re: Fishes?!
Post by: harpo99999 on May 25, 2016, 04:00:05 AM
there is already a fishing mod (and it has been updated to a13) https://ludeon.com/forums/index.php?topic=13172.0
Title: Re: Fishes?!
Post by: b0rsuk on May 25, 2016, 08:45:43 AM
There are no birds either.
Title: Re: Fishes?!
Post by: JimmyAgnt007 on May 25, 2016, 09:26:33 AM
Yes its on the list of "Frequent Suggestions" because its a good idea just not something Tynan has decided to tackle yet.  It sure would be a safer way to get meat without hunting.  (Unless me makes lures catch on nearby pawns during the cast)

Fish farms are a thing, rather simple so you could build a metal tank to maintain a steady supply of fish.  Aquariums are more for display, smaller for joy.  Lots of ground to cover.  Im going to link this thread in the FS list so all the talking gets directed here.

Birds I'm sure will be a thing eventually.
Title: Re: Fishes?!
Post by: GarettZriwin on May 25, 2016, 10:13:52 AM
Quote from: b0rsuk on May 25, 2016, 08:45:43 AM
There are no birds either.
Chicken hatch from eggs, reptile confirmed? :P
Title: Re: Fishes?!
Post by: b0rsuk on May 25, 2016, 03:55:03 PM
I meant flying birds.

I'm sure Tynan hasn't added fish and birds because he wants to implement some extra systems first. I like new systems.
Title: Re: Fishes?!
Post by: Songleaves on May 25, 2016, 09:36:12 PM
Fish farms frequently collapse due to chytrid infections, perhaps that could be an event analogous to blights for farms.
Title: Re: Fishes?!
Post by: Justas love on May 26, 2016, 01:24:22 PM
They should implement some kind of meat farming in the game because i hate relying on manhunters and dromedrys on the freaking extreme biome for those fine/lavish meals
Title: Re: Fishes?!
Post by: JimmyAgnt007 on May 26, 2016, 02:01:58 PM
Quote from: Justas love on May 26, 2016, 01:24:22 PM
They should implement some kind of meat farming in the game because i hate relying on manhunters and dromedrys on the freaking extreme biome for those fine/lavish meals

Can you buy chickens?  They breed really quick.  Though I agree.  Need more meat.
Title: Re: Fishes?!
Post by: Justas love on May 26, 2016, 02:08:43 PM
Quote from: JimmyAgnt007 on May 26, 2016, 02:01:58 PM
Can you buy chickens?  They breed really quick.  Though I agree.  Need more meat.

I don't like them, but I do have ideas how i would make them work and how all of the chicks would die from starvation, but it takes a lot of micro-managing to make them all go in the same zone since  they breed and eat a lot. I do want an actual piggie farm where my colonists would kill them once they breed and are fat af.
Sorry if i messed up some of the grammar, I really suck at talking in complicated ways, but i'm a very good english student  ;D
Title: Re: Fishes?!
Post by: JimmyAgnt007 on May 26, 2016, 02:12:23 PM
this thread is about fish but chicken cages, needing less food, automated egg harvesting, are all things that could be fun.

dont know how long you have been on the internet but your english is better than most of the people who speak it as their native tongue.  you will be fine ;)  you use a lot of commas, are you German?
Title: Re: Fishes?!
Post by: cultist on May 26, 2016, 03:31:47 PM
Quote from: b0rsuk on May 25, 2016, 03:55:03 PM
I meant flying birds.

Flying birds means z-levels (or birds that hover an inch above the ground) and I'm pretty sure that's confirmed as "probably not happening".
Title: Re: Fishes?!
Post by: Wex on May 26, 2016, 03:32:31 PM
Just one question, slightly off topic. How are the snowhares as a source of renewable meat?
Title: Re: Fishes?!
Post by: Justas love on May 26, 2016, 03:36:35 PM
Quote from: JimmyAgnt007 on May 26, 2016, 02:12:23 PM
this thread is about fish but chicken cages, needing less food, automated egg harvesting, are all things that could be fun.

dont know how long you have been on the internet but your english is better than most of the people who speak it as their native tongue.  you will be fine ;)  you use a lot of commas, are you German?
Lithuanian, we have a lot of rules on commas lmao
Title: Re: Fishes?!
Post by: MAKAIROSI on May 27, 2016, 12:48:40 PM
In another topic of this suggestion i said the following (no quote): Fishing could be an ineffective but steady way of gathering meat. You could gather a low amount over a large period of time which would basically mean you wouldn't want to go fishing in the first place. However people with "hunt" attribute could do that whenever they are just chilling. I have had occasions where a person was only good for hunting and it was the only thing he ever did, so why would this person be chilling all the time instead of fishing since it's basically his job to provide the colony with meat?

However the fun would begin if you could automate this process. This could happen by research (build a fishing machine) so you get a low but steady meat income while not occupying anyone, or, like i said earlier, anyone who has "hunt" as a priority would go fishing if no other orders are issued. So (and combining this with what our friend said) for example if the school of fish is above 1% and a person's priority list is 1. building 2. hunting 3. crafting and no building is being built he will simply go fishing until the school drops to 1%.

This way whoever has a list of priorities in which hunting is the last one, then whenever they have spare work-time they could just go fishing.

But even without the "sauce", like i said in the beginning i had a guy who would only hunt, so when he wasn't he would just chill, so most of the time i would find him sitting idly. That guy could spend his time fishing even without me ordering it (a school of fish could have a toggle button for example)
Title: Re: Fishes?!
Post by: Boston on May 27, 2016, 01:30:51 PM
Considering how something like 80% of the worlds population gets their protein from fish and seafood-sources, fishing should totally be in the game. Give us an actual reason to settle on the seacoast, anyways.

Speaking of Tundra and Ice Sheet biomes, real-life peoples that live in those regions get the overwhelming majority of their food period from fishing, aquatic mammals, etc. The waters off the coasts of those biomes tend to be pretty well stocked as well.
Title: Re: Fishes?!
Post by: MAKAIROSI on May 28, 2016, 10:12:49 AM
@Boston

True. Like i said in another forum when i played i chose a region close to a river because those are the most food-wealthy regions irl. Furthermore you basically get the basics of survival, easy to access food and water. Wood from the trees that grow near it. Energy from dams. I thought, must be aware of the tides as well - or crabs - just as any cast away would. I also thought it would be easier to defend since the river is either impassable or it really slows down the attackers with a chance to even drown or get carried away by the river - especially if they're coming from mountainous terrains or deserts or wherever far away from water. It would also give attackers a better reason for attacking you, if you've managed to build some sort of fishing station.
Title: Re: Fishes?!
Post by: Mission001 on August 01, 2016, 02:31:52 PM
I would love to see this happen.
mini bump :3
Title: Re: Fishes?!
Post by: b0rsuk on August 15, 2016, 10:31:13 AM
Quote from: cultist on May 26, 2016, 03:31:47 PM
Quote from: b0rsuk on May 25, 2016, 03:55:03 PM
I meant flying birds.

Flying birds means z-levels (or birds that hover an inch above the ground) and I'm pretty sure that's confirmed as "probably not happening".
It doesn't have to mean z-levels. Birds could be restricted from areas with rock roof, and just work like an animal that can move over walls, has movement unaffected by terrain, and triggers no traps.

It depends how ambitious plans Ludeon has for the future of Rimworld. If they hesitate to add birds, it could mean they're planning to implement Z-levels one day, and don't want half-measures.
Title: Re: Fishes?!
Post by: ceofiofy on May 26, 2017, 01:22:24 PM
Quote from: Songleaves on May 17, 2016, 05:51:10 PM
* Would be a good way to introduce more meat to the ice sheet biome

In addition, there's no river without fish in it, to be honest.
It would be great to see a bear trying to catch a trout and a tribesman to throw his wooden spear after fish...

It won't be an exploited food resource if Tynan & Co. would set a fishing season or something happening every in-game year in specific weeks(not for the ice sheet biome)