You know those little rooms you break open, but don't give you the 'Ancient Danger' Warning. Well, why don't we turn those into something to encourage the story?
- Broadcast Tower: Your TVs work here. Why? There are old broadcast stations apparently. Why isn't there a low chance to find one? Some stacks of old films and a turntable. Basically if you find one you can mix up the programming and reduce the buildup of passive tolerance. Shouldn't be OP, but good enough to encourage you to have one colonist being the tape pusher/DJ
- The Forgotten: You open a small room and find some skeletons. They have a high probability of being related, or married. Both should have died from approximately the same cause. Chopped off heads, malaria, toxic buildup, hypothermia etc.
- Factories: You find old industrial components. These can be used to increase production of your workstations like a tool cabinet just a good sight better.
- Furnished Rooms: Old rooms furnished like you might expect of an old habitation. Furniture should be damaged and made of stone to explain how long it lasted
- Records Room: You find a stack of movies/books, maybe a procedurally generated last will and testament.
- Crypt: You open a room to find sarcophagi. There is a good chance that the colonist who opens it or enters the room for several hours gets 'Ancient Disease'. A deadly condition that requires intensive medical care
- Trap Rooms: You open a wall and FIREBALL, or maybe an explosion.
Feel Free to add any more you can think of! And of course strike down any ideas you think are a bit too out there.
+1 i always thought the ancient buildings you find around needed to be more fleshed out. like why are they always full of mechs and caskets
another idea could be like an ancient vault full of gold and silver but full of ancient turrets or an AI core thats guarded by mechs
+1, I really like some of these and I think it would only enhance immersion.
Also I think things should be kind of dusty (lots of dirt) and/or possibly blood. I mean if its been untouched it should probably need a good scrubbing.
Multi-room complexes would be nice too, doesn't have to be all complete or anything, but an "old base" feel would be nice.
Most dirt actually is accumulated from living interaction. Dust is primarily from dead skin cells flaked off into the air. It'll smell putrescent inside if someone died, certainly, but it'd be relatively clean, otherwise.
Only one I disagree with is The Forgotten.
Quote from: Donolan on May 28, 2016, 02:11:23 AM
Only one I disagree with is The Forgotten.
Yeah... It doesn't really add much does it? I just love historical instances like Pompeii where you find people, just going about their lives, buried in place. Bread in the ovens, holding each other, etc.
This is good mod material for now. Hope it will be included in the main game!