Ludeon Forums

RimWorld => Bugs => Topic started by: matthiaskrgr on May 28, 2016, 06:30:22 AM

Title: trader caravan not attacking although faction member shot dead
Post by: matthiaskrgr on May 28, 2016, 06:30:22 AM
I assume  the current implementation is something like "if a single faction member of trade caravan is hit for more than 5 times, set them to hostile".
Which means you can
1) Shoot their muffalos *just a bit* and hope they bleed out without consequences for the colony.
2) with a very skilled shooter oneshot a member of the caravan without consequences.

Especially 2) seems a bit weird. I think they should attack if one of their members is killed by the colony.
Title: Re: trader caravan not attacking although faction member shot dead
Post by: Justas love on May 28, 2016, 08:46:55 AM
Stay away from exlpotes, please don't try this until it gets fixed because it will get boring!
Title: Re: trader caravan not attacking although faction member shot dead
Post by: ison on June 09, 2016, 07:43:58 AM
Maybe we should distinguish between accidental friendly-fire and a deliberate one. And make it so if the player intentionally targets a trader then one shot is enough to anger the faction, or at least make them leave the map.
Title: Re: trader caravan not attacking although faction member shot dead
Post by: matthiaskrgr on June 09, 2016, 03:42:34 PM
I am sure I could exploit the "target intentionally" thing by somehow attack nearby wall with minigun or target a nearby squirrel with mortar :D.

Sounds like a good compromise though, especially making them flee earlier if they somehow end up in (friendly)fire.
Title: Re: trader caravan not attacking although faction member shot dead
Post by: Tynan on June 13, 2016, 02:18:07 PM
It's the whole faction you're angering, and yes you can shoot them a few times before they attack. Working as designed. Thanks for the report.