Ludeon Forums

RimWorld => Ideas => Topic started by: Perlex on June 11, 2016, 02:43:03 PM

Title: A few small suggestions
Post by: Perlex on June 11, 2016, 02:43:03 PM
Hey,
I have a few small suggestions for the game that I would like to see implemented.
Title: Re: A few small suggestions
Post by: ☢FLAY☢ on June 11, 2016, 07:12:41 PM
You definitely have me with Number 1.
Title: Re: A few small suggestions
Post by: Songleaves on June 11, 2016, 07:50:39 PM
In general predators can't kill tortoises. Here's a video of lion trying to eat tortoise and failing: https://www.youtube.com/watch?v=RTn2MZTu_3k (https://www.youtube.com/watch?v=RTn2MZTu_3k)

Although I agree that the tortoises shouldn't be able to take out your larger animals.
Title: Re: A few small suggestions
Post by: Toggle on June 11, 2016, 10:36:09 PM
#4, it's only because it's your growing zone. You need to either make a restriction against going there (Add a new zone around it, and then invert it) or delete it. Although yeah, I guess in general a 'prevent harvest' button just for adding to the game might work.
Title: Re: A few small suggestions
Post by: The-MathMog on June 12, 2016, 01:09:34 AM
+1 for all of these! I would love the "don't harvest option".
Title: Re: A few small suggestions
Post by: Perlex on June 12, 2016, 06:52:51 AM
Quote from: Songleaves on June 11, 2016, 07:50:39 PM
In general predators can't kill tortoises. Here's a video of lion trying to eat tortoise and failing: https://www.youtube.com/watch?v=RTn2MZTu_3k (https://www.youtube.com/watch?v=RTn2MZTu_3k)
Huh, maybe a tortoise isn't so weak after all...
I guess a predator should just flee if it can't win the fight instead of fighting to death  :P

Quote from: Z0MBIE2 on June 11, 2016, 10:36:09 PM
#4, it's only because it's your growing zone. You need to either make a restriction against going there (Add a new zone around it, and then invert it) or delete it. Although yeah, I guess in general a 'prevent harvest' button just for adding to the game might work.
Hmm, yes, never thought of this, could be a good workaround, although it requires a lot of managing.

I would also like to see a visitor or trade caravan spot that I can place to tell visitors where they should stay.
My colonists wouldn't have to run so far to trade with them and they wouldn't get shot when pirates attack.
Title: Re: A few small suggestions
Post by: Lonely Rogue on June 13, 2016, 07:08:47 PM
Telling caravans where to go would be overpowered. I know Blitzkriegsler for one murdered all visitors with a high temp. room when you could kinda do that.