Ludeon Forums

RimWorld => General Discussion => Topic started by: noel1 on June 22, 2016, 11:30:54 AM

Title: Weapons
Post by: noel1 on June 22, 2016, 11:30:54 AM
I'm about to start crafting guns.

I've got a 20 long, 3 wide corridor I funnel the enemy down.

What weapons should I equip my 5 colonists with?
Title: Re: Weapons
Post by: Wex on June 22, 2016, 11:54:39 AM
2 with survival rifle (if you want prisoners) or sniper rifle, 2 with charged rifle, 1 with a minigun (with trigger happy trait) - He won't hit his intended target, but shooting a mass of enemies, he insures wounds.
Also, add a 6th melee character.
Title: Re: Weapons
Post by: noel1 on June 22, 2016, 12:10:28 PM
All I have is the basic machining table and it only builds, pistol, pump shotgun, survival rifle, assault rifle, sniper rifle, PDW, heavy SMG, incendiary launcher, LMG.
Title: Re: Weapons
Post by: Thane on June 22, 2016, 12:26:16 PM
Assault Rifles are good for charge rifle substitutes. Just slightly less dmg.
Title: Re: Weapons
Post by: cultist on June 22, 2016, 02:21:22 PM
Use LMG's if you can't get miniguns. Use assault rifles if you can't get charge rifles. In some cases (like a very long corridor), assault rifles may be better than charge rifles. Charge rifles have low range and average accuracy at best. I personally think one sniper rifle is enough for most defense scenarios, enemies tend to rush you rather than attack you at range. However, you may want to consider an offensive sniper team to harass enemies before they reach your base. You may also need a sniper team to deal with sieges, depending on your base setup.
Title: Re: Weapons
Post by: Listen1 on June 22, 2016, 03:59:50 PM
I saw on reddit that over all, the best weapon in the game (accuracy, range, cooldown, dps) was the survival rifle.

Did anyone ever tried making a Survival rifle challange? Where everyone uses survival rifles.
Title: Re: Weapons
Post by: Shurp on June 22, 2016, 08:18:40 PM
Now that we can manufacture weapons the survival rifle is my standard issue.  Cheap to manufacture, good range for attacking ships/sieges, and turrets do most of the work on base defense anyway.