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RimWorld => Releases => Mods => Outdated => Topic started by: mew_the_pinkmin on July 05, 2016, 01:06:58 PM

Title: [A13] PlantSaver
Post by: mew_the_pinkmin on July 05, 2016, 01:06:58 PM
Plant Saver!

Plant Saver makes plants not die once harvested (except trees), saving a lot of your growers time. the plants, once harvested revert to being as if they had just been sown.

Do not have to make a new colony

NOT compatible with Vegetable Garden!

If You put it in a mod pack plz tell me!

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Title: Re: [A13] PlantSaver
Post by: kaptain_kavern on July 05, 2016, 04:00:41 PM
Always nice to see a new mod. Thanks a lot. I will try that.

Haven't tested yet but like the idea.
Keep up the good job plz ;-)
Title: Re: [A13] PlantSaver
Post by: DanJSC on July 13, 2016, 02:48:24 PM
Bit of a necro i guess, but i like this mod, y'know?

Can confirm it's not compatible with Veg garden, doesn't break anything- just doesn't work. I liked using a growing zone of rice to act like grass in a ice sheet, since they just decreased the size of it like they ate from a wild bush, that was my favourite feature of it and miss it (Since chicks like eating one whole rice patch as opposed to say, 1 hay. It made it more bearable). Been considering just not using Veg garden since i'm not sure how i'd make it compatible.
Title: Re: [A13] PlantSaver
Post by: mew_the_pinkmin on July 13, 2016, 03:08:23 PM
Quote from: DanJSC on July 13, 2016, 02:48:24 PM
Bit of a necro i guess, but i like this mod, y'know?

Can confirm it's not compatible with Veg garden, doesn't break anything- just doesn't work. I liked using a growing zone of rice to act like grass in a ice sheet, since they just decreased the size of it like they ate from a wild bush, that was my favourite feature of it and miss it (Since chicks like eating one whole rice patch as opposed to say, 1 hay. It made it more bearable). Been considering just not using Veg garden since i'm not sure how i'd make it compatible.

I wont make it compatible untill A14 version hits, but you can do it yourself if you go in   mods-veggarden-defs-thingdefs-cultivated plants(xml) and change all the      destroy on harvest     tags to false
Title: Re: [A13] PlantSaver
Post by: dismar on July 14, 2016, 07:19:28 PM
Quote from: mew_the_pinkmin on July 13, 2016, 03:08:23 PM
Quote from: DanJSC on July 13, 2016, 02:48:24 PM
Bit of a necro i guess, but i like this mod, y'know?

Can confirm it's not compatible with Veg garden, doesn't break anything- just doesn't work. I liked using a growing zone of rice to act like grass in a ice sheet, since they just decreased the size of it like they ate from a wild bush, that was my favourite feature of it and miss it (Since chicks like eating one whole rice patch as opposed to say, 1 hay. It made it more bearable). Been considering just not using Veg garden since i'm not sure how i'd make it compatible.

I wont make it compatible untill A14 version hits, but you can do it yourself if you go in   mods-veggarden-defs-thingdefs-cultivated plants(xml) and change all the      destroy on harvest     tags to false

That wont work in the next version of my mod. Youll have to go into the plants bases and change it there :)
Title: Re: [A13] PlantSaver
Post by: Cynsity702 on October 10, 2016, 02:30:01 PM
Is this mod still no good with Vegetable garden?
Title: Re: [A13] PlantSaver
Post by: mew_the_pinkmin on October 10, 2016, 03:22:38 PM
Not yet,I'll get to it eventually
Title: Re: [A13] PlantSaver
Post by: Cynsity702 on October 10, 2016, 04:07:16 PM
What issue does it cause?
Title: Re: [A13] PlantSaver
Post by: mew_the_pinkmin on October 10, 2016, 06:24:34 PM
Quote from: Cynsity702 on October 10, 2016, 04:07:16 PM
What issue does it cause?
probably not much if you load it after veg garden
Title: Re: [A13] PlantSaver
Post by: Cynsity702 on October 10, 2016, 11:09:07 PM
Have you heard of anyone reporting red "?" marks on some plants being planted in their garden?? It's usually for non-vanilla crops...

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