When I was using the editor, two things came to mind that I would really like to see:
Forced injury/condition on pawn:
- % chance of bionic equipment on random/chosen limb
- % chance of scars on random/chosen body part
Start near enemy:
- specify type and number of enemies
- tech level of weapons
I think just these two things can really add some variety to the scenarios. When I first heard about the editor, I wanted to make a squad of cyborgs that would have to drop down and have to fight off a group of people to first establish their base. Really looking forward to see how the editor evolves!
Or so that you can set a timer in game until a massive attack comes, for you to prepare or flee from, similar to the super wave death thing currently.
Quote from: HelpzTePoopies on July 19, 2016, 10:42:19 AM
Or so that you can set a timer in game until a massive attack comes, for you to prepare or flee from, similar to the super wave death thing currently.
Or, one of the things I suggested, regular intervals for a incident, such as a raid, and the ability to set a intensity for that incident.
Say, you wanted to make a world with a dying but not dead sun. Solar flares at 10% intensity(last 10% as long) every 10 days. Something like that.