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RimWorld => General Discussion => Topic started by: Bazkur on July 23, 2016, 09:37:52 AM

Title: Scenario Editor - Stat Multiplier
Post by: Bazkur on July 23, 2016, 09:37:52 AM
Is there any help file for the Scenario Editor?  Specifically, I'm trying to figure out how the Stat Multiplier is working.  For instance, if I set the Cooldown for shooting to 25% is that increasing the cooldown by 25% or reducing it by 25%?
Title: Re: Scenario Editor - Stat Multiplier
Post by: Mkok on July 23, 2016, 10:06:08 AM
I think it reduces it. As far as I can tell,  it basically multiplies the number by the number you put in the stat modifier. So 25% cooldown means  cooldown = cooldown * 0.25, therefore becoming 4 times smaller.
Title: Re: Scenario Editor - Stat Multiplier
Post by: 123nick on July 23, 2016, 10:26:40 AM
Quote from: Mkok on July 23, 2016, 10:06:08 AM
I think it reduces it. As far as I can tell,  it basically multiplies the number by the number you put in the stat modifier. So 25% cooldown means  cooldown = cooldown * 0.25, therefore becoming 4 times smaller.


for everything?
Title: Re: Scenario Editor - Stat Multiplier
Post by: Bazkur on July 23, 2016, 11:28:41 AM
Thanks, that is what I thought too but hadn't been able to notice any difference.  I'm trying to test it out with some really high multipliers just to see if I can notice a difference.  I'll post back with results.  I'm guessing there is no help file of any kind though, I don't see it on the wiki.
Title: Re: Scenario Editor - Stat Multiplier
Post by: Grogfeld on July 24, 2016, 12:31:19 PM
I would be cautious about stats multiplier. I've just set GlobalLearningFactor on 0.25 and my builder just went down by one level in a minute :D  Forget about it, I'm a derp

EDIT: Ok, not so derpy as I thought. So Pawn who cut trees doesn't lose level but EXP is decreasing. I think it's because he has no passion in Growing.
Title: Re: Scenario Editor - Stat Multiplier
Post by: Bazkur on July 24, 2016, 07:56:54 PM
Yeah, I'm still not sure how they are working.  I sat Gun Cooldown to 300% and it doesn't look like it made any more difference than when I set it to 1%.  I can't set it to a negative number so I don't think it is suppose to work that way.
Title: Re: Scenario Editor - Stat Multiplier
Post by: Xig on July 25, 2016, 12:25:23 AM
Quote from: Grogfeld on July 24, 2016, 12:31:19 PM
I would be cautious about stats multiplier. I've just set GlobalLearningFactor on 0.25 and my builder just went down by one level in a minute :D  Forget about it, I'm a derp

EDIT: Ok, not so derpy as I thought. So Pawn who cut trees doesn't lose level but EXP is decreasing. I think it's because he has no passion in Growing.

.25 would be 25%, meaning you're gaining 1/4th of the XP you'd normally gain.

1.25 would be an increase of 25%.

EDIT: Just as well, XP decreases over time. Your pawn, with no passion in plant cutting, gains 33% of normal XP. And since you set XP to 25% the normal rate already, he's gaining an amount so insignificant that the natural decrease is faster.*

* This is a theory.
Title: Re: Scenario Editor - Stat Multiplier
Post by: mew_the_pinkmin on July 25, 2016, 09:35:21 AM
I set the degradation rate to 0% and items dont degrade outside. also set recruitment rate way up and almost instantly get prisoners to join.
Title: Re: Scenario Editor - Stat Multiplier
Post by: Grogfeld on July 25, 2016, 03:13:26 PM
Quote from: Xig on July 25, 2016, 12:25:23 AM
Quote from: Grogfeld on July 24, 2016, 12:31:19 PM
I would be cautious about stats multiplier. I've just set GlobalLearningFactor on 0.25 and my builder just went down by one level in a minute :D  Forget about it, I'm a derp

EDIT: Ok, not so derpy as I thought. So Pawn who cut trees doesn't lose level but EXP is decreasing. I think it's because he has no passion in Growing.


.25 would be 25%, meaning you're gaining 1/4th of the XP you'd normally gain.

1.25 would be an increase of 25%.

EDIT: Just as well, XP decreases over time. Your pawn, with no passion in plant cutting, gains 33% of normal XP. And since you set XP to 25% the normal rate already, he's gaining an amount so insignificant that the natural decrease is faster.*

* This is a theory.
I know that skill degenerate over time and 25% of 33% (without passion) is insignificant BUT if set to 0.25 EXP falls down with hundreds per sec. which is insane. try it by yourself just find in your save game <scenario> tag and between <parts> paste:
<li Class="ScenPart_StatFactor">
<def>StatFactor</def>
<stat>GlobalLearningFactor</stat>
<factor>0.25</factor>

If set higher then 0.7 everything works fine. Pawns gain XP slow as intended.