WEEKLY SUGGESTIONS: THIS WEEK - RAID TYPES!
Currently, raids are quite simplistic. Raiders come, shooty-shooty, deady-deady. Or kidnappy-kidnappy my colonisty-colonisty...
I think some variation to raids could be interesting, as they are quite a main part of the game. So, this Friday to next Friday, I'm gonna suggest (daily) new raid ideas. Todays: Hostile Takeover (HT)
Hostile Takeover is a raid-style event which consists of a party of raiders (Any Type) who's main goal is to take control of your colony. The raid starts as a regular fight, with the enemy trying to either incapacitate or kill your colonists. Once all colonists are incapacitated/dead, raiders will designate beds for their prisoners (Incapacitated colonists) and imprison them. They will then run your colony as if it was their own, by cooking, growing etc. Meanwhile, you control your imprisoned colonists and plan a way to escape!
This sounds great, but it would take some time! An idea for Ty's giant list!
I love this idea!
Thanks guys!
Then they start making hats of your dead friends and harvesting parts from the living :)
Quote from: SpaceDorf on July 31, 2016, 10:03:14 AM
Then they start making hats of your dead friends and harvesting parts from the living :)
+1
Interesting idea! Much better than my idea for an extortionist raid. Raiders who would just leave if you paid them. My idea was extortionist raids did actually happen in Real World history.
+1
devs should also bring back the torture stuff from the previous alphas for the raider gaolers. (except this time, torture is to try to keep your colonists dazed)
it might also be fun to be able to use the console to call for help from friendly factions.
This would make for AMAZING stories. +1.
Thx for the support
I really like this idea, hell it would be a great starting background, have a modest sized warband and attack a small but well fortified colony and take it for yourself, repair it, bury the dead, replace your losses and expand!
Yeah! That sounds awesome!
It would be interesting to see how an AI would design/grow/allocate work to the raiders once they took over. But I think to make this truly interesting (and not a race against mood failures vs injury in a chance to escape) the game would need to implement prisoner labour first.