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RimWorld => Ideas => Topic started by: LouisTBR on July 30, 2016, 10:32:43 AM

Title: Raid Types: Hostile Takeover
Post by: LouisTBR on July 30, 2016, 10:32:43 AM
WEEKLY SUGGESTIONS: THIS WEEK - RAID TYPES!

Currently, raids are quite simplistic. Raiders come, shooty-shooty, deady-deady. Or kidnappy-kidnappy my colonisty-colonisty...
I think some variation to raids could be interesting, as they are quite a main part of the game. So, this Friday to next Friday, I'm gonna suggest (daily) new raid ideas. Todays: Hostile Takeover (HT)

Hostile Takeover is a raid-style event which consists of a party of raiders (Any Type) who's main goal is to take control of your colony. The raid starts as a regular fight, with the enemy trying to either incapacitate or kill your colonists. Once all colonists are incapacitated/dead, raiders will designate beds for their prisoners (Incapacitated colonists) and imprison them. They will then run your colony as if it was their own, by cooking, growing etc. Meanwhile, you control your imprisoned colonists and plan a way to escape!
Title: Re: Raid Types: Hostile Takeover
Post by: Daman453 on July 30, 2016, 01:58:25 PM
This sounds great, but it would take some time! An idea for Ty's giant list!
Title: Re: Raid Types: Hostile Takeover
Post by: Mrred1 on July 30, 2016, 02:32:54 PM
I love this idea!
Title: Re: Raid Types: Hostile Takeover
Post by: LouisTBR on July 31, 2016, 08:16:22 AM
Thanks guys!
Title: Re: Raid Types: Hostile Takeover
Post by: SpaceDorf on July 31, 2016, 10:03:14 AM
Then they start making hats of your dead friends and harvesting parts from the living :)
Title: Re: Raid Types: Hostile Takeover
Post by: Lightzy on July 31, 2016, 12:02:12 PM
Quote from: SpaceDorf on July 31, 2016, 10:03:14 AM
Then they start making hats of your dead friends and harvesting parts from the living :)

+1
Title: Re: Raid Types: Hostile Takeover
Post by: Havan_IronOak on July 31, 2016, 05:06:41 PM
Interesting idea! Much better than my idea for an extortionist raid. Raiders who would just leave if you paid them. My idea was extortionist raids did actually happen in Real World history.

Title: Re: Raid Types: Hostile Takeover
Post by: keylocke on July 31, 2016, 08:54:36 PM
+1

devs should also bring back the torture stuff from the previous alphas for the raider gaolers. (except this time, torture is to try to keep your colonists dazed)

it might also be fun to be able to use the console to call for help from friendly factions.
Title: Re: Raid Types: Hostile Takeover
Post by: MeowRailroad on August 01, 2016, 04:10:42 PM
This would make for AMAZING stories. +1.
Title: Re: Raid Types: Hostile Takeover
Post by: LouisTBR on August 01, 2016, 04:14:16 PM
Thx for the support
Title: Re: Raid Types: Hostile Takeover
Post by: tommonius on August 01, 2016, 04:51:55 PM
I really like this idea, hell it would be a great starting background, have a modest sized warband and attack a small but well fortified colony and take it for yourself, repair it, bury the dead, replace your losses and expand!

Title: Re: Raid Types: Hostile Takeover
Post by: LouisTBR on August 01, 2016, 05:02:22 PM
Yeah! That sounds awesome!
Title: Re: Raid Types: Hostile Takeover
Post by: deslona on August 01, 2016, 11:27:18 PM
It would be interesting to see how an AI would design/grow/allocate work to the raiders once they took over. But I think to make this truly interesting (and not a race against mood failures vs injury in a chance to escape) the game would need to implement prisoner labour first.