Ludeon Forums

RimWorld => Ideas => Topic started by: snarkknark98 on August 01, 2016, 01:41:59 PM

Title: WW1 Trenches
Post by: snarkknark98 on August 01, 2016, 01:41:59 PM
Is it just me that want to stay in the semi modern era with only sandbags, barbed wire (maybe coming soon), mortars, machine guns and bolt action rifles at your disposal against raiders?
But I have the problem with raiders with grenades that just throw one  infront of my sandbags and everyone die, I know the trenches were really terrible but I just want some cover for my colonists  :'(  :D
Title: Re: WW1 Trenches
Post by: Kagemusha12 on August 01, 2016, 02:06:20 PM
You have the same problem when grenades fall into the trench ... actually an even bigger problem as it would be harder to climb out of a trench, when a grenade falls into it, than getting away from sandbags when a grenade falls behind one ;)
(actualy throwing hand grenades into enemy trenches was a rather common tactic in the trench warfare of WW1)
Title: Re: WW1 Trenches
Post by: snarkknark98 on August 01, 2016, 02:17:24 PM
That's true  :) But if you build your trenches a zickzack manner (that was also a common practice in WW1) (No smartassness intended) then only one section and a portion of colonists would die.
Title: Re: WW1 Trenches
Post by: Kagemusha12 on August 01, 2016, 02:54:31 PM
True ... although I for my part prefer to save everyone, by just moving them away as soon as a grenade flies info their direction :)

But AFAIK there even was a mod that had trenches ... Amory Mod IIRC ... but I don't know if this has been updated for Alpha 14
Title: Re: WW1 Trenches
Post by: Pax_Empyrean on August 01, 2016, 03:48:15 PM
It's standard practice to include grenade traps in trenches and foxholes. Basically just a deeper gutter on one side that you can kick a grenade into where it's less likely to kill you. It's not a perfect defense, but an enemy throwing a grenade into your trench isn't necessarily a death sentence.
Title: Re: WW1 Trenches
Post by: snarkknark98 on August 02, 2016, 11:12:51 AM
That's true, plus I think they should add real life penalties to those being in the trenches if it has been there a longer time period of time through the elements such as trenchfoot and trench fever. Thus not making trenches too overpowered and a bit risky to be in :)