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RimWorld => Releases => Mods => Outdated => Topic started by: SlimeCrusher on March 02, 2014, 04:15:31 PM

Title: [MOD] (Alpha 2) Flamethrower!
Post by: SlimeCrusher on March 02, 2014, 04:15:31 PM
Flamethrower!



Description:
This very small mod adds a new gun, a Flamethrower! it works like a machine gun, with 30 brust bullets, with a VERY short time between shots, and with a flame graphic, with this effect, i was able to re-create a flamethrower with success!
To obtain it, you must wait until a combat supplier gets in comms range, and wish it has a flamethrower onboard, OR wait until raiders attack, they may have flamethrowers!

Features:
Mod Team:
How to use:
Its simple, select a colonists and tell him to equip the flamethrower, if you wish to test it, recruit your colonist, go to your nearest mountainside, click on the flamethrower icon at the side of the recruit button, and select the rock wall, its shooting at it! It also works on raiders and bad guys obviusly! Although its range is poor and its damage is extremely crappy, it BURNS!
Download:
(http://i.imgur.com/KwibIVn.png) (https://www.mediafire.com/?8cyrp9zdr8r8368)

Screens:
(http://i.imgur.com/iGN7VdDs.jpg) (http://i.imgur.com/iGN7VdD.jpg) (http://i.imgur.com/DhrO9V2s.jpg) (http://i.imgur.com/DhrO9V2.jpg) (http://i.imgur.com/n5GmJpzs.jpg) (http://i.imgur.com/n5GmJpz.jpg)
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Notes:
If someone knows how to make the custom sound works, i'll give credit!
BTW, credits to Entityofsin for the idea, he didn't told me anything, but his "Healing??" post gave me the idea of making a flamethrower, as he was trying to do the same, although a healing laser, not a flamethrower, but the idea is the same really
Also, thanks to Architect for making the Flamethrower appear on raiders!
Changelog:
Version 1: Initial release
Added Flamethrower
Version 2: Now raiders can have the Flamethrower
Also, added secret pawn, cannot spawn normally, only available through the debug menu
Version 3: Added Cryothrower (Or launcher not sure), it doesn't freeze though, the same as the Flamethrower but this one doesn't light fire, neither freezes... If i find a way to maybe stun enemies, i'll post version 3.5 or something... Spawns on raiders
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Architect on March 02, 2014, 04:49:08 PM
Awesome! :D If you want, I can write a quick xml file which will change the raiders to spawn with your weapon? Still your mod, just credit me in your dev team or whatever ;) PM me with what enemies you wish to carry the gun if you're interested.

Edit:
Completed as of your request with the pawndefs file attached. You know what to do with it. Unfortunately, I was unable to fix your sound, despite spending a considerable amount of time on it and screwing with my own core files :P I think it may be a bug, I'm not sure. If anyone else can help you out, I suggest you ask them.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Thoughtless on March 02, 2014, 06:33:26 PM
I use fire to burn dead bodies, so far I've had to use Molotov's, but hopefully this will look and work better.
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: SlimeCrusher on March 02, 2014, 06:38:28 PM
Quote from: Architect on March 02, 2014, 04:49:08 PM
Awesome! :D If you want, I can write a quick xml file which will change the raiders to spawn with your weapon? Still your mod, just credit me in your dev team or whatever ;) PM me with what enemies you wish to carry the gun if you're interested.

Edit:
Completed as of your request with the pawndefs file attached. You know what to do with it. Unfortunately, I was unable to fix your sound, despite spending a considerable amount of time on it and screwing with my own core files :P I think it may be a bug, I'm not sure. If anyone else can help you out, I suggest you ask them.

Thanks! I've could have done that by myself, but i couldn't just say "no", again, thanks! :D
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Vas on March 02, 2014, 07:34:37 PM
I already have forest fires constantly, I don't need more! :P
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Entityofsin on March 02, 2014, 08:04:43 PM
So it actually lights stuff on fire? That's pretty cool. I was talking to Evul about this kind of gun and it's cool to see one is made. XD
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: SlimeCrusher on March 02, 2014, 08:36:13 PM
Yea it does! It has the same bullet type as a T-9 Incendiary Launcher, shooted 30 times... Between 2 ticks each shot... And with a flame texture... So yea :D
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Entityofsin on March 02, 2014, 08:38:44 PM
I am not sure about the initial damage, but it's pretty dang cool! :D
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Evul on March 03, 2014, 07:12:43 AM
This one is really cool!
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Jones-250 on March 03, 2014, 07:21:24 AM
(http://www.reactiongifs.us/wp-content/uploads/2013/03/kill_it_with_fire.gif)
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: cobalt262 on March 03, 2014, 09:25:03 AM
Very nice  ;D

However I can't seem to target corpses when using the Flamethrower... had to put a 'Practice Target' in the middle of my MassGrave dumping ground to light them up - anybody else get this minor bug?
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: TimMartland on March 03, 2014, 01:43:34 PM
I AM THE GOD OF HELLFIRE!
This will be...fun ;D
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Kilroy232 on March 03, 2014, 03:15:40 PM
I look forward to burning my problems, thank you very much this is going to be fun >:)
Title: Re: [MOD] (Alpha 2) Flamethrower!
Post by: Bunnie on March 13, 2014, 02:29:57 PM
Looks great, but the download is broken for me :( could you upload a mirror?


p.s you put brust not burst in your original post :P