Random Useful Junk
Description:This is a mod that I threw together over about half an hour. It basically adds random stuff that I wanted to see in the game.
It adds nukes, nuclear reactors, fusion reactors, more incentive to clean, and a new version of each storyteller that allows up to 500 people (1000 critical). My textures look like ****, so
feel free PLEASE send me better ones.
Mod Team:- jakendrick3 (http://ludeon.com/forums/index.php?action=profile;u=3445) (code & textures)
How to use:You need to research Uranium Creation first. Once you've done that, build a Purification Table and purify some purchased uranium, or some that you've extracted with the extraction table. Then use that to build your uranium reactors and nukes. Then extract some ice from rock debris, and some deuterium from that to make your fusion reactor.
Download:Dropbox (https://www.dropbox.com/s/vhutrnhjqt4swko/jakeModVersion4.zip)
(http://i.imgur.com/KwibIVn.png) (http://ludeon.com/forums/index.php?action=dlattach;topic=2351.0;attach=1069)
Screens:These were outdated. I'll put new ones up soon.
How to Install:Extract all of them to the mods folder and activate the ones you want in the main menu.
Notes:- Please notify me of any bugs in the mod, or anything you'd like to see added. You guys tell me if it's even worth the trouble of continuing. Thanks!
- And the URL listed on the info page in-game is not done yet. It won't work.
- The file is now to big for the forums. If you did want to download it at the bottom of the post, you will just have to go to dropbox.
Changelog:Version 4 - Basic compatibility update.
Testing 3 - Fixed more bugs. Split the mod into sub-mods so you guys can enable what you wanted. Re-added cleaning. Added Better hydroponics. Added different sized fission reactors. <-- TEXTURES ARE NOT MINE. I am not taking credit for them. Added a fusion reactor. Added ice and deuterium. Added an extraction table. Began working on gunsmithing.And I THINK that's it :D
Testing 2 - Fixed a lot of bugs. Also, for anyone who took a look into the code/scripts/stuff, pulled my code out of the copied vanilla code, which I now realize was a HUGE mistake, sorry guys. Also temporarily removed the cleaning skill stuff, was messing with to much of the vanilla game. It will most likely be put back in as a separate mod. So, enjoy the now working mod! Send me your feedback!
Testing 1 - First Release
smal problem it seems the refining bench is kinda broken. at least none of my crafters seem to go near it, and yes i aded a bill to the bench.
I belive its because i'm using a save game instead of using your storyteller.
sory for the bad english.
figured out the problem it seams that instead of just ading new items and skill sets for your mod, you decided to mess arround whith the core game code that made most of the regular game conflict whith it self.
If your gonna bring something new to the moding comunity please dont interfere with the main game mechanics, otherwise the game will always be broken.
Sory for my bad english.
Quote from: OmegariusWolf on March 05, 2014, 11:49:42 AM
figured out the problem it seams that instead of just ading new items and skill sets for your mod, you decided to mess arround whith the core game code that made most of the regular game conflict whith it self.
If your gonna bring something new to the moding comunity please dont interfere with the main game mechanics, otherwise the game will always be broken.
Sory for my bad english.
Ya, I see what you mean. Ill get to fixing that asap. Until then I guess it's not going to work. Thanks for pointing that out. Like I said, I'm new to modding. Fixed! Check out Testing 2!
works perfectly now.
just a small idea for your mod, try to create a drone that can take care of all your hauling needs, now that would be great, i tryed to create a couple of them but all i get is a friking pirate with the movement of a dumb animal.
Quote from: jakendrick3 on March 03, 2014, 02:22:10 PM
My textures look like ****, so feel free PLEASE send me better ones....
This person shadowtajun (http://ludeon.com/forums/index.php?topic=2390.0) may be able to help with this.
Quote from: OmegariusWolf on March 06, 2014, 02:38:58 PM
just a small idea for your mod, try to create a drone that can take care of all your hauling needs, now that would be great, i tryed to create a couple of them but all i get is a friking pirate with the movement of a dumb animal.
That would be AWESOME! I've tried that with crafting tables ect, the game doesn't like the idea of trying to build a "Person". I'm looking into other means though...
found a smallish breakthru today, instead of creating a person all together i created a smal machine, then i make it so there are 4 spawned creatures in this case skirels, now i just need to make a new entity that can beave like a citicen just for hauling.
Quote from: OmegariusWolf on March 07, 2014, 02:23:16 PM
found a smallish breakthru today, instead of creating a person all together i created a smal machine, then i make it so there are 4 spawned creatures in this case skirels, now i just need to make a new entity that can beave like a citicen just for hauling.
I'm finding it hard to understand, could you re-word, or better, pm me a link to the file?
sory my english skills are crappy. what i mean't was i created a workbench and make it so when it was finaly constructed it would spawn 4 creatures nearby, i used skirels for testing purpouses. but every time i spawn them the game either crashes or freezes. as for the files it's gonna be hard since i kinda had a small rage moment during one of the crashes an kinda deleted the intire game. Sory i will try to recreate the code soon but can't make anny promises. But it's possible to make an object an then create a subroutine to spawn creatures the main problem is the type of creatures. i stiil cant figure out why the game crashes after the spawn.
Quote from: OmegariusWolf on March 07, 2014, 05:46:08 PM
sory my english skills are crappy. what i mean't was i created a workbench and make it so when it was finaly constructed it would spawn 4 creatures nearby, i used skirels for testing purpouses. but every time i spawn them the game either crashes or freezes. as for the files it's gonna be hard since i kinda had a small rage moment during one of the crashes an kinda deleted the intire game. Sory i will try to recreate the code soon but can't make anny promises. But it's possible to make an object an then create a subroutine to spawn creatures the main problem is the type of creatures. i stiil cant figure out why the game crashes after the spawn.
Ok, thanks!
i've been reading a bit of the posts, and even thow the idea is good is not implementable in the current version of rim world it seams there are a lot of bugs in regards of entities. so its not possible to have small drones helping out. sory
Quote from: OmegariusWolf on March 08, 2014, 12:50:26 PM
i've been reading a bit of the posts, and even thow the idea is good is not implementable in the current version of rim world it seams there are a lot of bugs in regards of entities. so its not possible to have small drones helping out. sory
Ya, I thought so. Anyway, you can be sure that as soon as it's possible, I'll be working on it. Thanks for the great idea!
hey i should be the one tanking you for this perfecly balanced mod that kept me playing for hours. if you whant ill try to research some more ideas for you in the future. :P
Quote from: OmegariusWolf on March 10, 2014, 04:37:12 PM
hey i should be the one tanking you for this perfecly balanced mod that kept me playing for hours. if you whant ill try to research some more ideas for you in the future. :P
:D May not be as balanced next version, I've upped the uranium reactor power BIG TIME. Tell me what you think, maybe a separate version with the reactor more powerful?
Instead of increasing the power just create a second nuclear generator maybe one smaler 4X4 with an output of 10000wd whith a cost of 10 refined uranium and a gigantic one 10X10 with an output of 100000wd for 100 refined uranium.
i'm having a few problems downloading from the dropbox. :'(
Quote from: OmegariusWolf on March 18, 2014, 06:24:17 PM
i'm having a few problems downloading from the dropbox. :'(
What is it? Try it one more time, I posted a new link.
got it. ill try to test it during my off time.
game is almost perfect now. :)
if your mod is alpha 3 u might want to ask for a post movement ;)