This is my attempt at a weapons mod. It is Fallout based, but I am trying to avoid using the same weapons that are in other fallout mods.
Its needs a bit of balancing, but should not be OP at all.
I plan on added a Combat Realism Patch when I can figure out what I need to do for it.
The art is taken from Fallout Shelter and is just temporary until I can get better stuff.
Finished: Still needs to be balanced a bit better.
Guns - .32 pistol, Pipe Pistol, Henrietta (Custom Hunting/lever action Rifle)
Lasers - Institute Pistol, Institute Rifle
Melee - Pool Cue, Fire Hydrant Bat
To Do List:
The Alien Blaster
The Fatman
The Gauss Rifle
The Junk Jet
The Minigun (Think I saw one in another mod though)
The Missile Launcher (Maybe)
The Railway Spike Rifle
The Scoped .44 pistol
Dropbox link
Project Sar v0.4 (http://bit.ly/2b86p6R)
[attachment deleted by admin - too old]
Taking suggestions for a better name also.
project STAAAAAAARS
(http://assets.audiomack.com/bezserker-productions/28eee5cd79098c25edd0b8b3bd8d94f7.jpeg)
Lol, Project Stars might be fun, but then I would have to add Resident Evil weapons. Not sure if there are any that are not already in the game.
As an update on this mod, I am slowly working towards A15 for it. Trying to hash out the details for the accuracy and damage for the weapons a bit better.