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RimWorld => General Discussion => Topic started by: mumblemumble on August 20, 2016, 12:30:50 AM

Title: Luciferium
Post by: mumblemumble on August 20, 2016, 12:30:50 AM
Luciferium – Glitterworld mechanites that give huge bonuses to most capacities. However, without repeated doses the user goes insane and dies. It is impossible to clear the addiction, and the drug is 100% addictive on one dose.

I find this...very disturbing...mostly because I can see this in reality... And what the name means.

Anyone else see this, and feel a little sick? I might have to outright kill trade caravans that carry this, and straight execute anyone who uses it. Just looks awful.
Title: Re: Luciferium
Post by: Mr.Cross on August 20, 2016, 12:39:00 AM
You mean this is actually in the game? That's interesting... Maybe religion will be touched upon next update?
Title: Re: Luciferium
Post by: lorebot on August 20, 2016, 12:50:16 AM
Does the drug allow eternal youth? I mean...stat buffs are nice...but if it grants the user agelessness then I can see it being worth something in the long run and something that would fit the lore.
Title: Re: Luciferium
Post by: mumblemumble on August 20, 2016, 12:58:30 AM
I doubt it would be "worth it" given the expense, absolute reliance upon it, and everything...I can see an otherwise prosperous colony falling into cannibalism, slaving, and much more in an attempt to keep a few people alive and getting enough silver for another fix.

I do think indeed religion would be next, given the wording of it...but I cannot say. kinda scary
Title: Re: Luciferium
Post by: Mr.Cross on August 20, 2016, 01:05:13 AM
I honestly hope so, that being said imagine a Void god smiteing a colonist for taking that Drug instead of preying or what not XD.
Title: Re: Luciferium
Post by: ReZpawner on August 20, 2016, 01:29:28 AM
I stood in awe for a few moments when I first saw it. I really did consider using it, but I fear what would happen if I happened to run out... Pretty awesome though. No doubt I'll get a couple of my colonists hooked on it in the future just for laughs.
Title: Re: Luciferium
Post by: TheDirge on August 20, 2016, 01:40:22 AM
How can you get this?

sounds awesome to have a full colony on this stuff
Title: Re: Luciferium
Post by: Mr.Cross on August 20, 2016, 01:57:19 AM
From what i hear its a trader only item, like those neurotrainers
Title: Re: Luciferium
Post by: TheDirge on August 20, 2016, 04:26:11 AM
Has anyone tested it out yet?
Title: Re: Luciferium
Post by: ReZpawner on August 20, 2016, 04:37:46 AM
This item is trader-only. So, if they don't arrive on time, you're basically fucked.
Title: Re: Luciferium
Post by: mumblemumble on August 20, 2016, 04:55:01 AM
I really hope its SPACE traders only, or I will have.....different feelings towards groups for selling it. Corperate space assholes I know have no standards, but I expect colonies would have some....

Boy, this update is really going to fuck with my prejudice on drugs. good on ya tynan for ALWAYS making the game deeper. I swear, if minecraft was used to teach kids about building and planning, your game should be used to teach dilemmas, critical thinking, accepting grief, ect.
Title: Re: Luciferium
Post by: ReZpawner on August 20, 2016, 05:39:34 AM
Quote from: mumblemumble on August 20, 2016, 04:55:01 AM
I really hope its SPACE traders only, or I will have.....different feelings towards groups for selling it. Corperate space assholes I know have no standards, but I expect colonies would have some....

Boy, this update is really going to fuck with my prejudice on drugs. good on ya tynan for ALWAYS making the game deeper. I swear, if minecraft was used to teach kids about building and planning, your game should be used to teach dilemmas, critical thinking, accepting grief, ect.

You may be expecting too much of these colonies :P Filthy drugdealers, the lot of them!
*snorts yayo off of the corpse of a caravaneer*
Title: Re: Luciferium
Post by: Mr.Cross on August 20, 2016, 09:37:44 AM
I thought yayo was a juice XD
Title: Re: Luciferium
Post by: Rafe009 on August 20, 2016, 12:36:35 PM
So i gave this drug a bit of thought and it seemed to me that maybe it might be worthwhile to addict a colonist to it who is proficient in combat and during lull periods or low availability you just seal him up in a cryostasis casket.

So you rouse your luciferium warrior if you get ancient ship events, need a bug cleanup, have a siege.

The whole thing makes cryosleep caskets a bit more useful. What do you guys think about that strat?
Title: Re: Luciferium
Post by: mumblemumble on August 20, 2016, 12:59:17 PM
Sounds like the "plot" of the new doom almost, an insane, violent and unstable warrior unlocked to save everyone....
Title: Re: Luciferium
Post by: Tynan on August 20, 2016, 02:47:48 PM
It also give +70% to blood filtration. So you can use it to cure a disease that would otherwise kill someone :)

Though there's currently no way to give drugs to a downed pawn, but this will be added I think.

The other fun thing is, people are going to arrive already addicted to it :D
Title: Re: Luciferium
Post by: Goo Poni on August 20, 2016, 02:54:37 PM
Quote from: Tynan on August 20, 2016, 02:47:48 PM
The other fun thing is, people are going to arrive already addicted to it and politely offer themselves up as willing donor patients :D

There, that's more like it.
Title: Re: Luciferium
Post by: mumblemumble on August 20, 2016, 03:23:28 PM
Quote from: Tynan on August 20, 2016, 02:47:48 PM

Though there's currently no way to give drugs to a downed pawn, but this will be added I think.

*Shivers* Tynan, I love you brother, but you are KINDA an evil fuck for this, I can imagine people forcing people to be addicted to drugs in the prison to control them. As if cannibal amputation prisons weren't enough, we can now force people on drugs. Only thing missing is rape and you have a full hell on earth prison.

Never change with your design philosophy. As gritty as it gets, its amazing.
Title: Re: Luciferium
Post by: ReZpawner on August 20, 2016, 03:47:21 PM
Quote from: Tynan on August 20, 2016, 02:47:48 PM
It also give +70% to blood filtration. So you can use it to cure a disease that would otherwise kill someone :)

Though there's currently no way to give drugs to a downed pawn, but this will be added I think.

The other fun thing is, people are going to arrive already addicted to it :D

Can you let us give drugs to prisoners too? I'm definitely not going to use it in any sadistic way. No sir. Not me. That's not how I roll.
Title: Re: Luciferium
Post by: mumblemumble on August 20, 2016, 04:04:04 PM
Suuuuuuuuuuureeee......

God, addicting a raider to every drug imaginable and then releasing them back to their base would be insanely cruel
Title: Re: Luciferium
Post by: Tynan on August 20, 2016, 04:17:17 PM
Sadly, there's no way to administer drugs to prisoners. I'd add it but it's a bit late so it'll have to wait for A16. It's definitely something that should go in.
Title: Re: Luciferium
Post by: ReZpawner on August 20, 2016, 04:57:40 PM
Quote from: Tynan on August 20, 2016, 04:17:17 PM
Sadly, there's no way to administer drugs to prisoners. I'd add it but it's a bit late so it'll have to wait for A16. It's definitely something that should go in.
Bless you, evil overlord. Bless you.
Title: Re: Luciferium
Post by: Barley on August 20, 2016, 06:20:12 PM
Quote from: Rafe009 on August 20, 2016, 12:36:35 PM
So i gave this drug a bit of thought and it seemed to me that maybe it might be worthwhile to addict a colonist to it who is proficient in combat and during lull periods or low availability you just seal him up in a cryostasis casket.

So you rouse your luciferium warrior if you get ancient ship events, need a bug cleanup, have a siege.

Legends tell of the Lucifarians. From a distance, a peaceful colony with minimal defenses willing to trade with all but the most stubburn of pirates. But beware, for if you intend to harm this wealthy trade post you will face the wrath of the Gatekeepers! Each wearing full power armor, wielding bionic claws and legendary plasteel swords. Hyped up on luciferium and permanently relieved of the ability to feel pain. They are not unkillable, but they are unstoppable! Beware the Lucifarians!
Title: Re: Luciferium
Post by: mumblemumble on August 20, 2016, 06:31:39 PM
I somehow refuse to believe they are peaceful... Such costs would require resources from afar.
Title: Re: Luciferium
Post by: Goodbye Babylon on August 21, 2016, 06:29:32 AM
I have to say, the cryostasis killing machine idea is very compelling. My current issue with the drug (which may just be a bug in my version) is that sometimes people have mental breakdowns and go on a Luciferium binge.

It doesn't end well.
Title: Re: Luciferium
Post by: Mossy piglet on August 21, 2016, 10:13:22 AM
Yeah,when I figured out the meaning... It did seem a bit... Eerie
Title: Re: Luciferium
Post by: Tynan on August 21, 2016, 03:20:53 PM
Quote from: Goodbye Babylon on August 21, 2016, 06:29:32 AM
I have to say, the cryostasis killing machine idea is very compelling. My current issue with the drug (which may just be a bug in my version) is that sometimes people have mental breakdowns and go on a Luciferium binge.

It doesn't end well.

Yes, I'm fixing that today.
Title: Re: Luciferium
Post by: NolanSyKinsley on August 21, 2016, 04:36:07 PM
Luciferium is indeed traded by locals. It is a drug, sure it is a bad one, but so is crack, amphetamines, and cocaine, they can all lead to death.

You may not like the drug, or it's effects, but for those that have even taken a single dose a continued supply is mandatory. Traders may not see it as supplying a horrible drug, so much as supplying a lifeline for soldiers after war or people who may have been dosed against their will.

If you kill anyone trading in it, you are going to have a very bad time, as it is all factions and towns that carry it every once in a while, and can you blame them? On a desolate world you have to make ends meet however you can, if that involves trading some harder drugs, or a slave here and there, that is just what needs to be done to survive.
Title: Re: Luciferium
Post by: mumblemumble on August 21, 2016, 04:43:42 PM
Your right, I guess killing everyone carrying it is...extreme.... But I wouldn't allow it anywhere near my people. That and it seems just horrible.

Even as an anti drug person, I could understand amphetamine use when things get extremely dire, but a sheer life change like luciferium seems unforgivable.

and it seems indicative of mark of the beast
Title: Re: Luciferium
Post by: ReZpawner on August 21, 2016, 05:14:35 PM
Quote from: mumblemumble on August 21, 2016, 04:43:42 PM
Your right, I guess killing everyone carrying it is...extreme.... But I wouldn't allow it anywhere near my people. That and it seems just horrible.

Even as an anti drug person, I could understand amphetamine use when things get extremely dire, but a sheer life change like luciferium seems unforgivable.

and it seems indicative of mark of the beast

It's more like a deal with the devil. You get tons of buffs, in exchange for the dependency. It's pretty damn awesome as long as you have access to it, but if you ever run out, you're fucked.

Gotta say - It's brilliantly designed.
Title: Re: Luciferium
Post by: Jimyoda on August 22, 2016, 01:45:35 PM
Quote from: Tynan on August 20, 2016, 04:17:17 PM
Sadly, there's no way to administer drugs to prisoners. I'd add it but it's a bit late so it'll have to wait for A16. It's definitely something that should go in.
And the first thing I will do is give some Luciferium to a teetotaler!