Ludeon Forums

RimWorld => General Discussion => Topic started by: Morden on March 09, 2014, 10:54:44 AM

Title: animal overpopulation
Post by: Morden on March 09, 2014, 10:54:44 AM
So after 364 days in my colony, i got so many animals on the map, that there is no more grass, only cactus, apart from where i protected my fields with walls. Fun thing, i don't need to hunt anymore since a lot of them die of starvation regularly. Muffalo were extinct like 3 times, but popped back after some time. Only bad things are that boomrat are exploding randomly around, and if a cargo crash, there is a big rush toward the food, that don't last more than a few minutes.


I don't know what to think about that, maybe add some natural predator or something to regulate the population, or just a limit of how many living animal of each species can be at the same time.

Or else. I would like to know about my other fellow colonists.


Title: Re: animal overpopulation
Post by: Plasmatic on March 09, 2014, 11:24:44 AM
I think this will solve itself in alpha 3 as hunting is a job you can set then..

firs thing I'm going to do is kill ALL of the boomrats and make them top priority to exterminate.
Title: Re: animal overpopulation
Post by: Alandil on March 09, 2014, 12:59:58 PM
Quote from: Morden on March 09, 2014, 10:54:44 AM
Fun thing, i don't need to hunt anymore since a lot of them die of starvation regularly.

Seems like the is already some regulation in place ;)
Title: Re: animal overpopulation
Post by: OnyxShadow on March 09, 2014, 02:33:55 PM
LOL. I hate boomrats so much. When I get those events where every one of them on the map goes hostile I get half a dozen of my colonists incapacitated, everything set on fire, and several of my buildings destroyed. What a menace!  :o
Title: Re: animal overpopulation
Post by: Darker on March 09, 2014, 03:17:18 PM
Actually... I always used to kill animals for fun, so they never got over-populated.
Title: Re: animal overpopulation
Post by: Serrate Bloodrage on March 10, 2014, 06:54:45 AM
I want to milk boomrats for their explosive..nes.
Title: Re: animal overpopulation
Post by: Jones-250 on March 10, 2014, 07:50:05 AM
Quote from: Plasmatic on March 09, 2014, 11:24:44 AM
---kill ALL of the boomrats and make them top priority to exterminate.
Darn right. Purge the fields of their putrescence.
Title: Re: animal overpopulation
Post by: Benny the Icepick on March 11, 2014, 02:13:31 PM
Quote from: Serrate Bloodrage on March 10, 2014, 06:54:45 AM
I want to milk boomrats for their explosive..nes.
Where do you think your infinite supply of molotov cocktails comes from?
Title: Re: animal overpopulation
Post by: Darker on March 11, 2014, 02:24:15 PM
I love the smell of dead boom-rat in the morning. Smells like... victory.
(https://www.youtube.com/watch?v=MXSHnam0ezs)
Title: Re: animal overpopulation
Post by: Ender on March 11, 2014, 06:52:15 PM
Quote from: Darker on March 11, 2014, 02:24:15 PM
I love the smell of dead boom-rat in the morning. Smells like... victory.
(https://www.youtube.com/watch?v=MXSHnam0ezs)

I second that, and ya boomrats are a terrible menace and at one point i had a colony die from all the boomrats going crazy, the door to the compound didn't close fast enough and it let two boomrats  in, that was the beginning of the end for that budding colony, as soon after the door had exploded and all was lost.
Title: Re: animal overpopulation
Post by: UrbanBourbon on March 12, 2014, 05:20:06 PM
Oh my G... So, to cause everlasting animal starvation, one could... one could fill the whole desert with concrete. No more grass = no more food for animals = no more animals. It'd be automated meat production, since animals do spawn, but they would die off due to starvation. Holy sh... But maybe I should just barricade my settlement inside the mountain, behind a 20-block wide layer of stone wall. Potato diet FTW?

HEY OP. What difficulty are you playing on? Are you using any mods?
Title: Re: animal overpopulation
Post by: OnyxShadow on March 12, 2014, 05:42:41 PM
Quote from: UrbanBourbon on March 12, 2014, 05:20:06 PM
Oh my G... So, to cause everlasting animal starvation, one could... one could fill the whole desert with concrete. No more grass = no more food for animals = no more animals. It'd be automated meat production, since animals do spawn, but they would die off due to starvation. Holy sh... But maybe I should just barricade my settlement inside the mountain, behind a 20-block wide layer of stone wall. Potato diet FTW?

HEY OP. What difficulty are you playing on? Are you using any mods?

You are mistaken. The squirrels would not starve for long. They would eat the corpses of their fallen comrades and absorb their power until after only a few generations your colony would be overrun by mutant rabid giant squirrels of doom.
Title: Re: animal overpopulation
Post by: killerx243 on March 12, 2014, 07:02:39 PM
Quote from: OnyxShadow on March 12, 2014, 05:42:41 PM
Quote from: UrbanBourbon on March 12, 2014, 05:20:06 PM
Oh my G... So, to cause everlasting animal starvation, one could... one could fill the whole desert with concrete. No more grass = no more food for animals = no more animals. It'd be automated meat production, since animals do spawn, but they would die off due to starvation. Holy sh... But maybe I should just barricade my settlement inside the mountain, behind a 20-block wide layer of stone wall. Potato diet FTW?

HEY OP. What difficulty are you playing on? Are you using any mods?

You are mistaken. The squirrels would not starve for long. They would eat the corpses of their fallen comrades and absorb their power until after only a few generations your colony would be overrun by mutant rabid giant squirrels of doom.

This needs to be a thing!
Title: Re: animal overpopulation
Post by: Thunder Rahja on March 13, 2014, 01:20:56 AM
That or predator animal species.
Title: Re: animal overpopulation
Post by: UrbanBourbon on March 13, 2014, 03:39:03 AM
Never mind. I had forgotten that there are severe performance problems related to the animals trying to get to the food that's in an inaccessible area, such as your food storage. Sigh.
EDIT: Never mind, again. My performance problems were related to my colony being walled off, not the animals... I think.
Title: Re: animal overpopulation
Post by: keylocke on March 15, 2014, 05:34:41 PM
have you guys tried keeping your food stockpiles inside the base? my food stocks generally don't get raided by vermin coz there's plenty enough food and grass that i usually ignore outside the base, since i already have a decent food production line that nets me enough food surplus for the entire colony.

i don't trade food either, just weapons and slaves, so food always stays indoors. but i have yet to experience this performance lag issue due to vermin routing to inaccessible food.  :-\
Title: Re: animal overpopulation
Post by: Somz on April 11, 2014, 07:46:07 AM
Quote from: Morden on March 09, 2014, 10:54:44 AM
So after 364 days in my colony, i got so many animals on the map, that there is no more grass, only cactus, apart from where i protected my fields with walls. Fun thing, i don't need to hunt anymore since a lot of them die of starvation regularly. Muffalo were extinct like 3 times, but popped back after some time. Only bad things are that boomrat are exploding randomly around, and if a cargo crash, there is a big rush toward the food, that don't last more than a few minutes.


I don't know what to think about that, maybe add some natural predator or something to regulate the population, or just a limit of how many living animal of each species can be at the same time.

Or else. I would like to know about my other fellow colonists.

I am their natural predator...well...my colonists are. o_o

Anyway, since I was playing just now (D-143) and so far quite a lot of questions arouse in me, I've come here, seeking answers.
Well, you answered one.
I hunted down every last living thing on my map, later fearing the game won't spawn more. o_o
Manually of course, trying to feed 13 colonists (and to raise the firing skill of them).
The auto-hunting really does sound good.
-1 question. Today was a good day. :)