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RimWorld => Releases => Mods => Outdated => Topic started by: Agthor on March 09, 2014, 12:48:23 PM

Title: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Agthor on March 09, 2014, 12:48:23 PM
Description:
Simple mod, adds a storage rack for prepared meals.
It uses the art of the Equipment rack as a placeholder.
This will become obsolete if someone makes a real Fridge.

Features:
Mod team:
Download:

(http://i.imgur.com/KwibIVn.png) (http://ludeon.com/forums/index.php?action=dlattach;topic=2478.0;attach=1244)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Start new colony.

Changelog:
1.0 - First version

Notes:
Best used in combination with Stackable meals http://ludeon.com/forums/index.php?topic=2459.0 (http://ludeon.com/forums/index.php?topic=2459.0)

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Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Zack_Wester on March 09, 2014, 01:05:19 PM
Dose it works looks simular to what I tried at launch but it would´n work.
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Agthor on March 09, 2014, 01:16:36 PM
@Zack_Wester:
at what point doesn't it work; at enabling mods, or after enabling or ingame??

Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Zack_Wester on March 09, 2014, 03:02:31 PM
No it just that I downloaded it and looked at the code and its simular to what I had.
The thing was that the version I made I could build the Racks but I couldn't axes them, they was there physical like an equipment rack but they couldn't store anything and when I clicked on them nothing happen.
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Cj_mav on March 09, 2014, 03:05:59 PM
While I do enjoy the fact that you made this mod before I had a chance to finish it, a small message saying so, and a notification that you linked to my post would've made me much more happier :)


Great job!
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Zack_Wester on March 09, 2014, 03:35:37 PM
had time to actualy try it now and Yes it dose work... at least haven´t tried to store any food but the option is there.
190 times better then what I managed to get working after an few hours after alpha 2 was released.
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Agthor on March 09, 2014, 03:36:33 PM
@ CJ_mav:
You're right. I totally forgot to do that.. :-[


Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Cj_mav on March 09, 2014, 03:42:41 PM
It's cool, no worries. Personally, I was going for a 1x1 version and just chopping the texture into two bits for when the get linked side-by-side. Maybe even making a third for corner pieces.
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Agthor on March 09, 2014, 04:00:55 PM
Thanks, I like the idea of a corner piece.
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Cj_mav on March 09, 2014, 04:07:08 PM
...crap, shoulda called dibs on it...ah well...

Maybe eventually we can just merge these two and sell it as one package.
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Agthor on March 09, 2014, 04:29:46 PM
hahaha dont worry i suck at texturing , now looking to make a bar that works the same as the dispenser. also booze :) but my first build didn't worked al to well
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Cj_mav on March 09, 2014, 04:32:20 PM
Sounds Whimsical. What better way to occupy an idle colonists time than to get hammered all day? It's promising.  ;D
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: NephilimNexus on March 10, 2014, 06:10:47 AM
But does it keep food from going bad?
Title: Re: [MOD] (Alpha 2) FoodRack (v. 1.0)
Post by: Agthor on March 10, 2014, 06:40:22 AM
@NephilimNexus:
nope, it's just for storage. haven'd found a way to add that to the storage.