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RimWorld => General Discussion => Topic started by: MikeLemmer on August 30, 2016, 04:50:58 PM

Title: Bug? Missing Toe = -10% Moving
Post by: MikeLemmer on August 30, 2016, 04:50:58 PM
One of my colonists had a single toe cut off. As a result, she seems to only have 90% Moving instead of 100%. I think that's a bit much for a single toe.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: Spudra on August 30, 2016, 05:09:02 PM
I agree, toes are very important, but with some practice you can run even with less toes than a normal person.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: MikeLemmer on August 30, 2016, 05:30:35 PM
Quote from: Spudra on August 30, 2016, 05:09:02 PM
I agree, toes are very important, but with some practice you can run even with less toes than a normal person.

I'm pretty sure you can still walk without toes, too.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: MeowRailroad on August 30, 2016, 06:39:15 PM
While it would probably still be noticeable, I don't think it would impact walking that much, especially if you were wearing shoes since with shoes your foot moves as a single unit.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: sadpickle on August 30, 2016, 06:59:43 PM
I think any missing toe or finger subtracts 10% from moving or manipulation, respectively. There's a case to be made here for expanding the code to include bionic fingers/toes. As it stands now all you can do is amputate the guy's entire foot and give him a bionic replacement, which I doubt he'd really be that jazzed about.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: MikeLemmer on August 30, 2016, 07:12:59 PM
I'd suggest a -20% Manipulation per thumb lost, -5% Manipulation per finger lost, and a -3% Moving per toe lost.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: Serenity on August 30, 2016, 07:53:44 PM
The big toe is pretty important for walking. The smaller toes less so. Similar to thumb and index finger vs other fingers.
Title: Re: Bug? Missing Toe = -10% Moving
Post by: Kagemusha12 on August 31, 2016, 12:06:53 AM
Quote from: Serenity on August 30, 2016, 07:53:44 PM
The big toe is pretty important for walking. The smaller toes less so. Similar to thumb and index finger vs other fingers.

I agree ... therefore IMHO it should be:
Thumb lost: -30% Manipulation
Index Finger lost: -6% manipulation
Other fingers lost: -4% manipulation

And yes, that would leave 2% manipulation remaining even with all fi8ngers cut off ... I think that a person with all fingers lost still has a slightly better remaining manipulation capability, than a person with the whole hand lost

Also for toes maybe:
Big uncle: -10% Walking
Small toe: -2% walking
Other toes: -4% walking

Which would give a person -24% walking speed if losing all toes in a foot (and -48 if no toe on any foot is remaining)

Also maybe, the colonists should be able to craft special orthopedian shoes which, when worn by someone with missing toes, can compoensate for the loss of toes by +5 or +10%
Title: Re: Bug? Missing Toe = -10% Moving
Post by: MeowRailroad on August 31, 2016, 09:57:01 AM
And maybe some colonists could have flat feet which slows down their movement speed slightly, and that can also be fixed gradually over time, or at least improved, by wearing the shoes.