so yea, just asking out of curiosity since i don't check my emails daily.
anyways, perhaps Alpha 3 could include an auto-updater or something?
There currently is no set release date for alpha 3.
It is delayed a bit. Some bugs popped up and GDC for Tynan.
Tynan Sylvester @TynanSylvester 10 mrt.
Due to GDC and a series of unfortunate technical difficulties, RimWorld Alpha 3 won't be released until some time in April.
As for steam availability. I am sure tynan will let us know when he knows (-:
And no autoupdater in the test builds so i doubt it will hit soon.
I can't wait for alpha 3.. all the changes in the changelog look so very juicy!
Most of all I'm looking forward to these:
- Filled out storyteller moddability.
- Added target amount for bills; colonists won’t do the bill if you have more than the target amount in storage.
- Pawns now try to eat nice meals when they have the choice over nutrient meals.
- Finished automated hunting. Colonists will hunt with guns or melee attacks.
- Recipes can now give skills.
- Hydroponics are more fertile and now require power or the plants die. You can also now set what to grow on them
- Pawns of warring factions now fight.
- All pawn kinds can now carry stuff in their inventory, like silver, and will spawn with some. Hooray, a reason to attack people!
- You can now call factions on the radio and talk to them. You can offer them silver to improve relations.
- Faction relations change over time.
- Pawns now spawn with randomized goodies. Yay, something to steal!
- Colonists don’t get sad about being in darkness until they haven’t seen a light for 3-4 hours.
- Colonists now undraft themselves if they’ve been doing nothing for at least a quarter of a day and there are no enemies on the map.
- Bill config interface displays ingredient search radius ring.
- Bills no longer vanish on hitting zero count (you can reactivate them without reconfiguring them).
- Bill config interface displays ingredient search radius ring.
- Launch pad replaced with orbital trade beacon. Trade system clarification commences.
- Drafted pawns now automatically beat adjacent fires.
- Corpse hauling is now globally prioritized above other hauling.
- Humanoids no longer eat raw food unless they are near-starving at least.