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RimWorld => General Discussion => Topic started by: osbornx22 on September 03, 2016, 10:26:10 AM

Title: Optimal drug policy?
Post by: osbornx22 on September 03, 2016, 10:26:10 AM
Optimal drug policy?

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Title: Re: Optimal drug policy?
Post by: Mr.Cross on September 03, 2016, 11:10:55 AM
Optimal for what? Diseases. Yes. Optimal for joy or work No. As far as I can tell, everyone should stay the hell away from luciferium until they get either a surplus of it or have access to some cryptosleep pods and only use the addicted colonists when raids come.
Title: Re: Optimal drug policy?
Post by: Wex on September 03, 2016, 11:46:14 AM
IMO, luciferium is only good with assassins, sheriffs and people like them.
And only with the cryptosleep pods.
Title: Re: Optimal drug policy?
Post by: cultist on September 03, 2016, 01:18:01 PM
I let everyone have beer when they want. It's the safest drug by far and the stat impact is minimal. Early on I let my guys have smokeleaf whenever they wanted because I didn't have all the luxuries of a late-game colony. Now it's mostly used for chronic bad moods like break-ups and lost friend debuffs, or when they have to stay up all night to repel an attack. I also keep a small stash of yayo for emergencies and long-range sniper missions. It's probably my favorite drug so far in terms of effect vs. risk.

I think it's interesting how the temptation to use drugs seems to rise as your colony grows richer, because even small things can now really trigger the nervous/depressive and similarly fragile pawns if they are having a bad day.
Title: Re: Optimal drug policy?
Post by: carbon on September 03, 2016, 10:46:25 PM
Did a bit of testing with yayo in 15b (will assume it hasn't changed for 15c).

Looks like high duration is 12h. With it's strong rest boost and tiredness reduction, you could probably dose once a day and stay awake nearly continuously. Although if you're trying to avoid addictions and tolerance, once every 2 or 3 days is probably about optimal.
Title: Re: Optimal drug policy?
Post by: mumblemumble on September 04, 2016, 12:18:44 AM
You realize drugs stack right? Its interesting, you can smoke flake, snort yayo, inject go juice, take wakeup, and all the buffs stack. Meaning taking them all gives an INSANE boost to speed.

Because of this, perhaps mixing drugs is the best policy, simply because then its less addiction risk.

Tynan should really add risks for mixing, hahah.
Title: Re: Optimal drug policy?
Post by: cultist on September 04, 2016, 06:54:39 AM
Yeah, some sort of penalty or reduced effect for mixing would probably be a good idea. Beer + joint pretty much fixes even the worst of moods temporarily and the amount of performance-enhancing drugs you can stack gets a bit silly.
Title: Re: Optimal drug policy?
Post by: Serenity on September 04, 2016, 07:04:44 AM
Quote from: mumblemumble on September 04, 2016, 12:18:44 AM
Tynan should really add risks for mixing, hahah.
Sudden death from multiple drug overdose :) Happens pretty often in real life
Title: Re: Optimal drug policy?
Post by: ShadowTani on September 04, 2016, 08:41:48 AM
Overdose seem too modest atm, so I'm going to second the motion that multiple drugs should contributing to it. Only one time on a drug binge did one of my pawns get a few % of drug overdose after taking that drug 4 times in a row (was either wup or yayo, can't remember). It should definitively be a bit harsher than that.
Title: Re: Optimal drug policy?
Post by: mumblemumble on September 04, 2016, 10:52:15 AM
not just OD, but multiple drugs interact. Its why they say don't mix drugs and alcohol, I've seen people straight hallucinate when mixing booze and medications.
Title: Re: Optimal drug policy?
Post by: carbon on September 04, 2016, 10:55:30 AM
Has any got a pawn yet with multiple addictions / withdrawls in progress at the same time?
I would assume that's considerably harder to survive and recover from than one at a time.

That being said, overlapping drug effects definitely need to be handled better, especially flake and yayo, which are supposedly two very closely related drugs. Yet their highs stack without issue.
Title: Re: Optimal drug policy?
Post by: Shinzy on September 04, 2016, 10:58:11 AM
Hallucinations could be an interesting
Pawn setting their room on fire cause it's littered with "bugs"
Title: Re: Optimal drug policy?
Post by: mumblemumble on September 04, 2016, 11:09:43 AM
Quote from: Shinzy on September 04, 2016, 10:58:11 AM
Hallucinations could be an interesting
Pawn setting their room on fire cause it's littered with "bugs"
OR, attacking people because they "THINK" they are an old enemy, or get buddy buddy with enemies THINKING they are old friends.. I had both, by the same person, same night...that was...strange.

Hallucinations would be interesting, and really drive home mental instability with drugs.
Title: Re: Optimal drug policy?
Post by: Panzer on September 04, 2016, 12:06:11 PM
I had a pawn have a heart attack because he took some wake up, maybe there are similar risks for other drugs.
Title: Re: Optimal drug policy?
Post by: carbon on September 04, 2016, 03:32:09 PM
What if drug use lowers blood filtration as one of the side effects? That decrease stacks with multiple different drugs used together.

A heavy drug user then becomes incredibly susceptible to death from illness. A fate they can escape only with the use of luciferium.

Heavy drug use could become a gateway to luciferium use.
Title: Re: Optimal drug policy?
Post by: mumblemumble on September 04, 2016, 09:40:25 PM
Quote from: carbon on September 04, 2016, 03:32:09 PM
What if drug use lowers blood filtration as one of the side effects? That decrease stacks with multiple different drugs used together.

A heavy drug user then becomes incredibly susceptible to death from illness. A fate they can escape only with the use of luciferium.

Heavy drug use could become a gateway to luciferium use.
I like it....

You know, i think large amounts of drugs should cause temporary psychosis too. Theres plenty of stories of people getting way too drunk, or high, and losing their mind.
Title: Re: Optimal drug policy?
Post by: buttflexspireling on September 04, 2016, 10:51:07 PM
  I think the question we should be asking ourselves, as a community, is not whether drug policy should be left to cities for issuing of medicinal business permits and revocations. As such, I doubt that the answer is to stockpile drugs for resale. I believe that Rimworld could allow testing of drugs on prisoners with the consequences being that rival factions may become increasingly hostile.