When my colony finally jetted off to the heavens, we left behind three years worth of cloth, devilstrand and random trade goods filling three warehouses. The credits ran, I clicked on keep playing to see what happened, and within thirty seconds a bulk goods trader hailed our colony. I suppose earlier in the game the pirate traders lined up a parsec deep in every direction must have scared him off.
Maybe you can specify that the local tribes send a bulk goods caravan when you summon one? I didn't try it. Literally the only locals I saw were weapons merchants, or an occasional pedestrian with two medikits and a bit over a hundred silver.
Of course the same playthrough had almost no pirate raids, for whatever reason. Thanks Cassandra.
Quote from: TimF101 on September 04, 2016, 12:52:25 PM
Maybe you can specify that the local tribes send a bulk goods caravan when you summon one? I didn't try it. Literally the only locals I saw were weapons merchants, or an occasional pedestrian with two medikits and a bit over a hundred silver.
You can indeed. The addition of requesting caravans was a huge improvement. You can request the type from a list available, although the tribal/town traders don't necessarily carry the variety of good you'll find with space traders.