Every once and a while (and in my case quite often) you encounter colonists who are just.. strange, weird or just outright useless.
I'm curious to see which ones you have. Place them here :).
This is Mack, spending childhood as a mute (-3 social) and then suddenly being given social skills (+6) to become a charity worker, but when crashlanding she is suddenly not capable of social anymore.
(http://i.imgur.com/atO2eIb.png)
I kept her for hauling, taming and cleaning ;).
This morning I was joined by a Vatgrown Soldier who was a Paramedic. Vatgrown Soldier disables the Medicine skill.
I've got some screenshots laying around that I'll post in a day or so.
Once had a Vatgrown Soldier who spent their adulthood as a Glitterworld Empath. They had disabled social work.
That was a few versions ago, so maybe only a thing of the past.
One time I had a captive (taken from an ancient cryo chamber) with some pretty decent mining skills (about 12 I think) but scored absolute sh** in all else. Back then I was expanding my base into the mountain, so I thought wth, and recruited him.
Due to some twist of fate however, only after I had him recruited did I realize he has asthma, AND 2/5 of his brain injured. His overall speed was 65%, but my colony was prosperous, so I let him live.
Then one day, a raid hit, while he was away mining some ore without my knowledge. And of course, given his dreadful movement, he got himself into the crossfire and lost A GODD*MN ARM. Got him all patched up, nevertheless, and another day he lived.
Then somehow, being an abrasive a**hole he was, he picked a fight with the doctor, who had just saved his butt, for giving him "the look" (did I mention he was obese and ugly?). And you guessed it, the unlucky bastard got beaten up to a pulp, AND managed to lose a finger and a toe (the doctor was godd*mn unarmed).
After that, the colony had a lung and a heart to spare, and some extra meat to feed the wargs
TRUE. GODD*MN. STORY.
I remember one pretty useless person from my past.
Her name was Kay. In her Childhood, she lived as a Convent Child with Nuns, in a medieval world, disabling Hunting(aka fighting), several crafting options and researching for her.
Then, in her Adulthood, she somehow became an Assassin, which basically disables everything else.
In the end, she had like...1 or 2 skills she could actually use - Artistic stuff and Animalkeeping, and she sucked at both. Luckily, she was never a part of my colony, she simply wandered through my territory.
Up to this day I do not know if this combination was just random 'bad luck' for Kay, or if a mod somehow intervened. It does feel kinda odd that there are combinations which can limit a character to a lifetime of herding sheep while casually carving wooden dolls for their children.
I've got a Vatgrown Soldier/Paramedic who can't do medical stuff.
Is there an echo in here? ::)
"Human Computer", ooo, that sounds neat!
Incapable of: Intellectual, artistic, crafting
A human computer who can't research? LOL!
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Quote from: carbon on September 18, 2016, 10:33:17 PM
Is there an echo in here? ::)
is there an echo in here? ::)anything that has the model adulthood.... is pretty much useless imo, so much disabled :'(
Guess she couldn't make up her mind
(http://i.imgur.com/6WB3Ncq.jpg)
QuoteGuess she couldn't make up her mind
Well she is a women :D
Things like this make me wonder if there is a bug in the character generation code. Shouldn't "Incapable of" be driven by character type? It makes sense that feudal lords are incapable of hauling. I think someone ticked the wrong tick boxes on these new character setups...
[edit] Well this is odd. I cannot find "caveworld tunneler" or "human computer" in either the mods or the source. Where are character types coming from?
[edit ][edit] Oh, I figured out what is happening with theses characters. "Caveworld tunneler" is disabling intellectual. It's just a clash between incompatible types which the game should exclude.
I do think adulthood roles which have a + to a skill should counteract a disabled effect.
weirdest I had was a farmboy who grew up to be a crazed butcher..had everything but cleaning disabled.
Farmboy had fighting disabled, and butcher had almost everything but fighting disabled.... meaning all they could do is ...clean and thats it.
I wander if it possible to make EVERYTHING disabled.
It should be noted that the conflicting backstories issue has been "fixed (https://ludeon.com/mantis/view.php?id=2460)" going forward.
This thread may soon be obsolete. Post while you still can.
Yay!
I present you with the most useless inventor in that branch of the galaxy:
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That's not a bad colonist, they have good traits and decent skills. I'd keep them if they weren't a starting colonist. although ti is a bit funny to have an inventor incapable of intellectual and crafting.
I had a colony that had just gotten started with a brother sister duo in a rich colony setting. Since the two were all I had there was plenty of work to go around for the both of them. One day, the brother got dazed, probably because I forgot to tell him to tie his shoe in the morning or something stupid like that... and stayed dazed for about 2 days straight... and during this time was bitten by non other than a squirrel. The wound eventually got infected because he stayed dazed for so long. So the sister shot his foot, or something, so he would stop being such an idiot... while he was infected I received a colonist so useless I instantly sent him to attack a bear. He refused to do anything but socialize and do art. Art not being a big priority I had no use for him at all. Then the brother died from infection, like the idiot he was. And the sister in turn went bat shit crazy and never got anything done. I eventually got so tired of the attempt that I sent the sister to attack a wolf bare-naked (cause she had stripped all her clothes of in a daze.) with no weapon. And she killed the wolf. So I sent her to attack a muffalo and watched as the downed colonists sit there wiggling back and forth until she died her own infection... Shortest rimworld game I've ever played.