In storage area settings there's an option for unfinished items (sculpture, dresses, etc)
I tried to understand when an item is considered unfinished for storage sake.
An unfinished item seems to be an item that cannot be worked on because colonist is either death or not assigned to that job any more. In these cases item is moved to unfinished storage.
If you set more then one recipe for a job that may produce unfinished items (tailor bench, sculpture bench) it's possible that the two recipes are been worked on, even if not at the same time.
I'll try to explain with an example:
you set a recipe "make small sculpture x 2". The first sculptor coming will "lock" the workbench. While he sleeps workbench cannot be used by anyone else and sculpture is not considered to be unfinished.
But if you set 2x "make small sculpture" recipes, first sculptor will start working on first recipe and when it is not working on it (ie: sleeping, eating, etc) another one can come and start working on second one.
In this case the first sculpture is just moved next to workbench but is not considered to be unfinished for hauling sake and will be moved to workbench again when the first sculptor come back. is it intended?
Shouldn't it be moved to unfinished storage area?
consider that the first sculptor could be away for long time (lowered art priority, wounded, etc)
I'm attaching the savefile I used to test it, just in case.
[attachment deleted by admin - too old]
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2695 Thank-you for reporting this.