have few ideas for rimworld fell free to add your own
here is some mine:
-slavery you could put your prisoners to slavery like hauling cleaning or mining
-raid the raider bases
-raiders could make new bases
-expand the area of your base in the later game you may want more space for your ever expanding colony and mining operations
-better threading? i know this is hard but if im right this would improve the pereformance on bigger maps and so on i have maybe one idea that may help: pawn ais spreaded to multiple cores
-pawn ais spreaded to multiple cores
Also there could be part-robotic worms that drop part genies
upon being defeated. Part genies could allow players to play in-game
trials for additional part inhibitors.
Quote from: general_kitten on November 03, 2016, 09:00:13 AM
-slavery you could put your prisoners to slavery like hauling cleaning or mining
The unfinished mod Prisoners & Slaves (https://ludeon.com/forums/index.php?topic=20854.0).
Quote from: general_kitten on November 03, 2016, 09:00:13 AM
-raid the raider bases
-raiders could make new bases
-expand the area of your base in the later game you may want more space for your ever expanding colony and mining operations
Apparently it will be possible in the A16 (https://twitter.com/TynanSylvester/status/794607039901265921) update!! Cool, isn't it?
Quote from: general_kitten on November 03, 2016, 09:00:13 AM
-better threading? i know this is hard but if im right this would improve the pereformance on bigger maps and so on i have maybe one idea that may help: pawn ais spreaded to multiple cores
-pawn ais spreaded to multiple cores
Is not as easy as it may sound... But I'm really thinking about learning C# just for improving it! ;D ;D ;D