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RimWorld => Ideas => Topic started by: xrumblingcdsx on November 10, 2016, 05:18:10 PM

Title: Storage Crates
Post by: xrumblingcdsx on November 10, 2016, 05:18:10 PM
My stockpiles always take up a minimum of half my bases space.

Other games, such as stonehearth, have faced the same problem. Is there any plan to address this problem in rimworld?

I would offer up the same solution that Stonehearth (and every other game in this genre) takes: build able crates that hold more items in one space than the stockpile does. You could treat them just like a stockpile in assigning what goes in them, and certain items that are too large could be omitted from being placed in a crate. You could also have refrigerated crates for food surplus, or hardened crates to protect your goodies. If a crate is destroyed you lose the items contained inside.
Title: Re: Storage Crates
Post by: Serenity on November 10, 2016, 11:01:32 PM
Yes, please. There are some mods for this - mostly for A14. They are awesome, but it's something that should be in vanilla. Or at least increase the stack size. But the amount of space you need for storage is ridiculous.
Title: Re: Storage Crates
Post by: schizmo on November 12, 2016, 07:54:02 PM
I don't know if storage crates are exactly the answer for balance reasons because it's unreasonable to think that you could fit MORE items into a smaller space by cramming it inside of a box. I do think steel storage crates would be a nice option to keep high priority items safe from being burned, so that's a great idea

My suggestion would be shelves, to really turn a stockpile into a warehouse. Right now colonists just drop stuff on the floor, and because they're on the floor colonists are able to delicately climb over piles of stuff. A shelf (made of dangerously flammable wood or reliable but expensive steel) would allow a larger number of full stacks of a single item to be placed on a single tile (3 or 4) but the trade-off would be that the existence of a shelf prevents colonists from walking over that tile, and a shelf must be accessible from at least one side. In order for something like this to be an effective way of increasing storage they would need to at least triple the storage capacity of single items, otherwise the loss of tile space for walking undercuts their usefulness.
Title: Re: Storage Crates
Post by: CodeRen on November 12, 2016, 08:07:48 PM
this! I agree with you completely!
Title: Re: Storage Crates
Post by: Alenerel on November 13, 2016, 08:33:42 AM
I would like o have this but only for resources. A 2x1 closet/cupboard (not sure its name) that instead of being able to carry 75x2 materials, it could carry 75x4 (or more).

It wold be cool for weapons too, a weapon rack... But it would be a mess to manage. I mean, to check easily which weapons you have, and equipping them.
Title: Re: Storage Crates
Post by: DNK on November 13, 2016, 03:31:41 PM
Absolutely.

Storage racks (a crate makes no sense as you're not adding space to the tile, but a rack does as it's vertical space) would be amazing. x2 or x3 or x4 racks would make storage so much simpler and it wouldn't take up half the base, which is ridiculous as it is.

Or granaries/etc for storing very large quantities of certain foodstuffs.
Title: Re: Storage Crates
Post by: schizmo on November 13, 2016, 11:18:45 PM
The key to something like this is of course the resource allocation. In my initial post I considered they could be made out of wood, but I think allowing them to be made out of wood makes them too accessible and essentially prevents any storage management difficulty in the early game. Good storage should be a reward for the mid to late game (when it really becomes an issue) not an easy ride in the start.

So for that reason they would likely need to be made exclusively out of steel, and by the time you research the mining drill (when steel becomes much more plentiful) the need for better storage would have prevented itself.

Nothing says you can't throw a few racks into a walk-in freezer to better manage food storage, but the ultimate goal for shelves is clearly for warehouses.
Title: Re: Storage Crates
Post by: skullywag on November 14, 2016, 12:19:15 AM
Items in game cannot break stacksize. Now yes this check could be removed rather easily however it was just added in A15. I dont think this where the games heading...i could be wrong and this is speculation. It would just be weird to add a check like that then break it soon after.
Title: Re: Storage Crates
Post by: jmababa on November 14, 2016, 12:34:54 AM
Quote from: xrumblingcdsx on November 10, 2016, 05:18:10 PM
My stockpiles always take up a minimum of half my bases space.

Other games, such as stonehearth, have faced the same problem. Is there any plan to address this problem in rimworld?

I would offer up the same solution that Stonehearth (and every other game in this genre) takes: build able crates that hold more items in one space than the stockpile does. You could treat them just like a stockpile in assigning what goes in them, and certain items that are too large could be omitted from being placed in a crate. You could also have refrigerated crates for food surplus, or hardened crates to protect your goodies. If a crate is destroyed you lose the items contained inside.

Install rimfridge and change xml to take everything now even without power your new stockpile aka rimfridge takes smaller space for more steel used

Edit: mostly use this for pet feeder, wort storage, body storage (so people walking into my main freezer won't get nega effect from seeing dead bodies of raiders), beer storage (has positive effect when grabbed from here). Solves your problem very easily. It's the hardened crate/freezer you've been wanting
Title: Re: Storage Crates
Post by: schizmo on November 14, 2016, 12:52:14 AM
Quote from: jmababa on November 14, 2016, 12:34:54 AM
Quote from: xrumblingcdsx on November 10, 2016, 05:18:10 PM
My stockpiles always take up a minimum of half my bases space.

Other games, such as stonehearth, have faced the same problem. Is there any plan to address this problem in rimworld?

I would offer up the same solution that Stonehearth (and every other game in this genre) takes: build able crates that hold more items in one space than the stockpile does. You could treat them just like a stockpile in assigning what goes in them, and certain items that are too large could be omitted from being placed in a crate. You could also have refrigerated crates for food surplus, or hardened crates to protect your goodies. If a crate is destroyed you lose the items contained inside.

Install rimfridge and change xml to take everything now even without power your new stockpile aka rimfridge takes smaller space for more steel used

Edit: mostly use this for pet feeder, wort storage, body storage (so people walking into my main freezer won't get nega effect from seeing dead bodies of raiders), beer storage (has positive effect when grabbed from here). Solves your problem very easily

The problem isn't "I want a single item in a single space" that could easily be accomplished with existing stockpile mechanics. The problem is "throwing all the items on the floor is frustratingly inefficient and a better late-game solution for storage is necessary"

Not to mention this is the suggestions forum to suggest improvements to the base game, mods aren't inherently the answer especially since they break with every update.

(that mod is pretty great though)
Title: Re: Storage Crates
Post by: xrumblingcdsx on November 14, 2016, 01:42:12 AM
When you think of what these items actually are crates seem fine to me. I could fit a lot of potatoes in a crate... anyway, regardless of the form it takes I just want a craft able item in the vanilla game to help deal with stockpiles.

I honestly thought it would have been incorporated into an update ages ago.
Title: Re: Storage Crates
Post by: Andy_Dandy on November 14, 2016, 08:58:39 AM
Eventhough I like the idea of possibilities for more efficient storage it's important it doesent come to easely. It should be a big investment both production- and perhaps researchwise.

One of the beauties of Rimworld is all the hard priorities the game offers the player. One of them is the challenges with storage. Challenges like space, animals eating stored food, rottening, deterioration and most recently theft, are all well designed in to challenge the player.

More efficient ways of storage must not become too much of an easy fix!
Title: Re: Storage Crates
Post by: schizmo on November 14, 2016, 05:54:36 PM
Quote from: Andy_Dandy on November 14, 2016, 08:58:39 AM
Eventhough I like the idea of possibilities for more efficient storage it's important it doesent come to easely. It should be a big investment both production- and perhaps researchwise.

One of the beauties of Rimworld is all the hard priorities the game offers the player. One of them is the challenges with storage. Challenges like space, animals eating stored food, rottening, deterioration and most recently theft, are all well designed in to challenge the player.

More efficient ways of storage must not become too much of an easy fix!

Absolutely, that's my main argument for expensive shelves that require a somewhat finite resource like Steel, the player would have to weigh the cost of compact storage against the need for a very valuable resource. Similar to tool benches costing 200 steel, in the early game you would drain all your steel resources if you tried to build too many/any tool benches, so you would need to reach the mid to late game before you could build them safely
Title: Re: Storage Crates
Post by: DNK on November 14, 2016, 06:24:23 PM
Quote from: schizmo on November 13, 2016, 11:18:45 PMmakes them too accessible and essentially prevents any storage management difficulty in the early game. Good storage should be a reward for the mid to late game (when it really becomes an issue) not an easy ride in the start.
I really disagree with this and similar comments here. I don't see why storage needs to be such a space hog. I see no "difficulty" in how it is now, it just is an annoyance with the out of proportion space it takes up in a colony. I would like that annoyance downgraded to a nuisance is all. It should take some resources, of course, but it's ridiculous to have it take research or like 300 plasteel per rack or whatever... it's storage shelves, throw some planks together and you're done (much like the modular furniture mods we have, that should be the method, and like 10 stuff per tile).
Title: Re: Storage Crates
Post by: mraadx on November 16, 2016, 02:10:06 AM
hmmm wooden storage racks should hold 2x ammount. steel 3x. and plasteel 5x maybe?? because they are strong so they can rise higher? or use multiplication by material quality. same based on the hit points. plasteel 280% or something like that. so we can also build with stones and any modded materials in the future.
Title: Re: Storage Crates
Post by: schizmo on November 16, 2016, 02:41:45 AM
Quote from: mraadx on November 16, 2016, 02:10:06 AM
hmmm wooden storage racks should hold 2x ammount. steel 3x. and plasteel 5x maybe?? because they are strong so they can rise higher? or use multiplication by material quality. same based on the hit points. plasteel 280% or something like that. so we can also build with stones and any modded materials in the future.

Maybe furniture quality could play a part as well, higher quality shelves (masterwork etc) could give slight boosts to storage capacity and slight reductions to what would likely be a negative beauty impact
Title: Re: Storage Crates
Post by: lllMWNlll on November 17, 2016, 08:36:25 PM
I suggest metal resources like Steel, Gold, Plasteel should be compacted for storaging and melted for using this would be a nice way stocking a imense number of metal material.

For example a fullstack of 75 steel would be the same has 1 compacted steel. And those compact steel would stack to 50 units giving 1250 of steel in only one square from your warehouse.

A workshop should compact them. And another one would melt them to usable Steel again.

I suggest for rebalancing:
- Colonist can only carry 2 or 3 compacted material, because of the heavy weight, still they would be carrying 225 of steel.
- The meltdown process should consume 10% of the steel. Something about 7,5 from 1 compacted steel returning 68 of usable steel. I don't know why... But for rebalancing purposes would be nice.

A mod like this would be fantastic, if anyone of you guys know about please tell me!