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RimWorld => General Discussion => Topic started by: Alenerel on November 12, 2016, 06:38:50 AM

Title: Component assembly without multianalyzer?
Post by: Alenerel on November 12, 2016, 06:38:50 AM
This isnt exactly a suggestion, at least now.

What do you think about researching the component assembly without needing the multi analyzer? Most of times I end up stuck since I cant build one for a long time and traders not showing is annoying, mostly when you dont have moneys for calling them.

About its cost, should it be nerfed? The bench costs 30 components.
Title: Re: Component assembly without multianalyzer?
Post by: mumblemumble on November 12, 2016, 10:22:11 AM
the component cost IS a bit steep, but I view components as like computer chips, fine machinery, screws, ect.... only thing I would change it perhaps make it automated for use

Also, what I do is IMMEDIATELY buy gold the first chance I get, even if its before I have defenses..I will need it later.
Title: Re: Component assembly without multianalyzer?
Post by: Shurp on November 12, 2016, 10:44:29 AM
By the time you need the gold for the multi-analyzer, yes, the traders stop showing up with gold to buy for it.  The problem here is the traders, not the multi-analyzer.  Devmode an orbital exotic goods trader when you need the gold.  Or buy it in advance.

And don't worry about component assembly.  If you fix trading so traders show up, you can buy all the components you need.  (You'll run out of steel in no time if you try to manufacture components anyway).
Title: Re: Component assembly without multianalyzer?
Post by: Listy on November 12, 2016, 12:55:07 PM
Quote from: mumblemumble on November 12, 2016, 10:22:11 AM
the component cost IS a bit steep [...]

Steep? It'd bloody vertical. My main concern isn't so much the actual raw materials, its the time for production. I have a large, long term colony, and with three assembly benches and three colonists at it all the time I never have enough for crafting.

I would buy some in, but traders have stopped arriving. I've not seen an orbital trader for a good few years, although there was a single bulk goods caravan a couple of months ago (who had seven components). Apart from him even the caravans have stopped.

I would mention that deep drilling and water pumps not being re-installable is burning an awful lot of them, as I'm playing on a swamp.
Title: Re: Component assembly without multianalyzer?
Post by: Alenerel on November 12, 2016, 01:42:57 PM
I agree, drills and pumps should be able to be reinstalled.
Title: Re: Component assembly without multianalyzer?
Post by: Canute on November 12, 2016, 02:14:22 PM
Why do you bother your pawn to produce components anyway ?
They are very work and resource intensive.

It is much better you call daily a Exotic good or bulk good caravan from a friendly faction (300 gold) and buy all the components from him, while you sell all you manufactured items or resources to the caravan.
Title: Re: Component assembly without multianalyzer?
Post by: mumblemumble on November 12, 2016, 02:22:42 PM
Quote from: Alenerel on November 12, 2016, 01:42:57 PM
I agree, drills and pumps should be able to be reinstalled.
I disagree, because then drilling essentially has no cost...see, drills IRL break a LOT, and need repairs all the time. At least this way using a drill isn't 100% free...same applies to pumps

Quote from: Canute on November 12, 2016, 02:14:22 PM
Why do you bother your pawn to produce components anyway ?
They are very work and resource intensive.

It is much better you call daily a Exotic good or bulk good caravan from a friendly faction (300 gold) and buy all the components from him, while you sell all you manufactured items or resources to the caravan.
Thats VERY expensive to keep calling / buying like that, not all economies can handle it. components are actually reasonably cheap to make, just they take FOREVER to get made.

really, I think making a component produce 5 units instead of 1 would help a lot, perhaps for a higher steel cost.
Title: Re: Component assembly without multianalyzer?
Post by: Bozobub on November 12, 2016, 05:36:10 PM
I think this is more a comment on the somewhat borked trading system, rather than components being too hard to make ^^' .  As noted above, component manufacture really isn't supposed to be your primary source.
Title: Re: Component assembly without multianalyzer?
Post by: Trylobyte on November 12, 2016, 08:06:14 PM
My main issue with components is how many components you need before you can start making components.  You need, at a minimum, 42 of them - 2 for a cheap generator, 10 for a high-tech research bench, and 30 for the table itself.  Add in the resources and time required to make them and the return on investment for component assembly is probably one of the worst in the game.  You're better off spending your time on something profitable then spamming traders and buying components.

I'd like to see this change, since I'm fond of self-sufficient colonies, but that's just how it is right now.
Title: Re: Component assembly without multianalyzer?
Post by: sadpickle on November 12, 2016, 08:17:38 PM
Quote from: Trylobyte on November 12, 2016, 08:06:14 PM
Add in the resources and time required to make them and the return on investment for component assembly is probably one of the worst in the game.
I agree. And it's an absolute essential transition product that is used in so, so many things, in addition to needing a steady supply to cover breakdowns.

Trade will net you some, but if you want to really scale up your industry you need to make them.

My last game I had 4 (no joke) component benches in the end, just to keep the supply up. I have no idea how long I'd have to churn out components before it became profitable to do so.

Ramp up the power requirements, make the tech more expensive, make it require uranium... just nerf the component cost a bit, please.
Title: Re: Component assembly without multianalyzer?
Post by: Listy on November 13, 2016, 04:58:14 AM
Quote from: mumblemumble on November 12, 2016, 02:22:42 PM
Quote from: Alenerel on November 12, 2016, 01:42:57 PM
I agree, drills and pumps should be able to be reinstalled.
I disagree, because then drilling essentially has no cost...see, drills IRL break a LOT, and need repairs all the time. At least this way using a drill isn't 100% free...same applies to pumps

Then give the drills a higher breakdown chance.

But pumps are a different kettle of fish. They already have so many negatives that its actually impossible to use them for more than minor landscape alterations. I'm currently into a play through where I deliberately landed on a high marsh/water area. Pumps take to long to pump out even one small area, they're unable to be re-installed, and so cost a colossal amount of materials, and they're fairly power hungry at the start of a game (when you need them) as they can't be turned off, if you suddenly find yourself over drawing your power supply.
Title: Re: Component assembly without multianalyzer?
Post by: Shurp on November 13, 2016, 08:51:35 AM
You can always disconnect the power line leading to them if you want to turn them off.
Title: Re: Component assembly without multianalyzer?
Post by: Serenity on November 13, 2016, 09:03:47 AM
Quote from: Listy on November 13, 2016, 04:58:14 AM
as they can't be turned off, if you suddenly find yourself over drawing your power supply.
That's what switches are for
Title: Re: Component assembly without multianalyzer?
Post by: Listy on November 13, 2016, 01:09:48 PM
Quote from: Serenity on November 13, 2016, 09:03:47 AM
Quote from: Listy on November 13, 2016, 04:58:14 AM
as they can't be turned off, if you suddenly find yourself over drawing your power supply.
That's what switches are for

More steel and components then :p

It just seems a bit odd from a game play point of view, that you've spent the entire game up until then drilling into your players that devices can be unplugged. then suddenly not this one thing in the entire game.
Title: Re: Component assembly without multianalyzer?
Post by: Canute on November 14, 2016, 02:48:08 AM
It is a gameplay decition, the building cost are pretty low compared to the reward. And when you could reinstall the drills, you don't realy need the scranner anymore.

If you want unlimted resources with a highter build cost, look for Deep core drilling mod.
Title: Re: Component assembly without multianalyzer?
Post by: Stealthkibbler on November 15, 2016, 08:31:24 AM
I actually had zero issues with component crafting, I had one colonist hopped up on luciferium set to only craft and smith. She went from like 5 skill to 16 crafting in less than a year because I had her constantly crafting components.

You need to deep drill if you want to setup industry, deep drilling is extremely profitable, the amount of components and steel you have to put into it is only a quarter of the amount you will get out. The first thing you wanna do is setup on a medium or large steel vein, medium veins give around 5k-10k steel at the least, large ones give much much more. There's also the fact that you're going to be deconstructed all the drills and getting back most of what you put in initially once you dry out a vein.

And that's just one vein, the same also applies for plasteel since they can be found in the same size.

In all my games I never buy a component bench until I have a bunch of deep drills setup on a steel vein, you'll just end up starving yourself of steel very quickly.
Title: Re: Component assembly without multianalyzer?
Post by: Bozobub on November 15, 2016, 12:32:35 PM
I mainly use Component Benches as backup for lean times, when I simply don't see enough traders and/or can't find any compacted machinery to dig up.  It can, at least, keep your current system running in the lean times.