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RimWorld => Mods => Help => Topic started by: Shurp on November 12, 2016, 12:14:00 PM

Title: Nerfing sniper rifles
Post by: Shurp on November 12, 2016, 12:14:00 PM
So I am tired of pirate sniper rifles blowing off my colonists' arms and legs and I need some advice on how best to adjust the damage they do to reduce this.  Sniper damage is 40.  What defines how much damage a leg or arm can take before it is destroyed?

[edit] ok, I found this, which makes me unhappy:
http://rimworldwiki.com/wiki/Table_of_Human_Body_Parts

Leg is listed at 30 and Arm is listed at 20.  Which means I would have to knock off over half the damage to keep limbs attached :(  Or I have to make Devilstrand dusters and pants commonplace.  Or maybe some combination of the two... if I reduce the damage to 30 then any armor value will keep a leg attached and 33% armor will keep an arm attached, correct?
Title: Re: Nerfing sniper rifles
Post by: RawCode on November 12, 2016, 10:09:01 PM
i made simple modification about balance and difficulty, basically removed "rageout" feature obviously hook based c#...

no hit may reduce hp of bodypart below 1.
saving throw apply debuff on bodypart, bodyparts with debuff have no protection
Title: Re: Nerfing sniper rifles
Post by: Shurp on November 16, 2016, 07:23:45 PM
No, that's way too complicated for my level of modding skill.  I'm looking to balance the game with something more basic.  I've already added varieties of devilstrand to provide some weak protection.  I just want to fine tune the numbers so that the first hit of a sniper rifle won't blow a leg off but the second will.