Ludeon Forums

RimWorld => Ideas => Topic started by: Sola on November 26, 2016, 11:52:37 AM

Title: Edit pawns at creation
Post by: Sola on November 26, 2016, 11:52:37 AM
Yeah, it totally defeats the purpose of the game to create mega-pawns to make life easier, but it looks like you can do that in scenario editing anyways (colonists have a 99% chance to start with...)

This would allow people to create specific colonists for a scenario.
Example:
"Bill the alcoholic drug addict was strung out and looking for a way to make more moonshine in the chemistry lab when an explosion happened, inevitably resulting in the ship crashing onto the rimworld.  Only Bill and Ensign Apricot survived."
-Start with Bill (preset pawn with addiction to alcohol and some drug)
-Start with Apricot (random pawn, not necessarily an addict)
Title: Re: Edit pawns at creation
Post by: Pink Omega on November 26, 2016, 01:48:03 PM
There's a mod that do this, it's EdB Prepare Carefully.
Title: Re: Edit pawns at creation
Post by: Sola on November 26, 2016, 03:16:51 PM
Would that mod allow me to create a scenario with a specific pawn, then allow people with the vanilla game to use my scenario?
Title: Re: Edit pawns at creation
Post by: Pink Omega on November 26, 2016, 04:31:30 PM
Quote from: Sola on November 26, 2016, 03:16:51 PM
Would that mod allow me to create a scenario with a specific pawn, then allow people with the vanilla game to use my scenario?
You can't create a scenario with a specific pawn to play. Even with the mod.
Title: Re: Edit pawns at creation
Post by: Sola on November 27, 2016, 09:24:56 AM
Sounds like something you could throw into a suggestions forum, don't you think?
Title: Re: Edit pawns at creation
Post by: Harold3456 on November 28, 2016, 09:16:58 PM
Quote from: Sola on November 26, 2016, 11:52:37 AM
Yeah, it totally defeats the purpose of the game to create mega-pawns to make life easier, but it looks like you can do that in scenario editing anyways (colonists have a 99% chance to start with...)

This would allow people to create specific colonists for a scenario.
Example:
"Bill the alcoholic drug addict was strung out and looking for a way to make more moonshine in the chemistry lab when an explosion happened, inevitably resulting in the ship crashing onto the rimworld.  Only Bill and Ensign Apricot survived."
-Start with Bill (preset pawn with addiction to alcohol and some drug)
-Start with Apricot (random pawn, not necessarily an addict)

I like this idea. Yeah, your pawn might not be "balanced", but who cares? This isn't a competitive game.

More than anything, I want to be able to customize pawns' appearances and relations. I want to make a Swiss Family Robinson style game sometime, with a whole extended family! Or make characters from TV shows, or books. This seems like a very basic thing that should definitely be an optional mechanic.