Yeah, it totally defeats the purpose of the game to create mega-pawns to make life easier, but it looks like you can do that in scenario editing anyways (colonists have a 99% chance to start with...)
This would allow people to create specific colonists for a scenario.
Example:
"Bill the alcoholic drug addict was strung out and looking for a way to make more moonshine in the chemistry lab when an explosion happened, inevitably resulting in the ship crashing onto the rimworld. Only Bill and Ensign Apricot survived."
-Start with Bill (preset pawn with addiction to alcohol and some drug)
-Start with Apricot (random pawn, not necessarily an addict)
There's a mod that do this, it's EdB Prepare Carefully.
Would that mod allow me to create a scenario with a specific pawn, then allow people with the vanilla game to use my scenario?
Quote from: Sola on November 26, 2016, 03:16:51 PM
Would that mod allow me to create a scenario with a specific pawn, then allow people with the vanilla game to use my scenario?
You can't create a scenario with a specific pawn to play. Even with the mod.
Sounds like something you could throw into a suggestions forum, don't you think?
Quote from: Sola on November 26, 2016, 11:52:37 AM
Yeah, it totally defeats the purpose of the game to create mega-pawns to make life easier, but it looks like you can do that in scenario editing anyways (colonists have a 99% chance to start with...)
This would allow people to create specific colonists for a scenario.
Example:
"Bill the alcoholic drug addict was strung out and looking for a way to make more moonshine in the chemistry lab when an explosion happened, inevitably resulting in the ship crashing onto the rimworld. Only Bill and Ensign Apricot survived."
-Start with Bill (preset pawn with addiction to alcohol and some drug)
-Start with Apricot (random pawn, not necessarily an addict)
I like this idea. Yeah, your pawn might not be "balanced", but who cares? This isn't a competitive game.
More than anything, I want to be able to customize pawns' appearances and relations. I want to make a Swiss Family Robinson style game sometime, with a whole extended family! Or make characters from TV shows, or books. This seems like a very basic thing that should definitely be an optional mechanic.