Type 2 improved turret that we can combine with different waepons:
- Pump Shotgun + turret = Pump Shotgun turret;
- Assault Rifle + turret = Assault Rifle turret;
- Minigun + turret = Minigun turret;
and others. Required AI core and many research.
Its make some more creative in this game.
Is this a suggestion? Ima move this. Doesnt feel like a creative award, unless Tynans giving out free turrets.
there are enough mods out for turrets in all Kind of styles.
on a sidenote = overpowered turrets/turrets in general and killboxes make the game boring.
this is more than a towerdefense minigame.
Quote from: Grishnerf on December 07, 2016, 01:34:54 PM
there are enough mods out for turrets in all Kind of styles.
on a sidenote = overpowered turrets/turrets in general and killboxes make the game boring.
this is more than a towerdefense minigame.
No, I think that problem of killboxes is that we have
only weak turrets, thats why people buld
many of turrets as in tower defend games, making killboxes, labitints and other. Its only one way when in mid/late game comes
horde of enemies. Now, at extreme killboxes are necessity.
This is boring.
I offering making some more power t2 turrets, that would be stronger, harder to research, cost more resourse and having some limits. For example, you can build minigun turrets but only 4.
Anyway, having only one type turrets
this is borig. Make some difference.
p.s. sorry for english
The military turret from the More Vanilla Turrets mod is a good example. While other turrets in that mod are OP, that one strikes a nice balance. It's a clear improvement but it also costs more materials, more power and has a larger explosion radius.
speaking of More Vanilla Turrets mod, we could use some maned guns. Can be a bit better than a turret, but at the risk of the gunner.
Just my two cents.
With the risk of the manned gun being used by the enemy if the worst happen, hell that's a good idea :P seem "fun"