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RimWorld => Ideas => Topic started by: Noctis on December 13, 2016, 05:47:53 PM

Title: Caravans stopping to hunt / forage
Post by: Noctis on December 13, 2016, 05:47:53 PM
Now that caravans are a thing in A16, and food can be a problem for long trips, it'd be cool if we could click "Explore" (or something to that effect) to generate a local area, similar to when your caravan is attacked.  You could then direct your pawns to hunt or forage in the generated map.  This would be a good way to help meet the caravan's food needs.
Title: Re: Caravans stopping to hunt / forage
Post by: DemetriaDark on December 13, 2016, 10:16:47 PM
I agree and I just found out you can actually have more then one settlement if you increase the number allowed in options its sort of a way to do exactly what your suggestioning assuming you can abandon the place you just "Settled" pretty easily
Title: Re: Caravans stopping to hunt / forage
Post by: Noctis on December 14, 2016, 09:38:10 AM
That's an interesting workaround, and sounds like it'd work.  I still think a simple "Explore" button would be cool, and would prevent you from needing to make a new settlement every time you wanted to hunt or scavenge for food.
Title: Re: Caravans stopping to hunt / forage
Post by: JimmyAgnt007 on December 14, 2016, 09:45:46 AM
Quote from: DemetriaDark on December 13, 2016, 10:16:47 PM
I agree and I just found out you can actually have more then one settlement if you increase the number allowed in options its sort of a way to do exactly what your suggestioning assuming you can abandon the place you just "Settled" pretty easily

Keep in mind though that you can only settle a location once.  you cant reclaim an abandoned tile.
Title: Re: Caravans stopping to hunt / forage
Post by: Thyme on December 14, 2016, 11:18:47 AM
Can we settle again?