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RimWorld => General Discussion => Topic started by: Korish on April 03, 2014, 06:25:31 PM

Title: Crashed ship?
Post by: Korish on April 03, 2014, 06:25:31 PM
So the story of the game is about your ship crashing, when will the colonists start near some wreckage that looks like a ship? Maybe make it mine-able for some starter metal...
Title: Re: Crashed ship?
Post by: StorymasterQ on April 03, 2014, 09:15:37 PM
I think the story is that the ship breaks up in orbit and three colonists fall down in a capsule of some sort. Also, you'll always have a small vein of completely metal mound near where you land.
Title: Re: Crashed ship?
Post by: chaouki on April 04, 2014, 09:39:20 AM
Quote from: StorymasterQ on April 03, 2014, 09:15:37 PM
I think the story is that the ship breaks up in orbit and three colonists fall down in a capsule of some sort. Also, you'll always have a small vein of completely metal mound near where you land.

and in addition to that you have stuff like metal and food lying around as if scattered after an explosion of the space ship.
Title: Re: Crashed ship?
Post by: killerx243 on April 04, 2014, 03:50:37 PM
Also the escape pods and cargo containers that rain down on you every once and a while.
Title: Re: Crashed ship?
Post by: ItchyFlea on April 04, 2014, 04:17:29 PM
A couple of months ago I made a scenario (http://ludeon.com/forums/index.php?topic=1605.0) that gave my thoughts on what the intro text was telling you. Thorwan turned it into a YouTube video: https://www.youtube.com/watch?v=5XL7zGBIB8M
Title: Re: Crashed ship?
Post by: Darker on April 04, 2014, 04:24:26 PM
Quote from: ItchyFleaI made a scenario
Your scenarios, I will never forget. And this one was the best!
Title: Re: Crashed ship?
Post by: Ender on April 09, 2014, 06:53:28 PM
Quote from: Darker on April 04, 2014, 04:24:26 PM
Quote from: ItchyFleaI made a scenario
Your scenarios, I will never forget. And this one was the best!

Indeed, and personally i am eagerly awaiting the zombie scenario for alpha 3.....
Title: Re: Crashed ship?
Post by: FtDLulz on April 09, 2014, 06:57:18 PM
Quote from: Ender on April 09, 2014, 06:53:28 PM
Quote from: Darker on April 04, 2014, 04:24:26 PM
Quote from: ItchyFleaI made a scenario
Your scenarios, I will never forget. And this one was the best!

Indeed, and personally i am eagerly awaiting the zombie scenario for alpha 3.....
Same here. Now it's a zombie apocalypse story builder! ;)
Title: Re: Crashed ship?
Post by: porcupine on April 09, 2014, 07:11:31 PM
It just occurred to me.  Does anybody else think that maybe the colonists should hit first, then the debris?  Or colonists amid the debris?

It'd be cool if there was a risk of loosing your initial colonists, in the first 5 minutes, to falling debris. 

"Yeah, Jim got nailed on the head from an AR-24 that fell from the *!#$(*!# sky, guy was in a coma for 2 months when we got here!"
Title: Re: Crashed ship?
Post by: Ender on April 09, 2014, 08:45:17 PM
Quote from: porcupine on April 09, 2014, 07:11:31 PM
It just occurred to me.  Does anybody else think that maybe the colonists should hit first, then the debris?  Or colonists amid the debris?

It'd be cool if there was a risk of loosing your initial colonists, in the first 5 minutes, to falling debris. 

"Yeah, Jim got nailed on the head from an AR-24 that fell from the *!#$(*!# sky, guy was in a coma for 2 months when we got here!"
honestly, and personally, not really, the idea that all you get is 3 is, to me, symbolizing that the others died on the way down, if any. Plus, have you tried living with only 2 colonists, personally 3 is really the minimum for the first 2 or three days to survive.
Title: Re: Crashed ship?
Post by: porcupine on April 09, 2014, 10:38:05 PM
Quote from: Ender on April 09, 2014, 08:45:17 PM
Quote from: porcupine on April 09, 2014, 07:11:31 PM
It just occurred to me.  Does anybody else think that maybe the colonists should hit first, then the debris?  Or colonists amid the debris?

It'd be cool if there was a risk of loosing your initial colonists, in the first 5 minutes, to falling debris. 

"Yeah, Jim got nailed on the head from an AR-24 that fell from the *!#$(*!# sky, guy was in a coma for 2 months when we got here!"
honestly, and personally, not really, the idea that all you get is 3 is, to me, symbolizing that the others died on the way down, if any. Plus, have you tried living with only 2 colonists, personally 3 is really the minimum for the first 2 or three days to survive.

Well I was also pitching for a varried number of colonists.

I disagree on the 3 is the minimum bit as well.  I've had colonies generated at random that had only 2 workable colonists (IE: a useless assassin/researcher at start).