Ludeon Forums

RimWorld => General Discussion => Topic started by: SF4iQue on December 16, 2016, 04:28:42 PM

Title: Wardrobe problem
Post by: SF4iQue on December 16, 2016, 04:28:42 PM
I have 1 colonist wearing tshirt and pants. He has restriction not to wear 0-50% apparel.

On my stockpiles i only have tribalwears 100% (no pants and tshirts and literally only tribalwear).

So what is happening when his shirt durability drops to 50% is:
he undresses the shirt and continues on hes basic work absolutely ignoring the fact that hes got debuff "Naked". Ok no problem, i force him to wear tribalwear, clear "forced" button and then hes like: "f*ck you and your tribalwear in particular"
*undresses tribalwear and wears pants  to get Naked debuff

i see what is problem here colonist priority is
1) follow the wardobe rules
2) wear best item i can find
3) don't be naked

and it should be
1) follow the wardobe rules
2) don't be naked
3) wear best item i can find

I have restricted him from wearing pants until i can sustain good apparel production
but any convinient ideas here? i want to do this without "forced" condition

Title: Re: Wardrobe problem
Post by: Canute on December 16, 2016, 04:33:00 PM
You are sure, you didn't disable tribalwear at the cloth rules maybe ?
Title: Re: Wardrobe problem
Post by: SF4iQue on December 16, 2016, 04:35:12 PM
Quote from: Canute on December 16, 2016, 04:33:00 PM
You are sure, you didn't disable tribalwear at the cloth rules maybe ?
yep no changes except 50-100% rule
Title: Re: Wardrobe problem
Post by: sadpickle on December 16, 2016, 07:10:14 PM
It could be a bug. In my experience nude colonists will wear tribalwear, provided it's allowed in their outfit, and there's nothing else. They seem to vastly prefer anything to tribalwear. I've seen them drop a brand-new tribalwear for raider leftovers.
Title: Re: Wardrobe problem
Post by: GiantSpaceHamster on December 19, 2016, 08:59:16 PM
Quote from: SF4iQue on December 16, 2016, 04:28:42 PM
I have 1 colonist wearing tshirt and pants. He has restriction not to wear 0-50% apparel.

Note that this is actually unnecessary. If a colonist is wearing an item with <50% durability remaining, and there is an option with >=50% durability for the same slot, they will upgrade (it might not be immediately, but within half a day or so). If you don't have anything to upgrade to then at least you're wearing something and getting a -5 or so mood penalty rather than being naked and getting the larger associated penalty.