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RimWorld => General Discussion => Topic started by: Catastrophy on December 21, 2016, 05:25:38 AM

Title: Changing Stack Sizes
Post by: Catastrophy on December 21, 2016, 05:25:38 AM
I can't really play with stacks of only 75 size. I get that it's about one haul job, but the space requirements are so high and paths get so long. I've used x10-times mod in A15.
Basically I feel it reduces the number of haul jobs, too. If all the petty haul jobs (for that 1 meat e.g.) stack up you'll reach quickly a point where production comes to a standstill and manpower is usually quite limited.
Anyone knows if there is a way to set this value somewhere? I scanned the editor options (in the multipliers) but I did not see it as an option.

In DF I had a whole class of people dedicated to only haul jobs and lever pulling. I called them the "plebs"... They were the material I would recruit heroic soldiers from, too.
When I started playing Rimworld the stack size mod was the first one I grabbed - even before playing the game once - it seemed like a no brainer for me.
Title: Re: Changing Stack Sizes
Post by: harpo99999 on December 21, 2016, 06:50:23 AM
it is fairly easy to make a stack size mod as all the files are already human readable xml's,  we just have to add into each of the items (where it does not exist at present) a line containing '<stackLimit>100</stackLimit>' and the items should get a stack size of 100, and do this in a COPY of the files in a new mod
Title: Re: Changing Stack Sizes
Post by: Alenerel on December 21, 2016, 07:49:48 AM
Here you go:
http://steamcommunity.com/sharedfiles/filedetails/?id=804599351
Title: Re: Changing Stack Sizes
Post by: Catastrophy on December 21, 2016, 11:31:27 AM
Quote from: Alenerel on December 21, 2016, 07:49:48 AM
Here you go:
http://steamcommunity.com/sharedfiles/filedetails/?id=804599351

Yea, I've been using that one, but didn't activate it for A16.
Title: Re: Changing Stack Sizes
Post by: Catastrophy on December 21, 2016, 05:25:09 PM
A kind modder updated his stack mod just when I was giving up on the mod basics to understand.
Title: Re: Changing Stack Sizes
Post by: taha on December 22, 2016, 03:43:14 AM

I did my own modification long time ago, using <stacklimit> up to 9k. (Also changed the carry amount of a bionic person up to 525)

Problem is, my modding does not change the amount of meat or leather. That mod changes the stack size of leather or meat, but only to 750, and - cherry on the top - uses a dll to inject the process in game.

If anyone knows a way to change the stack limit for meat and leather without using a dll, I'd be very interested to know about it. And, of course, grateful.