Ludeon Forums

RimWorld => Ideas => Topic started by: Sion on April 09, 2014, 02:32:33 PM

Title: Sun lamp grow radius.
Post by: Sion on April 09, 2014, 02:32:33 PM
Sun lamps should have the same range display thing that turrets have, but this should display the grow radius.
Possibly with a tiny green nuance.
Title: Re: Sun lamp grow radius.
Post by: OmegaConstruct on April 09, 2014, 03:44:24 PM
+1. If this were reddit, this idea would get my upvote.
Title: Re: Sun lamp grow radius.
Post by: Zack_Wester on April 09, 2014, 04:25:13 PM
or for that part an Hud toggle that show the range of lamps and current lamps range so that I know what part of my Dinner that isn´t light up whit out my need of pixel hunting on possible/likely places.
Title: Re: Sun lamp grow radius.
Post by: Cala13er on April 09, 2014, 05:32:29 PM
I've just added this to Industrial RIM! Sun Lamps and Standing lamps will now display the glow radius (The grow radius is the exact same I believe)

However this is a fixed amount, for example, if you change the sun lamp's glow radius to 5, the display radius will still be 14. I will look into changing that! Will also make it so if you have the power turned OFF, the the display radius will disappear :)

(http://i1084.photobucket.com/albums/j408/calumrules/NewLampRangeDisplay.png)
Title: Re: Sun lamp grow radius.
Post by: OmegaConstruct on April 09, 2014, 07:01:38 PM
Here is another idea for sun lamps: make the outer two squares of the radius only provide "low light" or whatever the normal lamps provide. BUT, if you place a second sun lamp so that the outer squares of the two lamps' radii overlap, they combine to create a "bright light" area like in a Venn diagram.
Title: Re: Sun lamp grow radius.
Post by: StorymasterQ on April 09, 2014, 08:49:46 PM
Quote from: Cala13er on April 09, 2014, 05:32:29 PM
(http://i1084.photobucket.com/albums/j408/calumrules/NewLampRangeDisplay.png)

Dat connected rate, though. Woo :D I'd tap that...power :p
Title: Re: Sun lamp grow radius.
Post by: Sion on April 10, 2014, 01:17:36 PM
One thing though, the sun lamp have 2 light radius's, the inner one is [Brightly lit - lit] and the outer one are [lit - dark].
Plant only grow inside the Brightly Lit area.
Title: Re: Sun lamp grow radius.
Post by: Cala13er on April 10, 2014, 01:41:27 PM
Quote from: Sion on April 10, 2014, 01:17:36 PM
One thing though, the sun lam have 2 light radius's, the inner one is [Brightly lit - lit] and the outer one are [lit - dark].
Plant only grow inside the Brightly Lit area.

Any idea what radius this is? I will add 2 circles.
Title: Re: Sun lamp grow radius.
Post by: Tynan on April 10, 2014, 02:18:00 PM
This is a good idea, I'll look into this.
Title: Re: Sun lamp grow radius.
Post by: Sion on April 10, 2014, 02:33:13 PM
Quote from: Cala13er on April 10, 2014, 01:41:27 PM
Quote from: Sion on April 10, 2014, 01:17:36 PM
One thing though, the sun lam have 2 light radius's, the inner one is [Brightly lit - lit] and the outer one are [lit - dark].
Plant only grow inside the Brightly Lit area.

Any idea what radius this is? I will add 2 circles.

No, sorry, but if you build a powered sun lamp and hold the cursor over the ground, it will tell you in the bottom left corner what the cursor are hovering over, including light level.
Title: Re: Sun lamp grow radius.
Post by: Cala13er on April 10, 2014, 03:34:19 PM
Quote from: Tynan on April 10, 2014, 02:18:00 PM
This is a good idea, I'll look into this.

Just add
   
public override void DrawExtraSelectionOverlays()
    {
        GenRender.RenderRadiusRing(base.Position, 14);
    }


In Building_Glower. Maybe make the 14 use the defined radius :)