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RimWorld => Releases => Mods => Outdated => Topic started by: diablz on January 02, 2017, 03:07:00 PM

Title: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 02, 2017, 03:07:00 PM
Adds a variety of Items

Electronics Craftable on the electronics table


(http://imagizer.imageshack.us/v2/320x240q90/923/RE5bVJ.png) (https://imageshack.com/i/pnRE5bVJp)

Micro Chips (http://imagizer.imageshack.us/v2/100x75q90/921/xreXa5.png) (https://imageshack.com/i/plxreXa5p)Mechanisms  (http://imagizer.imageshack.us/v2/100x75q90/923/U16FWa.png) (https://imageshack.com/i/pnU16FWap)  Integrated Circuits (http://imagizer.imageshack.us/v2/100x75q90/924/h0XOko.png) (https://imageshack.com/i/poh0XOkop) Electronic Components(http://imagizer.imageshack.us/v2/100x75q90/922/q2BATL.png) (https://imageshack.com/i/pmq2BATLp)  Bio Micro Chips (http://imagizer.imageshack.us/v2/100x75q90/921/3CmDVr.png) (https://imageshack.com/i/pl3CmDVrp)   Wires (http://imagizer.imageshack.us/v2/100x75q90/922/NKIIyz.png) (https://imageshack.com/i/pmNKIIyzp)

Ores Smeltable on Furnace and Electric Smelter (vanilla Smelter)


(http://imagizer.imageshack.us/v2/150x100q90/923/Vhwie9.png) (https://imageshack.com/i/pnVhwie9p)

Copper Ore  (http://imagizer.imageshack.us/v2/100x75q90/922/HVGqfa.png) (https://imageshack.com/i/pmHVGqfap)  Iron Ore (http://imagizer.imageshack.us/v2/100x75q90/921/qcNo7Q.png) (https://imageshack.com/i/plqcNo7Qp)  Aluminum Ore (http://imagizer.imageshack.us/v2/100x75q90/921/LsC05W.png) (https://imageshack.com/i/plLsC05Wp)    Smelted Ores  Copper Bar (http://imagizer.imageshack.us/v2/100x75q90/923/YdkR3S.png) (https://imageshack.com/i/pnYdkR3Sp)   Steel Bar  (http://imagizer.imageshack.us/v2/100x75q90/921/BGHHsz.png) (https://imageshack.com/i/plBGHHszp) Aluminum Bar  (http://imagizer.imageshack.us/v2/100x75q90/924/mVX9g1.png) (https://imageshack.com/i/pomVX9g1p)

Coal  (http://imagizer.imageshack.us/v2/100x75q90/924/Lt5Pfj.png) (https://imageshack.com/i/poLt5Pfjp)  Charcoal   (http://imagizer.imageshack.us/v2/100x75q90/921/wYmHEI.png) (https://imageshack.com/i/plwYmHEIp)


SawMill For sawing Wood Planks


(http://imagizer.imageshack.us/v2/320x240q90/923/WJ9lV3.png) (https://imageshack.com/i/pnWJ9lV3p)

Wood Planks (http://imagizer.imageshack.us/v2/100x75q90/923/GVEnD2.png) (https://imageshack.com/i/pnGVEnD2p)


Glass Work Table - For a variety of glass buildings and colored and non-colored lights

(http://imagizer.imageshack.us/v2/320x240q90/923/MGQVEh.png) (https://imageshack.com/i/pnMGQVEhp)

Colored Ceiling Lights (http://imagizer.imageshack.us/v2/100x75q90/923/PguDrR.png) (https://imageshack.com/i/pnPguDrRp)(http://imagizer.imageshack.us/v2/100x75q90/924/L7N71c.png) (https://imageshack.com/i/poL7N71cp)(http://imagizer.imageshack.us/v2/100x75q90/922/9cvB0b.png) (https://imageshack.com/i/pm9cvB0bp)(http://imagizer.imageshack.us/v2/100x75q90/924/1iz64n.png) (https://imageshack.com/i/po1iz64np)(http://imagizer.imageshack.us/v2/100x75q90/924/o5INlk.png) (https://imageshack.com/i/poo5INlkp)(http://imagizer.imageshack.us/v2/100x75q90/924/iO4qty.png) (https://imageshack.com/i/poiO4qtyp)  Non-Colored Ceiling Light (http://imagizer.imageshack.us/v2/100x75q90/921/0FkjKA.png) (https://imageshack.com/i/pl0FkjKAp)  Auto-Door Light  (http://imagizer.imageshack.us/v2/100x75q90/922/f1A6K3.png) (https://imageshack.com/i/pmf1A6K3p)



Glass Constructions

Window ( can also make walls in glass or reinforced glass, lights pass trough them) (http://imagizer.imageshack.us/v2/100x75q90/924/UhTTDU.png) (https://imageshack.com/i/poUhTTDUp)  Glass Door  (http://imagizer.imageshack.us/v2/100x75q90/922/YA6kUU.png) (https://imageshack.com/i/pmYA6kUUp)  Glass  (http://imagizer.imageshack.us/v2/100x75q90/923/kxOZgZ.png) (https://imageshack.com/i/pnkxOZgZp)   Reinforced Glass   (http://imagizer.imageshack.us/v2/100x75q90/922/ikp0me.png) (https://imageshack.com/i/pmikp0mep)

Iron, cooper, aluminum and coal are minable, it is auto generated on the creation of the map
I am still doing some changes on the costs of the buildings as i play whit it, fell free to report anything

Just wanted to know what do you guys think, please let me know, its my first mod so if anything is wrong let me know :)

Thank you

License:

You can include this mod in your mod pack or make a derivative of it just let me know.
You can include it in a modpack.



Download here: https://www.dropbox.com/s/sz83pw62e32dblj/Rimworld%202.0.rar?dl=0 (https://www.dropbox.com/s/sz83pw62e32dblj/Rimworld%202.0.rar?dl=0)
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: cammillotto on January 02, 2017, 04:19:59 PM
Seems very cool!
I guess this needs a new save...?
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 02, 2017, 04:25:13 PM
It is try it :P

No it does not need a new save, it will work whit old saves, but the mining nodes may not be very well generated, haven't tried it that way, i would try it but i dont have any save that i can load whit this, just started out in alpha 16 ^^

make a copy of your save and try it an please let me know :)

Just be reminded that you will need a fresh core folder if you remove this mod, if you open up the gave and there is a lot of red errors, just replace the core folder everything will be fine :)
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: jere8184 on January 02, 2017, 05:01:14 PM
Sounds cool. Im guessing this mod will make the game more difficult in a way
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 02, 2017, 06:50:39 PM
Yes it will, and more real
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: SmartererThanYou on January 02, 2017, 06:58:38 PM
Quote from: diablz on January 02, 2017, 03:07:00 PM
Adds a variety of items for construction in vanilla production

items:

-Mechanisms
-Electronic components
-Bio Micro Chips
- Micro Chips
-Intergrated Circuits
-Copper
-Iron
-Aluminium
-Sand (for glass making)
-Coal
-Charcoal
An more items, iron, cooper, aluminium and coal are minable and can be smelted into bars

I am still doing some changes on the costs of the buildings as i play whit it, and i will add some others mods modificated whit this new items

Just wanted to know what do you guys think, please let me know, its my first mod so if anything is wrong let me know :)

Thank you

License:

You can include this mod in your mod pack or make a derivative of it just let me know.
You can include it in a modpack.

Download here: https://www.dropbox.com/s/sz83pw62e32dblj/Rimworld%202.0.rar?dl=0

Update: charcoal is now craftable, there was some kind of error in it

You have a few spelling mistakes in this post  ;D
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 02, 2017, 08:17:17 PM
Quote from: SmartererThanYou on January 02, 2017, 06:58:38 PM
Quote from: diablz on January 02, 2017, 03:07:00 PM
Adds a variety of items for construction in vanilla production

items:

-Mechanisms
-Electronic components
-Bio Micro Chips
- Micro Chips
-Intergrated Circuits
-Copper
-Iron
-Aluminium
-Sand (for glass making)
-Coal
-Charcoal
An more items, iron, cooper, aluminium and coal are minable and can be smelted into bars

I am still doing some changes on the costs of the buildings as i play whit it, and i will add some others mods modificated whit this new items

Just wanted to know what do you guys think, please let me know, its my first mod so if anything is wrong let me know :)

Thank you

License:

You can include this mod in your mod pack or make a derivative of it just let me know.
You can include it in a modpack.

Download here: https://www.dropbox.com/s/sz83pw62e32dblj/Rimworld%202.0.rar?dl=0

Update: charcoal is now craftable, there was some kind of error in it

You have a few spelling mistakes in this post  ;D

I am sorry for that, my English are not that good, and firefox says that everything is ok:P
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: Hydromancerx on January 02, 2017, 09:09:50 PM
Nice! A bunch of this stuff i need due to other mods not being updated (ex Copper, Glass and Aluminum).

EDIT: Oh you edit base game files. :( I don't want to mess those up. You should make it all modular.
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 03, 2017, 08:36:55 AM
Quote from: Hydromancerx on January 02, 2017, 09:09:50 PM
Nice! A bunch of this stuff i need due to other mods not being updated (ex Copper, Glass and Aluminum).

EDIT: Oh you edit base game files. :( I don't want to mess those up. You should make it all modular.

You can, just dont add them, the diference is that you will not have the new items on the vanilla productions, including them in the mod generated some random bugs that i could not solve, just by the change of the game files directly
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: skullywag on January 03, 2017, 10:20:48 AM
No, there is NEVER (ok almost never) a need to change the core files directly, please post the issues you had and we can help you address those issues.
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: alsoandanswer on January 03, 2017, 11:42:18 AM
can we have pictures please?
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 03, 2017, 02:56:18 PM
Quote from: alsoandanswer on January 03, 2017, 11:42:18 AM
can we have pictures please?

I will add pictures soon, i am still doing some changes, and i got little time today, sorry i will as soon as i can
Title: Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 03, 2017, 03:04:24 PM
Quote from: skullywag on January 03, 2017, 10:20:48 AM
No, there is NEVER (ok almost never) a need to change the core files directly, please post the issues you had and we can help you address those issues.

The problem is that when i start a game whit the ship chunks file modded i got no generation of pawns, it starts empty, always empty unless there is no ship chunks in the map.

The other problem, but a small one is that i cannot create different Parent name=building base, it says that one is already exists in this mod, like the vanilla buildings file.

Thank you in advance for any help that you can provide

I would add images to explain it better, but i am on my phone, i will update when i have my pc.


Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: ilawz on January 05, 2017, 06:24:29 AM
Isn't this from sky's hardcore sk modpack? I remember seeing the wires and steel bars etc in that modpack
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: Hydromancerx on January 05, 2017, 06:40:20 AM
Can you make a version that doesn't alter the core files?
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 05, 2017, 09:14:54 AM
Quote from: Hydromancerx on January 05, 2017, 06:40:20 AM
Can you make a version that doesn't alter the core files?

I will do it soon, may be incompatible whit prepare carefully mod at the start of the game, i will lock into it
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 05, 2017, 09:16:46 AM
Quote from: ilawz on January 05, 2017, 06:24:29 AM
Isn't this from sky's hardcore sk modpack? I remember seeing the wires and steel bars etc in that modpack

Some of the textures are yes, i tried contacting the creator for permission, got no reply, anyway i think i saw a permession somewhere to use them
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: JABBA2000 on January 08, 2017, 11:57:31 AM
I was looking for a mod like this. I found it but im 2 years into my colony now. Do i need to start a new game?
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: diablz on January 08, 2017, 08:05:52 PM
Quote from: JABBA2000 on January 08, 2017, 11:57:31 AM
I was looking for a mod like this. I found it but im 2 years into my colony now. Do i need to start a new game?


yes you probably will because of the new minables generation
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: JABBA2000 on January 08, 2017, 08:15:01 PM
Well crap. I got it working and i spawned in a whole bunch of iron copper and aluminium to my base. I have to say 2 things. This mod is great BUT its a bit too complex. I really dont know how to make weirs and machining. Maybe you can make it a bit less complex so its easier to play.

And for your first mod you have done a great job.
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: Joshwoo70 on January 09, 2017, 08:04:12 AM
The glass mod seems awefully stolen from this mod : https://ludeon.com/forums/index.php?topic=14870.0

Update : we have discussed briefly about the textures. Charcoal, is taken from don't starve. please contact the relevent team for permissions.
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: BlackSmokeDMax on January 09, 2017, 08:25:31 AM
Quote from: ilawz on January 05, 2017, 06:24:29 AM
Isn't this from sky's hardcore sk modpack? I remember seeing the wires and steel bars etc in that modpack

That was the first thing I thought as well. There is a LOT of overlap.
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: skullywag on January 09, 2017, 08:29:30 AM
If you dont have direct permission from jacob814 to use his textures from this glass mod then please remove them from download, it plainly states you must have PM'ed him in his thread and not getting a response is not a reason to bypass that, unless a significant period of time has passed and the mod is deemed dead in which case it could be deemed acceptable, however Jacob was last active just before christmas.

The same applies to any other mods assets you are using, you must abide by the license/rules the modders gives you.

If you have permission then thats absolutely fine and you can carry on.
Title: Re: [A16] Rimworld 2.0 Adds a variety of items for construction
Post by: PaoLorenz on January 10, 2017, 08:23:31 AM
And there is this "Cooper" ore that really stings the eye.
Guess it should be Copper, and just mistyped, but you may want to change the name the first time you update the mod !
:)