'Prioritize taming' right click not appearing for any animal over level 6 even though pawn is level 15 handling skill. Pawn will eventually attempt to tame Elk, Raccoon and Wild boar without 'prioritize' but will not interact at all with Arctic fox or Timber Wolf.
In same save game all pawns won't wear 'force clothing'. Will create separate tread for that but both this and that thread will have same save file and log.
Save files are of same game. The first is when I first noticed problems. The second much earlier in the game before any new pawns were introduced. Just in case.
https://www.dropbox.com/s/of24511rz9bbgq7/Redfox%20bug%20report.zip?dl=0
https://www.dropbox.com/s/nw3e60nsz2pvuut/New%20Arrivals1%20%20bug.zip?dl=0
https://www.dropbox.com/s/xz2ffp3zpl6q3i1/output_log.txt?dl=0
Thank you for including the log and save file. This is really appreciated as it helps, and speeds things up, immensely.
I loaded you save game, and there is no "prioritize training" pop-up when you right-click on an Arctic Fox or Timber Wolf because you do not have any food for them. If you check the diet of these animals (via the "i" option) you will see that you do not have any of the food type to train these animals. You can test this further by using dev mode to create some raw meat, at which point you can prioritize training with a right-click.
Although this is WAD, I think there should be a pop-up message regardless informing the player that they have no suitable food. So I'll leave this report open for that reason (and I'll change the thread title to reflect this).
ps. And thank you as well for creating two separate threads for these bugs. Tynan like to operate a "one bug, one thread" system, so it's appreciated that you created a separate thread for each bug.
Edit - Hhhmmm, actually, referring to the diet info isn't a good idea for knowing what food is needed for training, as IIUC a lot of the stuff listed there isn't considered a "treat". Although maybe that should be displayed somewhere on the animal info screen (but that's more of a suggestion then rather than anything bug related).
Thanks for that, will look at food more carefully. However I think I may have made a mistake sending the save file I did. I tried to do my own investigating when I first noticed the issues and rolled back to an earlier save of the game to see if the issues could be replicated and as they could I sent that link. In hindsight I should have sent the save game where I first noticed the issues. Sorry about that. I have now included that saved game too.
Hi, yes you were correct about the food. Once I had some Idex meat the right click for prioritize worked. It seems that there is no right click indicator to advise the player that a food requirement has not been fulfilled. If this is not a bug I think it should be included to avoid fluctuation of the player. Anyway thanks for the help, it worked.
Already fixed for next build. I added a "no suitable food" message. Thanks!