Hello,
I read you (will) have the ability to build a (or later maybe multiple) ship(s) in order to win the game.
But with the addition of planets there are far more possiblities.
Will you be able to build your own ship some day?
Have space battles, create new colonies on new planets, etc.?
How possible would it be, that there will be that kind of a feature?
From my perspective it would take time, sure,
but I don't think you would have to start programming from scratch.
And it would add a whole lot of gameplay and features to the game.
So how big are the chances this could be a feature some day?
And what do you guys think about this idea/suggestion?
Regards,
DoomOfMax
Quote from: DoomOfMax on January 04, 2017, 02:03:16 PM
Hello,
I read you (will) have the ability to build a (or later maybe multiple) ship(s) in order to win the game.
But with the addition of planets there are far more possiblities.
Will you be able to build your own ship some day?
Have space battles, create new colonies on new planets, etc.?
How possible would it be, that there will be that kind of a feature?
From my perspective it would take time, sure,
but I don't think you would have to start programming from scratch.
And it would add a whole lot of gameplay and features to the game.
So how big are the chances this could be a feature some day?
And what do you guys think about this idea/suggestion?
Regards,
DoomOfMax
Well, you're basically suggesting that Ludeon make a whole new game inside Rimworld.
The idea is cool, but demand way too much work. If they want to make space battle, I think they'll instead create a new game.
I thought about it this way:
On the planet:
You build a ship, add weapons, generators, etc.
In space:
It's just like normal terrain but exept the ship and its interiors.
Every spot of the "terrain" is black like space,
so it would be like a biome exept animals, trees, water, etc.
but instead other "buildings" which would be are other ships.
You could move the ship like a carawan and if you find something (e.g. a wreck)
a new terrain with the thing (the wreck) is generated.
And I agree space battles would be one of the harder parts.
But what about the other ideas?
What would gameplay be about?
I mean if you get free water/food from, I dunno, ship based food synthesizers...
Like, what's the game about?
But I'm all for an idea where ludeon makes another game which is about space combat in the rimworld universe, and when you crash into a planet it just starts up rimworld until you get a spaceship and then it runs the space combat game again, heh
Doing it as another game would be an idea,
but a game launching a different game would be strange, I think.
You would have to own RimWorld in order to play this game,
and if thats the case you could just integrate it into RimWorld.
As for food and water (and maybe air):
You have to pack food for the carawan, so a mechanic could be
to load food, water and air and use up these supplies
while traveling from point (planet) A to point (planet) B.
And while traveling you could get attacked,
find wreckages, could be entered,
enter something, there could be a fire on the ship, etc.
Quote from: DoomOfMax on January 04, 2017, 06:15:49 PM
Doing it as another game would be an idea,
but a game launching a different game would be strange, I think.
The old X-COM games (circa 1994?) worked that way. You launched a batch file and it toggled between the two EXEs for you.
EVE-Online also has (had?) that FPS shooter that integrated into the live space game universe. "Dust" or something?
Just couple it with ... what's that game again... hmm... FTL :)
I'm not sure about colonizing other planets since the game's lore indicates that most are very far apart. There are trade ships orbiting your rimworld though so that much would make sense.
Players could build a ship on the ground and, after launching, the ship could be treated as another environment. If combat is done FTL style where attacks are just dice rolls with your ship's specs as base, I don't think it would be a tremendous amount of work. The game already knows how to handle raids/ boarding.
I want to build a ship for more than just running away. This could be tied to a different victory condition in which you bring civilization to your planet.
Very unlikely. As cool as it sounds, it seems out of the scope of the game.
Cool ideia...but as you can see in the lore rimworld doesnt have FTL travel
That's why they use cryptosleep caskets, it takes many years to reach on the destiny.
Very unlikely. Tynan said in his developer diaries the initial idea for RimWorld was to set it on a spaceship, but he scrapped it because it didn't feel fun. He's already tried it and rejected it, so I doubt he'll return to it.
Interesting; I didn't know that. That ships were scrapped as the setting for the entire game doesn't make them appearing in RW impossible though. On the contrary, it means Tynan likes the idea but the ship setting alone wasn't enough to make the game work.
I say strike a deal with another space game where it makes sense and combine the two :>
If not FTL then what about.... hmm...
Quote from: Anomaly on January 06, 2017, 02:24:13 AM
On the contrary, it means Tynan likes the idea but the ship setting alone wasn't enough to make the game work.
It doesn't mean he liked it. He may have soured on it after it failed to work.
Regardless, I oppose space battles in RimWorld. It's so different from the base of the game it would be massive feature creep.
Hey mike, suggestion:
If you post just to oppose a suggestion, quit the suggestions forum. It's borderline trollish I think and disrespectful.
That's my opinion at least. If you actually have something to add or maybe think of how a certain idea can possibly work, even if you personally don't "like" the idea, then this is the right forum for you
Quote from: Lightzy on January 06, 2017, 02:59:54 PM
Hey mike, suggestion:
If you post just to oppose a suggestion, quit the suggestions forum. It's borderline trollish I think and disrespectful.
That's my opinion at least.
No, it isn't trollish. The purpose of the Suggestions forum is to post suggestions and
gauge community reaction to it. If negative feedback is driven out, then every suggestion would be favorably skewed, no matter how ludicrous, niche, or bad it is. I reserve the right to oppose suggestions and say "I don't think that works with RimWorld", especially when people are suggesting
bolting a 2nd game onto RimWorld to make it work.
Quote from: MikeLemmer on January 06, 2017, 08:38:35 PM
Quote from: Lightzy on January 06, 2017, 02:59:54 PM
Hey mike, suggestion:
If you post just to oppose a suggestion, quit the suggestions forum. It's borderline trollish I think and disrespectful.
That's my opinion at least.
No, it isn't trollish. The purpose of the Suggestions forum is to post suggestions and gauge community reaction to it. If negative feedback is driven out, then every suggestion would be favorably skewed, no matter how ludicrous, niche, or bad it is. I reserve the right to oppose suggestions and say "I don't think that works with RimWorld", especially when people are suggesting bolting a 2nd game onto RimWorld to make it work.
I completely agree. Every suggestion is subject to peer review, even good suggwations have bad elements, and some bad suggestions have small nuggets of great ideas. If they weren't up for discussion then it would be a suggestion box, not a suggestion forum.
It is disrespectful to the OP and I believe not in the spirit of a suggestions forum.
It doesn't add anything except perhaps making people dispirited and less likely to keep bringing up ideas. I know this because my profession is organizational counseling and there's statistics to that effect :)
However if you encourage people to make suggestions (by refining ideas, even those you don't like, just to be courteous) or at the very least keep unconstructive negative opinions to yourself, you're raising the overall quality.
Try it though, I think you'll like it better.
By that logic
QuoteI suggest pawns have the ability to turn into Sonic the Hedgehog that can shoot rainbow colored laserbeams out of their eyes as a natural weapon.
Is an unpolished gem of a feature.
We're free to state what we think is feasible and what is not. Some believe adding Stellaris to Rimworld for example, isn't. No matter how cool it sounds. No one is really being mean here and the community calls out assholes when they spot them.
First of all nobody actually suggests ridiculous crap so this is a strawman (well except for one poster who's name I forgot and his suggestions are actually purely brilliant. Like, one time he suggested to have flowers that start speaking to colonists and brainwashing them into using their DNA to multiply creating flower/human hybrids or something insanely fun like that. I wish I could find that topic just to bump it), and secondly, why would it hurt you to just ignore a suggestion you just don't like in any way and can't think of anything constructive to say about it? It's really incredibly simple, no? Easy for me at least.
I already do if I think it's not worthwhile.
Unfortunately, that isn't how it works for everyone. Tornadoes happen whether you like it or not. And people will continue to disagree with someone else's ideas.
So I suggest an alternative solution: If you think something is "unconstructive hate", report it and continue the discussion. Hopefully it's also easy enough for you.
Quotewhy would it hurt you to just ignore an opinion you just don't like in any way and can't think of anything constructive to say about it? It's really incredibly simple, no? Easy for me at least.
Space battles would necessarily be a whole new game. That being said, I think an idea of creating a random event whereby you could use your drop pods to take over a ship being guarded by the enemy as opposed to building one. Basically, create a generated floor plan with different parts of the ship that need to be captured in order to control the ship.
I don't think it really fit with what rimworld is at the moment and while I do think its cool there are a hundred and one other thing I want to see first.
Quote from: Lightzy on January 06, 2017, 02:59:54 PM
Hey mike, suggestion:
If you post just to oppose a suggestion, quit the suggestions forum. It's borderline trollish I think and disrespectful.
That's my opinion at least. If you actually have something to add or maybe think of how a certain idea can possibly work, even if you personally don't "like" the idea, then this is the right forum for you
That's not the way forums work nor is should work, the entire point of this suggestion forum is to discus pro and cons not be an echo chamber for feeling good about your ideas and it never should be, A forum is by definition a
Quote1. A meeting or medium where ideas and views on a particular issue can be exchanged:
'we hope these pages act as a forum for debate' (https://en.oxforddictionaries.com/definition/forum)
And in a debate there people are both for or against an idea, what you suggest is an turning this forum into a echo chamber where only support is welcome and I don't like that idea at all.
Quote from: Lightzy on January 07, 2017, 09:34:56 AM
It is disrespectful to the OP and I believe not in the spirit of a suggestions forum.
I disagree, I'd say its disrespectful not to treat the OP like a mature individual capable of handling criticism or derision and I believe it is perfectly in the spirit of the forum to oppose idea you do not support.
Quote from: Lightzy on January 07, 2017, 09:34:56 AMIt doesn't add anything except perhaps making people dispirited and less likely to keep bringing up ideas.
It does "add" in the sense that it help the dev's gauge the support a suggestion has and as Winston Churchill said
QuoteSuccess consists of going from failure to failure without loss of enthusiasm.
if someone post a suggestion, gets it shot down and never tries again, that is not anyone else problem but theirs.
Quote from: Lightzy on January 07, 2017, 09:34:56 AMI know this because my profession is organizational counseling and there's statistics to that effect :)
The way you say that with pride make me think of you as a PC-SJW or IMHO one of the problems of modern society, people are not special snowflake and in the grand scheme of thing nobody really matters.
Here the same message in song form (https://www.youtube.com/watch?v=n-865kufgag).
Quote from: Lightzy on January 07, 2017, 09:34:56 AMHowever if you encourage people to make suggestions (by refining ideas, even those you don't like, just to be courteous)
So encourage people to by supporting ideas I'm opposed to? No thanks, I prefer a brutal honesty approach and if it hurt people feeling I'll tell them what my brother told me when I was 7, drink a cup of concrete and harden the fuck up.
Quote from: Lightzy on January 07, 2017, 09:34:56 AMor at the very least keep unconstructive negative opinions to yourself, you're raising the overall quality.
If you where talking about people replying to suggestion with stuff like "this idea sucks, no" or what not I'd actually agree with you but given that your talking about someone whom calmly and respectfully disagreed and said why they disagree you, IMHO, have nothing to stand on.
Quote from: Lightzy on January 07, 2017, 09:34:56 AMTry it though, I think you'll like it better.
No, I like saying what I think even if that hurts other peoples feelings, make no mistake hurting people is not the goal its just a side effect or collateral damage if you would.
Is that a perfect system? No but I think its a hell of a lot better then this modern "safe space" stuff.