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RimWorld => Releases => Mods => Outdated => Topic started by: Totally Professional on January 05, 2017, 01:54:34 PM

Title: [A16] RimMeth - My First Rimworld Mod
Post by: Totally Professional on January 05, 2017, 01:54:34 PM
 (http://i.imgur.com/ecWoScZ.jpg)

My first RimWorld mod wooh!

This mods adds:

- Methamphetamine, a stimulant that is similar to wake-up, but is much stronger and has a euphoric effect, it is also much more dangerous and addictive.

- BlueIce, a cheaper to make version of  the stimulant methamphetamine, it is slightly weaker. The dangers still persist however. (Update 1)

- Methylamine, the ingredient necessary to make BlueIce, it is made at a drug lab. (Update 1+3)

- 4-methylcarboxylamine, Mouthful isn't it? This is by far the most powerful stimulant ever made. It was made by scientists on a planet colonized specifically for medical research, it was supposed to be a drug with similar uses to wake-up, but less addictive. What they made instead is a drug more addictive than anything else in the universe. A drug so complex to make that it is incredibly rare to come by, and comes with a hefty price. (Update 3)

Update 2
-Added joy to methamphetamine (0.6)
-Added joy to BlueIce (0.5)
-Slightly adjusted pricing
-A small bug fix

Update 3
-Methylamine is no longer purchasable, it instead must be made.
-Neutroamine has been renamed (label only) as pseudoephedrine.
-Plenty of bug fixes and compatibility fixes.
-4-methylcarboxylamine added, with the necessary recipes

A lot of people have said methamphetamine was already in Rimworld, saying it is insert any vanilla drug here.
No drug in this game accurately represents the drug, so please don't comment that.

Download links are below, it is a mediafire link because the file dosen't want to be compressed lower than 600kb for whatever reason, sorry about that

Update 3: https://www.mediafire.com/?x4o38x0k5yd0d09
Update 2: https://www.mediafire.com/?y8rycrctfuuvmu4
Original version: https://www.mediafire.com/?educf0if96hhm3e
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=835379263&searchtext=
Title: Re: RimMeth - My first Rimworld mod
Post by: Adalah217 on January 05, 2017, 02:57:08 PM
You should divide up your single Def into multiple folders. For example, a single ThingDef folder which contains the things, a single Hediff folder which contains that, etc.

Also, moderators might get picky about the title of your post. You should change it to include the version of your mod. [A16]
Title: Re: RimMeth - My first Rimworld mod
Post by: Totally Professional on January 05, 2017, 03:00:09 PM
How would this affect the mod? Or would it just make things more organized, I just kept it all in one because it's the same as all the other drugs do, it is not multiple items or anything. Also thanks for the title thing :D
Title: Re: RimMeth [A16] - My first Rimworld mod
Post by: skullywag on January 05, 2017, 03:10:53 PM
*looks at title*

*screams internally*
Title: Re: RimMeth [A16] - My first Rimworld mod
Post by: Totally Professional on January 05, 2017, 03:13:39 PM
Quote from: skullywag on January 05, 2017, 03:10:53 PM
*looks at title*

*screams internally*
Whoops  :P
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: skullywag on January 05, 2017, 03:17:24 PM
fankoo :D
Title: Re: RimMeth [A16] - My first Rimworld mod
Post by: Adalah217 on January 05, 2017, 03:21:11 PM
Quote from: skullywag on January 05, 2017, 03:10:53 PM
*looks at title*

*screams internally*

It was.. inevitable.

Quote from: Totally Professional on January 05, 2017, 03:00:09 PM
How would this affect the mod? Or would it just make things more organized, I just kept it all in one because it's the same as all the other drugs do, it is not multiple items or anything. Also thanks for the title thing :D

I don't think it would affect the mod at all, but honestly I don't think I've actually tried it.
Do all the other drugs do that?! I'm surprised! Disregard my suggestion :)
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: Totally Professional on January 05, 2017, 03:23:58 PM
Quote from: Totally Professional on January 05, 2017, 03:00:09 PM
How would this affect the mod? Or would it just make things more organized, I just kept it all in one because it's the same as all the other drugs do, it is not multiple items or anything. Also thanks for the title thing :D


I don't think it would affect the mod at all, but honestly I don't think I've actually tried it.
Do all the other drugs do that?! I'm surprised! Disregard my suggestion :)

Fair enough then haha
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: A_Soft_Machine_Man on January 05, 2017, 03:30:16 PM
"I am the one who knocks!" Rimworld edition.

Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: Totally Professional on January 05, 2017, 03:33:21 PM
Quote from: A_Soft_Machine_Man on January 05, 2017, 03:30:16 PM
"I am the one who knocks!" Rimworld edition.
Guess where the idea came from XD
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: NethanielShade on January 05, 2017, 10:39:52 PM
Suggestion: Rename the drug to "Crystal" so it has a sort of vanilla/lore-friendly feel, as none of the ingame drugs have the same name as real-world equivalents. Plus "Crystal" is similar to crystal meth just like "Smokeweed" is similar to marijuana's slang term, weed.
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: ajaviide on January 06, 2017, 02:38:59 AM
smokeweed causes cancer :S so not weed anymore, also you dont smoke leafs :D
My colonist dont do much drugs tho :)
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: Sparkie on January 06, 2017, 06:14:38 AM
Ajaviide sounds alot like a Finnish or Estonian word
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: Adalah217 on January 06, 2017, 06:21:32 AM
Quote from: NethanielShade on January 05, 2017, 10:39:52 PM
Suggestion: Rename the drug to "Crystal" so it has a sort of vanilla/lore-friendly feel, as none of the ingame drugs have the same name as real-world equivalents. Plus "Crystal" is similar to crystal meth just like "Smokeweed" is similar to marijuana's slang term, weed.

I second this idea!!
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: ajaviide on January 06, 2017, 01:06:21 PM
TotallyProfessional--- Will you do other drugs to?

Sparkie -- you guessed right im from Estonia.
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: Totally Professional on January 09, 2017, 11:57:31 AM
Quote from: ajaviide on January 06, 2017, 02:38:59 AM
smokeweed causes cancer :S so not weed anymore, also you dont smoke leafs :D
My colonist dont do much drugs tho :)

Something similar to your idea has been added in the new update, BlueIce.
Title: Re: [A16] RimMeth - My first Rimworld mod
Post by: Totally Professional on January 09, 2017, 11:59:58 AM
Quote from: ajaviide on January 06, 2017, 01:06:21 PM
TotallyProfessional--- Will you do other drugs to?

Sparkie -- you guessed right im from Estonia.

I will hopefully be doing yeah, I'm planning on a painkiller mod (I know this has been done, but I aim to make it as true to life as I can and add many types of real life drugs used for this, also opium, which means heroin I guess.
Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: Totally Professional on January 15, 2017, 07:59:45 AM
Update 2 has been released :)
Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: Birdy on January 15, 2017, 09:00:48 AM
Cool mod!

What about oral drugs like stanozolol (winstrol), methandienone (dianabol), oxandrolone (anavar), fluoxymesterone (halotestin), mesterolone (proviron), tamoxifen (nolvadex),  anastrozole (arimidex), clomifen (clomid) and injectable drugs like testosteron enanthate/propionate/cypionate, deca, tren, masteron, primo etc.?

You could give our colonists some serious gains, and side-effect recovery potential!
Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: Totally Professional on January 15, 2017, 11:33:40 AM
I'm planning to add a lot, instead of adding to this mod, I might seperate and make a drug overhaul mod
Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: Totally Professional on March 05, 2017, 08:50:45 AM
Update 3 is out!, I have added a new made up drug, as people don't want real world drugs and more fantasy ones.
Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: deadlyreg on March 05, 2017, 09:12:33 AM
Speaking as a man knee deep in the pharmaceutical industry I would much prefer fantastic drugs to real world drugs. We are in space after all, we need more than just cocaine we need space cocaine. Plus it lets you stretch those speculative muscles. Looking forward to more from this!
Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: Canute on March 05, 2017, 09:21:00 AM
QuoteUpdate 3
-Methylamine is no longer purchasable, it instead must be made.

On the black market anything is buyable.
You should made it possible that pirate trader can have it.

Title: Re: [A16] RimMeth - My First Rimworld Mod
Post by: Totally Professional on March 05, 2017, 10:04:35 AM
It is like that to add challenge, I get that it could be buyable, but I want it to be hard to make.