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RimWorld => Mods => Topic started by: Cook The NightHunter on January 07, 2017, 04:27:22 AM

Title: [Mod Request] DEAD SPACE MOD
Post by: Cook The NightHunter on January 07, 2017, 04:27:22 AM
Is there a Dead Space mod around here?
It would be neat if a Marker was sent to the rimworld to infect the planet.
Adding things like the Space Nail Gun and Clark's Suit
Infection Event which all corpse turn into Necromorphs.
and moving too close for the marker will cause you to hallucinate and start attacking your members.

(P.s sorry for my terrible english plus i'm new in this forum)  :D :D
Title: Re: [Mod Request] DEAD SPACE MOD
Post by: O Negative on January 08, 2017, 10:45:29 AM
A Dead Space mod would indeed be very interesting. However, the complication arises when bringing dead pawns back to life. Would it work like the zombie mod? What about variations/types of necromorphs? How would missing body parts on the dead body be accounted for during the transition to necromorphs? These are the hard questions :P
Title: Re: [Mod Request] DEAD SPACE MOD
Post by: vgex on January 11, 2017, 10:12:33 PM
There is a mod where a random escape pod crashes and when you either leave or rescue the survivor eventually the survivor will mutate in to an abomination that will seek out corpses to transform in to other abomination's.

Mo'Events

http://steamcommunity.com/sharedfiles/filedetails/?id=835151481
Title: Re: [Mod Request] DEAD SPACE MOD
Post by: Toggle on January 12, 2017, 11:42:21 AM
Turning a corpse into a mutated beast, easy. Turning a corpse into a zombie, less easy. If you're making it mutated, then the body doesn't matter, and you can simply code it to remove the body, and spawn a mutated pawn on top.
Title: Re: [Mod Request] DEAD SPACE MOD
Post by: Azaakx on January 27, 2017, 11:40:46 PM
I was playing with the zombie mod, and then think about dead space, that can be amazing, could be like the ancient ship, or discovered beneath some mountain, and then the signal starts to make everyone insane , then necromorphs *w*
Title: Re: [Mod Request] DEAD SPACE MOD
Post by: LordMunchkin on January 29, 2017, 04:27:02 AM
Hmm, you could also use aspects of the Cthulhu mod to represent marker worship.  :o
Title: Re: [Mod Request] DEAD SPACE MOD
Post by: DaraXtrix on July 21, 2019, 09:43:45 PM
Quote from: O Negative on January 08, 2017, 10:45:29 AM
A Dead Space mod would indeed be very interesting. However, the complication arises when bringing dead pawns back to life. Would it work like the zombie mod? What about variations/types of necromorphs? How would missing body parts on the dead body be accounted for during the transition to necromorphs? These are the hard questions :P

I will quote specific parts to make the answer less confusing

"Would it work like the zombie mod?"

Yes, but instead of coding the zombies to eat corpses and injured organic pawns, they will attack any organic pawns (i.e: animals and humans) and keep attacking them when they're downed, unconcious or in shock, basically when they're incapacitated until they die

"What about variations/types of necromorphs?"

Given that necromorphs are very complex on their own and have different behaviours and purposes (Take for example the Slasher and the Infector, the Slasher's purpose is just to kill humans, but Infectors focus more on spreading the necromorph infection through dead bodies and, sometimes, living humans) so unless the modders are very skilled coders they could maybe recreate the more complex necromorphs, but a simple one should include the Slasher as a regular necromorph, the Leaper, given that pawns cannot jump, as a fast necromorph

"How would missing body parts on the dead body be accounted for during the transition to necromorphs?"

Given that necromorphs are mutations of human corpses, it would vary between the parts, given that a necromorph is only made when it's exposed to the presence of a Marker or when it is infected by an Infector, it would be rare for a marker to be literally on your side of the map and for an infector (if it is even added) to appear when there isn't a necromorph raid event, but it shouldn't be taken for granted and I think that, (finally...) for example, a corpse without both arms would turn into the slasher variant that grows their blade from the back of their shoulders. and with one missing leg they would become Leapers and with all missing limbs they would not be able to become necromorphs