My current colony is in a tundra area. As such, having good cold insulation is important.
Sadly, if I leave my colonists to manage their own clothes, they tend to pick the ones that offer the most combat protection instead. That IS a good basis, but it leads to them chosing some leather coat with 4% resistance and 5 cold protection over one of my nice muffalo wool coats with just 3% damage resistance, but 70 degrees of cold protection.
If the gear manager allowed to set priorities via a pulldown menu, that would be very helpful. Options could be:
- best protection only
- best cold insulation
- best heat insulation
- best movement speed
etc
The pawns would then equip themselves according to a weighting of that priority and the general "be protected" priority (to prevent them picking a good insulation piece with nonexistant protection over power armor, for example).
PS: while we are at it, why are muffalo wool and clothes made from it worth so little, and those from alpaca so much? Does not reflect their stats at all.
Pawns will go for cold protection clothes once they start getting cold. You could also simply disallow jackets in the equipment manager so they only have parkas to choose from. Either way, this does require some micro-management, but I don't think messing a bit with restrictions is excessive. And you only really have to do it once.
The moment you add some mods to the equation, the gear list grows quite considerably from the basic dozen entries or so.
Also, specifically allowing/disallowing things is pretty unflexible with your actual stock of gear.
Having a solution that allows a good approximation would be really helpful and reduce something to a handful of clicks that otherwise takes fifty.