Ludeon Forums

RimWorld => Mods => Help => Topic started by: grafLord on January 21, 2017, 06:06:32 AM

Title: Help with Pawn Recruitment
Post by: grafLord on January 21, 2017, 06:06:32 AM
Heyo! im trying to make a mechanoid recruitable but i cant seem to find the code for it. I tried putting mechanoid properties into a human and it seemed to work but i just cant seem to find which specific code makes a pawn recruitable. One more, what does <intelligence>tooluser</intelligence> mean? how do I find the real meaning of tooluser. where is it? Please enlighten me
Title: Re: Help with Pawn Recruitment
Post by: Vandris on January 21, 2017, 09:03:50 AM
I don't know the specifics as I'm a noob, but I've read somewhere that adding a mechanoid to the player faction causes errors due to it being an 'enemy race' or something like that. Maybe take a look at the Asari and Jaffa mods and the alien race framework mod (can't remember exact names), to get an idea of how they worked it? Hope that helps, and good luck :)