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RimWorld => Ideas => Topic started by: lordmaur on January 25, 2017, 01:09:45 PM

Title: Ideas... ENDLESS IDEAS
Post by: lordmaur on January 25, 2017, 01:09:45 PM
I got the game for a copple of days, really like the developing process and the new features, but i got some ideas that i dont think are too hard to make:

1- Droids/Drones/Bots - mechanical automatons that help arround the colony, they could be carryng bots( for hauling) cleaning/janitor bots, building bots, medical or firefighting drones, combat drones, each could do only one or 2 jobs, but they cost no food and could use batteries that need recharging on the power grid; could be bought or maybe built

2- Negotiating terms of peace- i mean attackers or raiders just atack aimlessly with no much gain most of the time, they should ask for bribes to leave you alone, or maybe taking somone as a slave before the raid, and in accepting their terms they would stop the atack

3- mercenaries- there could be a event or quest to pay for mercenary troopers to stay in your colony for a period of time, they would act as a friendly NPC and just fight enemyes and animals or put down fires and make basic repairs on structures.

4- Civil war!!- The galaxy could be at conflit, rebels, dissidents, raiders, poverty, why dont allow 2 major factions to be at war for domination over the galaxy and you could choose to side with one of them? would allow for events such as orbitary barrage on your colony, friendly NPC giving you free items for the cause, and even invasions and sidges from the fighting groups if you accept a cople of them im you base or build and Anti orbitary gun or Shield that will stop future orbital barrages

Title: Re: Ideas... ENDLESS IDEAS
Post by: NeverPire on January 25, 2017, 04:01:03 PM
Quote from: lordmaur on January 25, 2017, 01:09:45 PM

1- Droids/Drones/Bots - mechanical automatons that help arround the colony, they could be carryng bots( for hauling) cleaning/janitor bots, building bots, medical or firefighting drones, combat drones, each could do only one or 2 jobs, but they cost no food and could use batteries that need recharging on the power grid; could be bought or maybe built

2- Negotiating terms of peace- i mean attackers or raiders just atack aimlessly with no much gain most of the time, they should ask for bribes to leave you alone, or maybe taking somone as a slave before the raid, and in accepting their terms they would stop the atack

3- mercenaries- there could be a event or quest to pay for mercenary troopers to stay in your colony for a period of time, they would act as a friendly NPC and just fight enemyes and animals or put down fires and make basic repairs on structures.

I can give my impressions if you want.
The number 1 already exist in a mod, look for and you will find it soon.
The number 2 leads to a lack of events. In the actual game at least one hostile pirate faction is kept in all case to avoid to let player to fully clear a whole field of negative events.
The number 3 has a big problem, you can pay the mercenary, then simply wait until he dies and recover your money. Once this problem resolved, it's the best of your proposal in my opinion.
The number 4 is interesting but is difficult to integrate with early-game.
I
Title: Re: Ideas... ENDLESS IDEAS
Post by: Calahan on January 25, 2017, 07:18:18 PM
Quote from: lordmaur on January 25, 2017, 01:09:45 PM
2- Negotiating terms of peace- i mean attackers or raiders just atack aimlessly with no much gain most of the time, they should ask for bribes to leave you alone, or maybe taking somone as a slave before the raid, and in accepting their terms they would stop the atack
This already happens to a certain degree, as raiders will sometimes leave once they are happy with their day's work. Which might include kidnapping a colonist, or destroying / stealing enough stuff. One trick (I guess it can be called) I've heard players use is to leave an assortment of valuables outside for raiders to take. So a form of tribute (or a bribe if you want to see it that way) that dissuades the raiders from doing any actual damage to your base in return for valuables.
Title: Re: Ideas... ENDLESS IDEAS
Post by: Limdood on January 25, 2017, 08:09:59 PM
keep in mind, even if you Dev mode to make all pirates friendly, you can never be friendly with mechanoids, and all raids will be replaced with mechanoid attacks. 

It's actually marginally LESS deadly to keep multiple faction types hostile...


mercenaries would be interesting, but it seems a cheap way to get more colonists.  Besides, you CAN call mercenaries by calling factions you're friendly enough with to send fighters in exchange for some goodwill.

Consider for a moment from the point of view of a rimworld player: 
What would you do if someone had enough wealth to pay you for the services of guys with guns, but not enough firepower to defend themselves.  I'm betting said rimworld player would be weighing the benefit of simply wiping out said defenseless and rich faction.  There's really no reason mercenaries wouldn't do the very same thing to you upon being hired.  And there is very little reason a colony would trust anyone but the groups they've built the most trust with to send soldiers armed to the teeth over.  Hence the mechanic already exists through high-relation factions and a comms console.

Your interstellar civil war kind of flies in the face of established lore.  it can take decades or centuries to traverse worlds.  War between planets would be impossible.  All war seems to mostly take place within the confines of any given world.