Ludeon Forums

RimWorld => Ideas => Topic started by: AngleWyrm on February 05, 2017, 11:04:47 AM

Title: Vertical scroll bar for Research Screen
Post by: AngleWyrm on February 05, 2017, 11:04:47 AM
Sometimes research projects drop off the bottom of the screen and become inaccessible:

(https://s29.postimg.org/dll563f8n/research_Screen.jpg)
Title: Re: Vertical scroll bar for Research Screen
Post by: WereCat88 on February 05, 2017, 06:12:42 PM
Well that's because your using so many mods, but i do think the research screen should be able to handle more research nodes better than just strawing them across the screen.
Title: Re: Vertical scroll bar for Research Screen
Post by: PiggyBacon on February 05, 2017, 06:57:04 PM
Something to better handle the mods would be nice. A simple scroll bar would work. Sucks having to limit the mods you can use since the research menu gets filled so quick.
Title: Re: Vertical scroll bar for Research Screen
Post by: WereCat88 on February 06, 2017, 01:42:13 AM
Yeah it actually looks like a problem of the nodes not having enough space on one column so a scroll bar would be a good solution.
Title: Re: Vertical scroll bar for Research Screen
Post by: Calahan on February 06, 2017, 05:05:52 AM
Tynan has already address this issue for A17. https://ludeon.com/forums/index.php?topic=28467.msg293545#msg293545

Quote from: Tynan on January 04, 2017, 04:52:02 PM
Okay, I've addressed this. There will be tabs, as well as vertical scrolling as needed.

Modders could add a simple layout engine to work on just their tabs.
Title: Re: Vertical scroll bar for Research Screen
Post by: WereCat88 on February 06, 2017, 08:04:47 AM
Oh, cool then.
Title: Re: Vertical scroll bar for Research Screen
Post by: sirgzu on February 07, 2017, 05:52:33 PM
In the meantime you can use the old research menu with this mod
https://ludeon.com/forums/index.php?topic=28609.0
Title: Making the Research screen expandable/adaptable
Post by: WhiteZero on February 09, 2017, 09:21:47 AM
The Research screen could use some work, especially when adding new research (either through mods or future game updates). The layout just get too messy and crowded quickly. User example here (http://i.imgur.com/HzPH1Ns.jpg).

My suggestion is to make the Research screen self-adapting/expanding. Perhaps the best way to do this would be to move to a network/node map style interface. There are a bunch of examples of how this works here (http://visjs.org/network_examples.html). These maps can self-adapt to make room for new items. Then just let players zoom in and out of the network map.
Title: Re: Making the Research screen expandable/adaptable
Post by: Lurmey on February 14, 2017, 12:36:38 AM
+1. This certainly needs improving. Even just having a few mods installed, the research screen starts looking like a junk heap and loses almost all order. Descendant techs end up appearing to the left of their prerequisites and selecting some of the techs results in a laser show of blue lines going in all directions that are impossible to read. If there's any one thing that could be improved to help modders and players alike, it's certainly this.
Title: Re: Making the Research screen expandable/adaptable
Post by: Thirite on February 14, 2017, 12:52:50 AM
Agreed. The mod-defined x,y coordinates for research items is just bound for failure. An automatically generated tree would be a much better solution. I hope this is something we get in A17.
Title: Re: Vertical scroll bar for Research Screen
Post by: Calahan on February 14, 2017, 04:56:46 AM
@WhiteZero - I have merged your suggestion thread with another recent one relating to suggested changes to the research screen. Since I don't think we need multiple threads discussing pretty much the same thing.

And generally, at this point I think it's probably a good idea to wait until the next release to see what changes Tynan has already implemented in regards the research screen. As a lot of the changes being suggested have and/or might already be in the next version. So it makes more sense (to me at least) to wait until the update, and then suggest changes based on that (assuming there will still be suggestions to make).
Title: Research tree shortcuts
Post by: MerlosTheMad on March 11, 2017, 12:22:42 AM
I've noticed with a lot of mods some of the research gets shoved to where you can't click on them. A solution to this would be to make the research tree navigable to some extent through the names of the techs on the left. Being able to select them that way would fix the issues introduced since the recent design changes.
Title: Re: Research tree shortcuts
Post by: SpaceDorf on March 12, 2017, 12:32:53 PM
This Problem is allegedly adressed in A17
Title: Re: Vertical scroll bar for Research Screen
Post by: Calahan on March 13, 2017, 10:10:07 AM
@ MerlosTheMad - I have merged your topic with another thread on the same/similar issue. As while your suggestion isn't exactly the same, it is a suggestion to solve the A16 research screen issue, so it is a suggestion to solve the same base issue.

And as SpaceDorf says, and as I said earlier in the thread, Tynan has already made changes to the research screen for A17 to address this issue. So at this point it makes most sense to wait until A17 is released before making any more suggestions on how to solve a problem (that likely no longer exists).
Title: Re: Vertical scroll bar for Research Screen
Post by: SpaceDorf on March 13, 2017, 10:56:40 AM
The Mod-Fairy strikes again.

Install this little puppy here ...

https://ludeon.com/forums/index.php?topic=31083.0;topicseen (https://ludeon.com/forums/index.php?topic=31083.0;topicseen)

It sorts the modlist beautifully, without the need for another scrollbar.