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RimWorld => Releases => Mods => Outdated => Topic started by: ChaosOverlord on February 05, 2017, 07:36:29 PM

Title: [A16] No Natural Roofs v2
Post by: ChaosOverlord on February 05, 2017, 07:36:29 PM
There were some technical difficulties with the original mod because the game engine would not properly allow me to remove thin roofs via the Mod folder. No matter what I did there was always weird side effects in some situations, so I am re-releasing this mod in a different form.

Here you have 2 versions of this mod. Choose one of the two. Installing both is pointless as the mod version will override the overwrite version.

#1 No Overhead Mountains mod:
https://www.dropbox.com/s/kpgxztonpc8no8u/No%20Natural%20Roofs.zip?dl=1
This mod only removes overhead mountains. As far as vanilla testing goes it works flawlessly, you do not need a new save to use it. Regular rock roofs need to be removed with the "No Roofs zone" in-game.

#1 Installation:
Install like any normal mod. Load this after any other mods that might edit Roofs.xml

#2 No Overhead Mountains OR Rock Roofs:
https://www.dropbox.com/s/uord6rq8s5tn3tz/Mods-Core-Defs-Misc-RoofDefs.zip?dl=1
This completely removes both the overhead mountain and thin natural roofs with no known side effects. This needs to be overwritten directly because of the incompatible way the rimworld engine loads mods. This will cause a small error at the main menu but it's ok to ignore it.

#2 Installation: This one must be manually done. Inside the downloaded file, there is a modded xml file and another zip file containing the original, unedited xml. Place both of these files in the following path: Mods/Core/Defs/Misc/RoofDefs
You are essentially overwriting a file in the Core mod itself. If you ever want to undo my mod, simply load the original xml in the zip I provided. You can keep this zip file right alongside the modified Roofs.xml

If you want to remove the mod, you can remove either mod at any time without breaking your saved game, however you will no longer have any rock roofs or overhead mountains in your map. You will be able to move to other maps and have overhead mountains and roofs again since new regions are generated fresh.
--------------------------------------------------------
Known Issues/Incompatibilities:
None shown in my preliminary testing.
None reported yet.


There are absolutely no restrictions to using this mod. Add to modpacks, do anything you want. No permission necessary.
Title: Re: [A16] No Natural Roofs
Post by: DDC1234 on February 06, 2017, 12:25:48 PM
Is it suppose to be high or low in the mod list since i cannot get it to work ?
Title: Re: [A16] No Natural Roofs
Post by: ambivalence on February 12, 2017, 11:13:56 AM
there's no file provided by the links :(
Title: Re: [A16] No Natural Roofs
Post by: Grabarz on February 15, 2017, 09:43:13 AM
same - there is no file ...
Can You reupload ?
Title: Re: [A16] No Natural Roofs
Post by: DDC1234 on February 16, 2017, 11:03:57 AM
I still have the version he upload the first time see if it works for u

[attachment deleted by admin due to age]
Title: Re: [A16] No Natural Roofs
Post by: ChaosOverlord on February 16, 2017, 11:54:02 PM
Thanks DDC

Not sure what happened, I don't remember messing with the file...I've re-uploaded it and updated the links.

Quote from: DDC1234 on February 06, 2017, 12:25:48 PM
Is it suppose to be high or low in the mod list since i cannot get it to work ?
THe order doesn't matter as long as it's after Core and after any other mods that edit Roofs.xml (which should be pretty rare). I did a quick test myself before I released it and it worked fine for me. Simplest thing to do is to load it dead last. If you're still having issues, PM me a screenshot of your modlist and your save file and I'll eventually look into it whenever I check these forums.
Title: Re: [A16] No Natural Roofs
Post by: Hydromancerx on February 17, 2017, 05:02:14 AM
I have been using this and it is very nice for designing open villages since you can clear away the rocks. The only problem is you have to micromanage a lot to make sure the roofs don't kill your pawns by removing roofs all the time. Too bad they don't just automatically remove roofs before they take out all the supports.
Title: Re: [A16] No Natural Roofs
Post by: ambivalence on February 17, 2017, 09:20:43 AM
hmm. will roofs come back when I create in-rock village and turn the mod off?
Title: Re: [A16] No Natural Roofs
Post by: DDC1234 on February 18, 2017, 12:01:51 PM
started a new colony still have the same problem  :'(

p.s thought it could be "roof supports" mod but no still get roofs
can i just over write the main game file ?

[attachment deleted by admin due to age]
Title: Re: [A16] No Natural Roofs
Post by: 123nick on February 18, 2017, 02:38:40 PM
Quote from: ChaosOverlord on February 05, 2017, 07:36:29 PM
This mod should remove all rock roofs (thin roofs and overhead mountains). Why would anyone want this you might ask? Doesn't matter, some people just do.

This should work with your current game saves. This should also be compatible with any mods that might deal with natural roofs...even though those mods will find that these roofs don't fully exist anymore.

If you have any other mods that edit Roofs.xml, load my mod after the other one or the other one will overwrite my mod.

I have not done any significant testing as this is a very simple mod but if something doesn't work as you would expect it to, tell me and I'll maybe try to get around to fixing it or finding a work-around.

DOWNLOAD (Hotlink):
https://www.dropbox.com/s/j58luwcdyehc97p/No%20Natural%20Roofs.zip?dl=1

DOWNLOAD (Not a hotlink):
https://www.dropbox.com/s/j58luwcdyehc97p/No%20Natural%20Roofs.zip?dl=0

There are absolutely no restrictions to using this mod. Add to modpacks, do anything you want. No permission necessary.

why is there a hotlink and a non-hotlink that both see mto be the same url with the ending dl= changed.
Title: Re: [A16] No Natural Roofs
Post by: DDC1234 on February 18, 2017, 04:06:09 PM
I tired even putting this in the main folder (no luck)
moved my mods to a new folder and only put in natural roofs still no luck ???
Title: Re: [A16] No Natural Roofs v2
Post by: ChaosOverlord on February 21, 2017, 10:47:19 PM
I have re-created and re-released this mod due to complications in certain situations.
Title: Re: [A16] No Natural Roofs v2
Post by: DDC1234 on February 22, 2017, 11:15:55 AM
Thanks works perfectly now  ;D
Title: Re: [A16] No Natural Roofs v2
Post by: Hydromancerx on February 24, 2017, 03:51:53 AM
Ooo! Updates!  8)
Title: Re: [A16] No Natural Roofs v2
Post by: ambivalence on February 24, 2017, 10:50:34 AM
Can one just install it to build an in-rock village (with wind turbines, for example) and remove the mod afterwards without a save-breakage? Yeah, I know, it's silly.
Title: Re: [A16] No Natural Roofs v2
Post by: ChaosOverlord on February 24, 2017, 12:29:27 PM
Yes, either version of the mod can be removed/undone freely without breaking a saved game. You won't get the overhead mountains back (or rock roofs if you applied that version of the mod).

If you wanted to undo the mod to get rid of the error message then you can certainly do that, but if you ever change regions on the world map the mod will have to be re-applied to remove those roofs.

Updated original post to point out saves aren't broken by removal.
Title: Re: [A16] No Natural Roofs v2
Post by: ambivalence on February 24, 2017, 01:40:38 PM
Thanks for your answer. Is it possible to create an instrument to remove these roofs like the ordinary ones?
Title: Re: [A16] No Natural Roofs v2
Post by: ChaosOverlord on March 01, 2017, 11:47:23 PM
Lost track of time, didn't realize I hadn't checked in for a week.

Anyway, you're asking for a way to remove overhead mountains while in the middle of the game? Well not at the moment, there's a modder I know of that used to have a mod but hasn't yet ported it to Alpha 16. It's called a 'roof bomb'.
https://ludeon.com/forums/index.php?topic=14177.0
Title: Re: [A16] No Natural Roofs v2
Post by: DDC1234 on July 20, 2017, 12:44:46 PM
Any plans for update for a17 ?
Title: Re: [A16] No Natural Roofs v2
Post by: ChaosOverlord on December 17, 2017, 09:20:09 AM
You mean A17 broke this mod?

(Haven't played this game in quite a while, obviously)